๐งต Denoisers
Anonymous at Sun, 4 Feb 2024 16:52:13 UTC No. 972980
Has anyone got a good way of using any of these for final frames?
At low sample counts they're splotchy, blast away detail and are temporally unstable. At higher sample counts they perform no better (or worse) than traditional denoisers like neatvideo or resolve's native denoising.
What's the point?
Anonymous at Mon, 5 Feb 2024 03:44:22 UTC No. 973026
Noise = soul
Denoise = onions
Anonymous at Mon, 5 Feb 2024 05:33:33 UTC No. 973030
A tried and true method is rendering at double the resolution you would need and downsampling / scaling down the output.
You can also use AI upscaling afterwards but that often has the same issues as denoising.
There's a bunch of temporal denosing plugins for cycles but none work as advertised.
If you really want fast noise free renders EEVEE next in blender 4.1 alpha is already usable.
Apart from that many people export to Unreal and use that for rendering.