๐งต Untitled Thread
Anonymous at Fri, 1 Mar 2024 18:19:51 UTC No. 976206
I want to recreate this artstyle
Anonymous at Fri, 1 Mar 2024 18:21:18 UTC No. 976208
>>976206
Sure
Anonymous at Fri, 1 Mar 2024 20:10:49 UTC No. 976211
>>976208
How should I do that?
Anonymous at Fri, 1 Mar 2024 20:55:32 UTC No. 976213
>>976211
idk
Anonymous at Fri, 1 Mar 2024 21:08:07 UTC No. 976214
>>976211
Commission someone to make it.
Anonymous at Fri, 1 Mar 2024 21:20:57 UTC No. 976215
>>976211
Google
Anonymous at Fri, 1 Mar 2024 23:27:09 UTC No. 976231
>>976206
Doesn't look that hard.
Fairly basic modeling, simple toon shading with color ramp and inverted hull lineart.
Anonymous at Fri, 1 Mar 2024 23:43:34 UTC No. 976233
>>976211
i'd start with getting a computer and installing 3d modeling software
Anonymous at Fri, 1 Mar 2024 23:56:41 UTC No. 976236
>>976206
Then do it?
You have it literally right in front of you. Shouldn't be hard to recreate it if you know the basics.
If you don't know the basics, fuck off until you do.
Anonymous at Sat, 2 Mar 2024 01:41:26 UTC No. 976245
>>976231
>Doesn't look that hard.
I can assure you that Op is hard right now
Anonymous at Sat, 2 Mar 2024 03:18:49 UTC No. 976250
>>976211
just ripoff this character wholesale. Copy it 1-1. Take 0 artistic liberty. If you end product diverges from it in anyways, change it so it's a complete copy.
This will give you insight into the original artist's process. I am not trolling. Do this. Really do this.
Anonymous at Sat, 2 Mar 2024 16:41:58 UTC No. 976313
>>976250
This, this is also how 2D artists best learn btw
Anonymous at Tue, 5 Mar 2024 03:00:02 UTC No. 976611
>>976206
use blender, first you should do the blocking of the anatomy with primitive geometry and some subdivision surface modifyer, then retopology of the anatomy and ind this procesos you migth get the forms for the clouths and hair, rigging, the addon od wiggle bones migth work or you can try other methods, for color you can make some decent coloring with the node of the color ramp. sorry for the bad english.
Anonymous at Tue, 5 Mar 2024 08:53:31 UTC No. 976627
>>976611
You are wasting your time. A nigger like op that can't be bothered to google will never be able to follow a tutorial
Anonymous at Tue, 5 Mar 2024 09:37:44 UTC No. 976629
>>976231
Is it using two inverted hulls, one for the black and one for the white?
Seems like it should be possible to do something fancy with a shader, but it would need screenspace info which maybe blender doesn't offer
Anonymous at Tue, 5 Mar 2024 14:41:52 UTC No. 976650
>>976629
update, found the guy who made this model, and he made this video about how he creates models.
He doesn't mention inverted hulls, just suggests using freestyle.
https://www.youtube.com/watch?v=7_W
I think the way he did the OP pic might be with a white inverted hull and black freestyle lines
Anonymous at Thu, 7 Mar 2024 09:05:25 UTC No. 976820
>>976650
gotcha, thanks anon
Anonymous at Sat, 9 Mar 2024 17:12:57 UTC No. 977036
>>976211
kill yourself cris
Anonymous at Mon, 18 Mar 2024 14:15:36 UTC No. 978059
>>976245
Underrated post