Image not available

902x877

1707885423051493.png

๐Ÿงต Untitled Thread

Anonymous No. 976326

Why did you guys choose 3D over drawing? Is it because drawing it's too difficult?

I've been thinking if I like drawing or 3D more and what to invest more time on, because with 2D you can also animate

Anonymous No. 976328

>>976326
>Is it because drawing it's too difficult?
Yes.

Anonymous No. 976329

>>976326
Drawing is just not very enjoyable for me, but I gotta keep going at some point

Anonymous No. 976330

>>976326
I think 3D is cool and can do lots of stuff which is harder to do with drawing/2D animation. Also, as a programmer I'd like to make a 3D game of some kind and I'd like to be able to make my own assets. Nonetheless I do think it'd be nice if I was better at drawing too, though I admittedly haven't put much time into it.

Anonymous No. 976331

>>976330
>I think 3D is cool and can do lots of stuff which is harder to do with drawing/2D animation
Like what

Anonymous No. 976332

2D is better than 3D, we all know this for the simple fact that it forces you to learn anatomy and how to render, two things /3/ can't do on paper, which is why they never pass actual art tests.

Anonymous No. 976336

>>976332
>le true art
fuck outta here with that shit lmfao

Anonymous No. 976337

>>976336
>we're going to need you to take a art test that includes 2d sections before we can hire you at the studio
>fuck, can't draw shit
>don't know any proportions
>can't shade
>no fundamentals
>99.999% of /3/

Anonymous No. 976338

>>976337
why would I need to learn that dumbass

Anonymous No. 976339

>>976337
>>976332
Umm aren't there people who specialise in animation and others in modeling? So who cares

Anonymous No. 976344

>>976326
>>976328
>>976329
>>976330
>>976331
>>976332
>>976336
>>976337
>>976338
>>976339
Drawing is unironically easier than 3dcg.

Anonymous No. 976347

>>976344
its not, you dont get anything for free.

Anonymous No. 976348

>>976326
It's like a fun puzzle to solve like crossword or sudoku. 2d seemed too difficult, but after gaining enough experience in 3d, it wasn't really difficult outside of rendering.

Anonymous No. 976349

>>976348
>2d seemed too difficult, but after gaining enough experience in 3d, it wasn't really difficult
post your work, coward!!

Anonymous No. 976350

>>976349
https://twitter.com/ChianMajo5372/media

Anonymous No. 976353

>>976344
I think it's just a personal thing. Some people who love drawing can't into 3D and vice versa.
Art fundamentals apply to both though, it's just about your preferred tool/medium (unless you're more strictly into just the software side of 3D)

Anonymous No. 976354

>>976350
god awful

Anonymous No. 976355

>>976354
pyw

Image not available

588x783

1706607430881862.png

Anonymous No. 976362

>>976355
this is from before I started to draw / learn anatomy seriously.

Anonymous No. 976364

>>976348
>>976350
>>976355
Hey Majo. I have been paying attention to your posts on this board and I follow you on twitter. I do agree with >>976354 that your models are lacking in quality, but you have been getting better, and at least you bother to model consistently unlike some people here. It would help a lot if you would study at least SOME actual anatomy and get a better sense of contour+gesture and lighting.

Anonymous No. 976366

>>976364
pyw

Anonymous No. 976368

>>976347
So it's easier when you're a kitbasher and don't do any actual modeling, sculpting, texturing, rigging, or anything else? I guess you got me there.

>>976353
To be fair I did get into 3d first, then into 2d, and that could be why I percieve it that way. Maybe he did 2d first, then 3d, and that's why he thinks it's inherently easier. Or he's just a kitbasher.

Anonymous No. 976375

>>976326
>Is it because drawing it's too difficult?
unironically yes
i can visualize in 3d way better than 2d. the big disadvantage though is I can't do 3d when things are slow at work, but I can draw. so I really need to learn, as much as my shitty chicken scratches make me cringe. kinda considering getting into actual sculpture too at the local community college. the deeper I get into this the more I respect the likes of michelangelo. nigga turned a rock into a globally renowned masterpiece, will any of us ever be able to say the same?

Image not available

700x933

commsheet.jpg

Anonymous No. 976377

>>976326
I do both.

Anonymous No. 976378

>>976353
What are art fundamentals

Anonymous No. 976379

>>976378
proportion, anatomy, rendering, perspective, composition

Image not available

1325x738

morrigan.jpg

Anonymous No. 976380

>>976377
Learning how to draw has done a lot of heavy lifting with learning 3D. Basically helped to focus on the program since I'm not tripping over myself looking for the right ref since I can make my own.
Still have a lot to learn tho.

