๐งต How do you organize your model folder?
Anonymous at Mon, 29 Jan 2024 11:45:49 UTC No. 972233
How do you sort and keep track of your models? I have hundreds of kitbash packs, ripped cgs, models, textures in various formats. how do I organize this shit properly without having to open each individual .fbx or obj? is there some kind of browser to preview 3d file types?
Anonymous at Mon, 29 Jan 2024 11:59:08 UTC No. 972234
>>972233
>I have hundreds of kitbash packs, ripped cgs, models, textures
Just don't be a loser who needs to use other people's resources. I have several hundreds of projects on my pc alone and I remember where each one is because I made them.
Anonymous at Mon, 29 Jan 2024 12:18:15 UTC No. 972237
...organize?
Anonymous at Mon, 29 Jan 2024 16:22:27 UTC No. 972253
>>972233
I deleted every work I finish,I don't keep many material things or digital things.
Anonymous at Mon, 29 Jan 2024 23:31:57 UTC No. 972292
>>972233
You put them in folders? You don't just have everything in one big folder, right? Even worse, do you just have all these things scattered across your computer?
Anonymous at Tue, 30 Jan 2024 01:15:37 UTC No. 972305
>>972292
Yes I have them scattered on my computor
Anonymous at Mon, 12 Feb 2024 10:28:54 UTC No. 973738
if you use blender try looking into using the asset browser. at least then even if all your files are in one big folder you can view them easier inside the program
Anonymous at Mon, 12 Feb 2024 14:13:10 UTC No. 973756
For my own models, I just keep them in a folder named after the project or client.
For assets I keep in a folder with the name of the asset and a note about attribution/liscencing.
I generally just use assets for composing my work before modelling so I don't bothering modelling things you won't see so attribution never ends up being required. Nothing wrong with using assets though, depending on your line of work.