๐งต Untitled Thread
Anonymous at Tue, 30 Jan 2024 23:03:49 UTC No. 972392
Does anyone here use Marmoset ? Why?
Anonymous at Tue, 30 Jan 2024 23:04:44 UTC No. 972394
>>972392
No, because unreal is free
Anonymous at Tue, 30 Jan 2024 23:25:49 UTC No. 972400
>>972394
huh?
Anonymous at Tue, 30 Jan 2024 23:52:58 UTC No. 972401
>>972392
No, I just pirate real programs
Anonymous at Tue, 30 Jan 2024 23:57:46 UTC No. 972402
>>972401
huh?
Anonymous at Wed, 31 Jan 2024 00:19:27 UTC No. 972405
Anonymous at Wed, 31 Jan 2024 00:36:51 UTC No. 972407
>>972392
The only thing I have to do with it is it lets me steal assets from retards who used it to post on artstation.
Anonymous at Wed, 31 Jan 2024 00:46:35 UTC No. 972408
>>972407
>he's a hobbyist who steals
cringe
Anonymous at Wed, 31 Jan 2024 00:52:15 UTC No. 972411
>>972408
right, it's not stealing
Anonymous at Wed, 31 Jan 2024 00:54:59 UTC No. 972413
>>972400
Because unreal is free anon, I can do the same than marmoset on unreal
Anonymous at Wed, 31 Jan 2024 01:05:13 UTC No. 972415
>>972413
not so fast. My engine isnt unreal
Anonymous at Wed, 31 Jan 2024 01:17:43 UTC No. 972417
>>972392
I use it for baking and texture painting
Anonymous at Wed, 31 Jan 2024 01:22:03 UTC No. 972419
>>972415
I completely understand anon, have a great day
>>972417
I usually bake in my oven, I love homemade bread and butter.
Anonymous at Thu, 1 Feb 2024 03:03:08 UTC No. 972517
>>972392
I've been using Toolbag for years. At first, I was using it simply for rendering assets for concepting and approval for employers. Over time, with the introduction of baking and now with texturing, it's replaced Substance Painter for me.
I like the fact that it has a perpetual license, is frequently updated, and has some decent materials in its library. The interface is easy to get around and there's a number of bridges available for Maya, Max, Blender, etc. It's robust, stable, and able to use raytracing, even if your GPU doesn't support it.
That said, they're slow as hell to implement features that users want. Features that Substance Painter has had for years. You also need a decent GPU for it's raytracing feature. There's also some issues when attempting to import materials from Quixel Bridge and they require some fiddling to get them to show correctly.
I know Toolbag 5 is around the corner, so I'm excited to see what the do with it and if they address issues and features that have been requested.
Anonymous at Thu, 1 Feb 2024 03:18:39 UTC No. 972518
>>972517
I bought toolbag 4 when it was on sale for like 40% off. Used it once. I dont even use painter for texturing, I just texture procedurally directly in shader
Anonymous at Thu, 1 Feb 2024 03:48:24 UTC No. 972519
>>972517
Perpetual license is great, I was looking for an alternative to substance to get away from subscriptions. I had my eye on quixel mixer but it was lacking, slow to use and I'm pretty sure it's dead now. After marmoset added symmetry and stencil painting I was sold and have been happy ever since, baking is a plus and gets good results.