๐งต Untitled Thread
Anonymous at Wed, 24 Jan 2024 00:19:47 UTC No. 971669
What's next for Zbrush? What else can they do.
Anonymous at Wed, 24 Jan 2024 00:42:42 UTC No. 971671
>>971669
Model protection, ai is on the rampage of stealing art. Protection from such theft would make Zbrush likeable.
Anonymous at Wed, 24 Jan 2024 01:23:27 UTC No. 971676
The next thing for a good percentage of ZBrush users is going to be regret.
Anonymous at Wed, 24 Jan 2024 01:39:12 UTC No. 971677
Making a non shit software.
Anonymous at Wed, 24 Jan 2024 02:25:25 UTC No. 971685
Free cloud storage for project files*
*(may be used to train Maxon proprietary AI products)
Anonymous at Wed, 24 Jan 2024 02:29:21 UTC No. 971688
>>971669
maxon will continue to ruin it further as per shareholder's wishes for maximum profit
ai will be crammed in there too soon enough
Anonymous at Wed, 24 Jan 2024 05:40:11 UTC No. 971708
>>971669
Making non trasable 3d models, I don't want my models to be traced
Anonymous at Mon, 29 Jan 2024 12:37:54 UTC No. 972239
>>971669
Real texture painting
Paint/texture based spec/roughness/gloss & metallic channels
Turn UV's Right side up
Have a normal software window
Allow multiple instances of the program open
Better layer implementation
Better Geo HD implementation
visual guide on what the UI color options change
ctrl guides for things that still don't have ctrl guides
make the zscript for the multi map exporter public so users can decipher and make changes to it
That's what I can think of from the top of my head
QoL improvements to old things & new additions that'd intrigue a very broad stroke of users instead of the bloat they keep developing
I just assume that the programs framework is so rigid that they can't do these things
Anonymous at Mon, 29 Jan 2024 16:33:19 UTC No. 972257
>>972239
Agree with the layers, but painting, I don't know, there's a lot of software that already does that really well, like mari or substance, I just hope that they keep polishing the sculpture part only and not just bloating the software with other shit
Anonymous at Mon, 29 Jan 2024 18:22:31 UTC No. 972266
>>972257
Don't get me wrong, I wouldn't use Zbrush for any serious or final texture painting. It would just be nice for visualisation purposes. Subdividing to a Zorillion polys to paint eyes, fine line makeup, patterns and other such sharp things gets old fast on models with divisions else I'd just paint with sculptris turned on.
Things like this is why I hate that Mudbox is abandonware, It's so close to being goated for how light it is