Anonymous No. 976382

>>976379
And so much more, but almost everything can fall under composition. I wouldn't consider rendering a fundamental. Doesn't really make sense, but I think I understand what you're driving at

Anonymous No. 976383

>>976382
>>976379
What's the order to learn these anyway

I was learning how to draw awhile ago and people said I have to start with construction and then perspectivr and mostly after that it was all done

That you had to just copy a lot of artist style and whatevrr

Anonymous No. 976384

>>976383
First thing you have to learn is observation. Becoming an artist means a complete overhaul of how you see things and it's a continual process of improvement.
You can draw from life, photos, or reference other artwork, but the important things is that you Iearn to accurately take in the essence of what you're looking at and translate it somewhere else.

After that, you need to look at things you find appealing (preferably things that other people also find appealing), then you have to explore how it makes you feel, why it makes you feel that way, and try to recreate that feeling with your own work based on that.
It's a never ending process that will not give results based on the time and effort you put in. There are no shortcuts

Anonymous No. 976385

>>976384
That will only* give results

Anonymous No. 976386

>>976383
There is no one order. Art fundamentals are a collection of immaterial concepts that civilization as a whole has been building upon essentially starting from the day we first started making art. There is no natural law that says you have to do these things a certain way. That being said, there is a reason these concepts are taught, and they are learned better in some orders than others. Drawabox is a good place to start because it teaches perspective and construction, but those are preceded by mark-making exercises that will teach you how to actually make lines effectively; many teaching courses forget that part. People like to meme on Drawabox because sometimes the Drawabox man says "draw 50 gorillion whatevers before you move on to the next part", but you can just draw as many whatevers as you think is necessary until you are comfortable with what you're doing. /ic/ also recommends a few good books that can be read in whatever order desired.

Image not available

1024x1024

.png

Anonymous No. 976387

I didn't choose 3D over drawing. I do both. See?

Drawing is pretty cool but by learning 3D I can do things like make video game characters, animations and I'd like to make figures and have them on my desk one day.
It's true that it is also possible to make video games and animations with 2D art but 2D animations take a lot of time and work to do to a level I'd be happy with and 3D seems more feasible and video games with 2D art have some limitations for instance if you have an animated character it's very difficult to allow visually swapping the clothes because you'd have to draw every animation again for every new piece of clothing. And I like first person shooters but I don't really like the ones that have flat 2D sprites in 3D environments, like classic Doom. I don't think they work in anything other than true 3D.

But 2D is really cool too, because you have things like Manga and to be honest I actually like how good 2D animation looks more than 3D, and I also think pixel art is great. And there's a lot of 3D in 2D and a lot of 2D in 3D.

So I will learn both.

Image not available

1680x2631

RCO012.jpg

Anonymous No. 976391

>>976383
there is no set order since learning one thing helps with another in some aspects.
For example, learning to draw buildings in perspective will help with drawing people since you use similar shapes.
The best method to go is to find one thing that you need to improve on and focus on it for a week or two. Thats how schools do it. Every week we would study a math concept then have a test the following week. be it math or english memorizing words or english concepts in writing.
1 week, spend 2hrs a day drawing eyes.
2nd week, facial structures
3rd, noses
etc. break it down and make incremental progress.

Another good practice method is pick a graphic novel of an intersting artist you like and redraw every page. Youll grow fast because every panel is a different angle, perspective or subject.

Anonymous No. 976395

perfectionist autism works better in 3d for me, and I don't enjoy drawing in digital

Anonymous No. 976396

>>976384
>>976386
>>976391
What do you guys think about 2D animation, I guess it's not the same as doing a full blown illustration but still taxing in other ways and still need your fundamentals

Image not available

900x1200

00004316.jpg

Anonymous No. 976406

>>976396
I only do it on certain occasions. I don't care to in-between. I'd feel more inclined to do it if I had more time. So I leave that grunt work to Maya.

Anonymous No. 976436

I feel like 3D is harder you have to learn sculpting, retopology, rigging, animating, and texturing which are all very different. Where as in 2D your skills are drawing lines and painting colors and that's it.

Anonymous No. 976442

I didnt choose one over the other. I do both.

Anonymous No. 976444

>>976326
both are difficult in their own way.3d requires more technical learning but i do think it is a lot easier though as it helps with form development, and practically takes care of a lot of the fundamentals for you (shadow, light, colour, perspective).

