๐งต how to completely fill the inside of the object ?
Anonymous at Sun, 11 Feb 2024 19:28:09 UTC No. 973681
Hi, I recently modeled an object on Blender... As you may have noticed, I modeled from a plane and not a cube, and I end up with a torso that's completely empty on the inside, hollow... Do you know how to fill it completely?
Anonymous at Mon, 12 Feb 2024 00:17:17 UTC No. 973704
>>973681
If you want nice topology, make the cuts and connect what you need to.
If you want it done quick, select all, press f, and enjoy your n-gons
Anonymous at Mon, 12 Feb 2024 10:41:46 UTC No. 973741
>>973704
connect ? You mean ctrl + J ?
Anonymous at Mon, 12 Feb 2024 13:52:28 UTC No. 973755
>>973681
Meshes are always hollow.
When they don't have holes, it's called being manifold. That meaning that for any point, you can definitely say whether it's inside or outside the mesh.
Anonymous at Tue, 13 Feb 2024 01:55:55 UTC No. 973822
>>973681
Welcome to cgi.
I remember being surprised that 3d models are just surfaces when I was about 7.
You could either look into voxels or just accept what it is.
Anonymous at Tue, 13 Feb 2024 02:00:32 UTC No. 973823
>>973822
Even voxels are usually converted into hollow meshes before rendering