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๐Ÿ—‘๏ธ ๐Ÿงต Untitled Thread

Anonymous No. 971758

I hope you are dedicated enough to hand-draw fingerprint texture of your model.
https://www.youtube.com/watch?v=LTzVdtbccC0

Anonymous No. 971767

>>971758
Sure, but I'm not able to create models good enough for that level of detail to matter.
Unless this changes, I'm not even attempting that.

Anonymous No. 971769

is this a blender thing? this chris jones dude i.e.
videos of his digital humans are... bad. like 10+ years out of date bad.

and yet there's comments under there saying shit like 'wow breakthrough for the whole industry, bro.'

Anonymous No. 971771

>>971769
They are top knotch anon, what are you talking about?

Anonymous No. 971782

>>971758
This is internet slop.

Anonymous No. 971790

>>971758
That looks like garbage and makes no sense to make.

Anonymous No. 971856

>>971758
Good for GTS fetish content.
But I'm pretty sure you can easily archive the same results using procedural textures.

Anonymous No. 971963

>>971769
his facial animation is good, i'm never sure if it's hand key or mocap

Anonymous No. 972046

>>971758
I know it sounds crazy but i'm more into desiging cool shit instead of autistically replicating irl

Anonymous No. 972128

>>971758
>>971856
I've tried to figure a way out to do it procedurally over the years. One trick is using gabor noise with a flow field, but IIRC, it gets fucked by interpolation problems and doesn't have a way to place pores correctly. Another is to implement reaction-diffusion for curved surfaces either in python or nodes, but then that requires an expensive simulation over a high poly mesh. Gonna try voronoi scattering sometime with a flow field to see if that might work - the trick will be making the rotation of each voronoi cell depend on a single central point and praying that the interpolation errors at the boundaries aren't overly visible. Any sizefags who want to collaborate on doing this kind of ultra-detailed procedural modelling, please give a shout.