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๐Ÿ—‘๏ธ ๐Ÿงต Untitled Thread

Anonymous No. 971571

I have an idea for a game and unironically want to start work on it. Where should I start? What language should I learn? I want it to be a side cutaway game sort of like Yoot Tower but on a larger scale.

Anonymous No. 971576

>>971571
Make your own engine, unironically.

Anonymous No. 971577

>>971576
I'm willing but utterly incompetent. Where do I start?

Anonymous No. 971578

>>971577
study linear algebra

Anonymous No. 971579

>>971578
Alright, thank you.

Anonymous No. 971583

>>971571
A communist wants to work on something? That's a good one! Thanks for making me laugh

Anonymous No. 971828

>>971579
download visual studio & install allegro
https://liballeg.org/
It's an ancient game programming library but is rather simplistic so very nice to learn. It does 2D graphics, audio, video and cross platform window management
It's in c++ which is an ideal first language and it doesn't come with all the bloated abstraction that unity & unreal have.
Follow these tutorials:
https://www.youtube.com/watch?v=9Miq1KpK4ec
https://www.youtube.com/watch?v=27G-2-wn41w

Anonymous No. 971835

>>971571
If I were you I would start with UE5 and blueprints even if 4chin doesn't like it

Anonymous No. 971859

>>971828 and >>971835 are both good advice.
I'm partial because because I've been using Allegro since version 2 (I think) in '96 (or was it '97) on my 486 PC even before I discovered GNU/Linux and I'm still using Allegro 5 today.
But if you're not up to learn C and your computer can run it, then go with UE.

Anonymous No. 971902

>>971576
This is really stupid advice, you aren't gonna get anywhere trying to build everything from scratch, take advantage of the tools available and use hired help for the rest

Other people already can do everything, just pay them to borrow their skills and you focus on the actual gameplay and polish