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Anonymous No. 971422

>download Pokemon models
>adjust the proportions a bit
>throw them into your UE4 asset flip 'game'
>make hundreds of millions of dollars
is it really that easy /3/tards? Palworld and Lethal Company's success proves that traditional modelling fundamentals and whatever the fuck you nerds discuss is a meme.

Anonymous No. 971494

yes it's that easy, they weren't sued. Most of us already steal from other 3D artists, but now it is becoming public knowledge. Only stupid people make stuff from scratch.

Anonymous No. 971497

>>971422
Looks more of a "copy someone's homework but change it around a bit" rather than stealing the model and shifting some things around on the original. The model looks built from scratch but heavily referenced to the point where they might have had the pokemon one on screen or in the scene to capture a similar silhouette. That or they simply arrived at the same point due to the fact that they're trying really hard to look like nu-Pokemon, since there's so much else in that game that lifts motifs from other Nintendo games.
The BOTW music/sounds is another big one. And one that doesn't really make a lot of sense in my opinion, since it worked for BOTW as a bit of a minimalist melancholy thing (since everything was destroyed), but for a happy pokemon type thing it just doesn't meld well. It's clear it's meant to be "look guys! it sounds like BOTW!" rather than something that's purpose built to be with the game and its tones.
It's clearly going after the Nintento onions-boy audience hard. Fair enough though since that's where the money is.

Anonymous No. 971554

>>971422
They are tracing the 3d models!
They are 3d tracers

Anonymous No. 971585

>>971497
They are tracing the 3d models anon, you know what we think about tracing 3d models over this town

Anonymous No. 971794

>>971422
Its confirmed that whoever made these screenshots adjusted the palworld models themselves to fit around the pokemon models better. Also you are fucking retarded if you cant tell the wireframe is completely different.

Anonymous No. 971795

>>971794
>wireframe
wow
wow

Anonymous No. 971815

>>971794
He said that he just scaled it which is what you will need to do to compare when you are ripping models from different games which will have different sizes naturally. Otherwise it's pretty obvious the devs took model as a base

Anonymous No. 971841

>>971422
>I can resize that quadruped to fit inside that other quadruped
Nigger, you can do the same with a horse an a cat.
And you can clearly see the geometry was made differently in the "common" parts.

Anonymous No. 971847

>>971422
>is it really that easy /3/tards
It is at least on the technical skill or merit side.
The other factor is viral marketing and the luck involved for the campaign to stick.
People win the lottery every week. Just (You) won't.