🧵 /3/'s thoughts on Nebula & Quasar?
Anonymous at Mon, 29 Jan 2024 22:57:48 UTC No. 972287
https://www.youtube.com/watch?v=luK
I personally think it oozes sovl, but the good kind.
Anonymous at Tue, 30 Jan 2024 00:04:47 UTC No. 972296
>>972287
>thoughts on Nebula & Quasar?
My thoughts are...I want to fuck the pulper one the blue one with hair covering her eyes and plankton daughter.
Anonymous at Tue, 30 Jan 2024 00:59:39 UTC No. 972298
>>972287
its really good and i wish more people knew about it
Anonymous at Tue, 30 Jan 2024 01:03:39 UTC No. 972300
Looks like HRT, HIV and COVID combined in video form.
Anonymous at Tue, 30 Jan 2024 01:16:42 UTC No. 972306
>>972287
The yellow one is hot
Anonymous at Tue, 30 Jan 2024 02:01:47 UTC No. 972308
Ok OP, I'm interested, what the hell is this?
Anonymous at Tue, 30 Jan 2024 06:25:44 UTC No. 972318
>>972287
I guess if the creator is having fun, then that's all that matters.
But it seems like a huge waste of time and energy *pretending* to be a game that came out around the turn of the millennium. When you can spend all that time and effort actually making a video game.
It's got some of that old school 3D style. Akin to Reboot(1994), Beast Wars(1996), and Donkey Kong Country(1997). But the style of faces in N&Q are more like 1930's cartoons. Which is odd. Early 3D tried to capture facial details. Even if they often failed like Jet Force Gemini.(1999) Even Sonic Adventure(1998) attempted to articulate Sonic's face.
Ultimately, this 1930's face style makes the art look like someone's deviant art OCs, rather than a proper callback to older 3D. I suppose it doesn't need to be exactly like early 3D. But if you're going to go for those old cartoon style faces, then you can at least implement it a little better than that.
I'm not a fan of retro works like this anyway. I say that if you're going to take inspiration from something, that's all well and fine. But try to improve on the design. These characters remind me of Bomberman. Since they're supposed game came out in 2002. That would be around the time Bomber Man Generation came out for Gamecube. I remember being somewhat impressed with those graphics. Bomberman had longer limbs, and *cel shading*. That might be a better route for N&Q. Cel shading. I don't know. Just an idea. But it would make them look more cartoony.
Also, it would help to remove the shadows cast by their eyes and eyebrows.
I don't have any grand judgement. It's no really my thing. I would do it differently if I were in their shoes.
Anonymous at Tue, 30 Jan 2024 06:30:40 UTC No. 972319
>>972287
This is seriously impressive for only 5000 views
Anonymous at Wed, 31 Jan 2024 06:48:22 UTC No. 972441
>>972287
low tier soul. mildly forced.
Anonymous at Wed, 31 Jan 2024 08:36:32 UTC No. 972445
>>972287
Just found out the creator of this is black. I'm honestly surprised.
Anonymous at Wed, 31 Jan 2024 22:44:51 UTC No. 972498
>>972287
could they have picked a MORE cliche song?
Anonymous at Tue, 6 Feb 2024 01:40:43 UTC No. 973111
>>972441
Explain what "forced soul" is exactly without using buzzwords
Anonymous at Tue, 6 Feb 2024 07:23:08 UTC No. 973135
>>973111
more importantly, explain what "SOUL" is
Anonymous at Tue, 6 Feb 2024 16:59:15 UTC No. 973175
>>972287
Didn’t this guy make some FNAF fart videos?
Anonymous at Thu, 15 Feb 2024 20:44:25 UTC No. 974184
new video just came out,
Anonymous at Thu, 21 Mar 2024 03:33:52 UTC No. 978300
Check out the /unfiction/ general discussion on /trash/ if you'd like to know more.
Anonymous at Sun, 21 Apr 2024 07:00:49 UTC No. 981201
>>972441
>>973111
>what is soul / forced soul?
The idea of art being soul comes from the word soul-less. The phrase soul-less illustrates a sense of creative bankruptcy. Tons of cooperate work is considered soul-less because it lacks a truly unique creative identity. The opposite is true for works with soul, it's a complement to the artists resilience in contrast to the rest of the industry. The amount of "soul" a work has relates to just how distinctively it presents it's creative vision.
So where does "mildly forced" come in? Well some work is unique and creative for the sake of fun, while other's try to force a narrative for popularity or money. It's similar to saying an artist is a sell out, in which case the quality of their work is commercialized for the benefit of a larger system.
>>972319
Agreed, props to the artist, you can tell they have a lot of passion.
Anonymous at Tue, 21 May 2024 11:32:20 UTC No. 984098
>>972287
I hate specular so much. It's like 2024 but most people still haven't figured out that specular belongs in India and India ONLY.