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🧵 Untitled Thread

Anonymous No. 973933

You there anon who works with UE4

How do i fix these blocky shadows? looks something with their resolution
i already tried those commands:
>r.Shadow.CSM.TransitionScale
>r.Shadow.FadeExponent
>r.Shadow.DistanceScale (seems to increase visibility but lowers overall resolution from closer pov)
>r.Shadow.RadiusThreshold (dont changes anything)

Its dynamic shadow using one point of lighting from the window.

Anonymous No. 973974

>>973933
Why don't you use cycles?

Anonymous No. 973976

>>973933
>Doesnt know how lightning works
Gitgud

Anonymous No. 973979

upgrade to UE5/lumen
(unironically)

Anonymous No. 973983

>>973933
sorry, I use UE5

Anonymous No. 974013

I simply live with the blocks

Anonymous No. 974036

>>973933
just enable ray tracingb ro

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🗑️ Anonymous No. 974858

To mesto je zdaj moje stranišče.

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Anonymous No. 975470

>>973933
Depending on the glass the light goes through, it can look very much like your pic

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Anonymous No. 975497

>>973933
prolly this my guy. in cg you usually want the abolity to alter how drastically the shadows fade from sharp to soft like they do with real lights and the sun. 1.2 is the typicaly number that works beat for a directional light in maya to appear sun-like.

Anonymous No. 979865

>>973979
Suggests to not learn optimization