🧵 Untitled Thread
Anonymous at Tue, 13 Feb 2024 21:36:11 UTC No. 973933
You there anon who works with UE4
How do i fix these blocky shadows? looks something with their resolution
i already tried those commands:
>r.Shadow.CSM.TransitionScale
>r.Shadow.FadeExponent
>r.Shadow.DistanceScale (seems to increase visibility but lowers overall resolution from closer pov)
>r.Shadow.RadiusThreshold (dont changes anything)
Its dynamic shadow using one point of lighting from the window.
Anonymous at Wed, 14 Feb 2024 01:52:39 UTC No. 973974
>>973933
Why don't you use cycles?
Anonymous at Wed, 14 Feb 2024 02:09:23 UTC No. 973976
>>973933
>Doesnt know how lightning works
Gitgud
Anonymous at Wed, 14 Feb 2024 03:39:54 UTC No. 973979
upgrade to UE5/lumen
(unironically)
Anonymous at Wed, 14 Feb 2024 05:25:47 UTC No. 973983
>>973933
sorry, I use UE5
Anonymous at Wed, 14 Feb 2024 16:11:07 UTC No. 974013
I simply live with the blocks
Anonymous at Wed, 14 Feb 2024 20:58:17 UTC No. 974036
>>973933
just enable ray tracingb ro
Anonymous at Sat, 24 Feb 2024 17:45:57 UTC No. 975497
>>973933
prolly this my guy. in cg you usually want the abolity to alter how drastically the shadows fade from sharp to soft like they do with real lights and the sun. 1.2 is the typicaly number that works beat for a directional light in maya to appear sun-like.
Anonymous at Sun, 7 Apr 2024 09:18:49 UTC No. 979865
>>973979
Suggests to not learn optimization