3d is also a lot more versatile, there are many more uses. you can even render out a convincing 2d illustrations.
as your 3d work grows, you also acquire more and more assets and base meshes that can be reused in future projects, such as reusing parts of a character's outfit or accessories. this is not something you can do with 2d. 3d starts off difficult and slow, but can get much easier as you progress thanks to this.

Image not available

672x516

1709175616246430.jpg

Anonymous No. 976602

I specifically want to do 3d animation over 2d animation because 3d animation for specifically the kinds of stuff I want to do is easier. It's less time consuming and I can work with a smaller studio to produce what I want. I still draw in 2d.

My ideal workflow would be to draw out what characters I want, have someone else 3d model the characters I draw, then give those models to me for animation. I handel the character creation and animation, someone else models. I'm getting 3d modeling knowledge because it'll be useful for working in 3d animation, but I'd rather not do most modeling myself. I prefer the drawing and animation.

Anonymous No. 976745

I got banned from art class as a kid, I wanna try my hand at art, I'm an MechEng by trade so learning 3d is already a good idea for my career anyway and I can logically understand the fundamantals of art or lighting but my retard hands cannot draw a stick figure. Also I was very happy to realise when I started 3d that it's just applied geometry, and if I git gud enough I could emulate 2d in 3d if I so choose

Image not available

720x1280

1709413525113617.webm

๐Ÿ—‘๏ธ Anonymous No. 976746

>>976326
this is a Cris thread, video related.

Anonymous No. 976747

I spent 20 years thinking I wanted to draw comics. I started watching sculpting videos during the lockdowns, became obsessed with it and realized itโ€™s what I should have been doing all along. Itโ€™s enjoyable and therapeutic for me in a way that drawing never was.

Anonymous No. 976748

>>976745
Have you tried drawing a stick figure with your MIND? That is the key.
Also, why did you get banned from art class?

Anonymous No. 976749

>>976326
Drawing unironically has a lower bar of entry than 3D Modeling.

Anonymous No. 976750

>>976749
I've seen a lot 2d artists get filtered by the technical side of 3d pretty easily

Anonymous No. 976753

i took a class in highscool and again in college and found learning it to be very straight forward and came to me pretty naturally. i enjoyed the results and was in awe of what people were able to do with it after getting really experienced and i was hooked.

Anonymous No. 976754

>>976748
Yes, I can imagine a photorealistic person, my problem is my drawing skill, I'm better with 3d because of the control the tools give, got banned one year because the teacher thought I was being lazy or stubborn, he let me sit at the back of the room and do homework, actually the best art teacher I ever had

Anonymous No. 976761

>>976754
You could try out vector illustration if motor skill is the problem. Inkscape is a free and easy download.
Vector art does make things like shading hard to make look pretty, since gradients are easy to fuck up and make things look weird, but it's perfectly fine for linework and color block-outs, all with mathematical precision.

the chair nerd No. 976781

>>976326
Drawing is how i think.3d is how I make money.

Anonymous No. 976786

>>976781
>3d is how I make money.
not for long lmao

the chair nerd No. 976788

>>976786
I do hope so. Can't wait for ai to mae it for me and my clients still paying me because they can't even open ms word.

Anonymous No. 976790

>>976788
you're going to have a very rude awakening is all I can say.

Image not available

844x809

1709779030230.jpg

Anonymous No. 976804

>>976326
i can't draw, but somehow i can sculpt

Anonymous No. 976809

>>976750
Yeah that's my point.

Anonymous No. 976844

>>976326
Realism: 3D easier than 2D
Stylized: 2D easier than 3D
Animation:
3D quicker but less flexibly, 2D time consuming but flexible. Equal difficulty.

If youre choosing 3D cause drawing is "hard" for you then you wont make it in 3D either. You will be stuck in beg mediocrity cause you run from difficulty.

If you're too much of a pussy to handle a few lines on a sketchbook, you sure as shit wont make it in any discipline.

Anonymous No. 976846

>>976844
post your sketchbook

Anonymous No. 976847

I'm a 2d artist/animator whos learning 3d to make a game. While I love 2d, the problem is to make something that uses 3d movement/depth, 2d sprites just dont work all that well especially if you have platforming/climbing/etc.
If you make the game where its 3d backgrounds but you can only move left/right, then 2d characters in 3d world works, but otherwise it can be an issue.

Anonymous No. 976848

>>976844
>If youre choosing 3D cause drawing is "hard" for you then you wont make it in 3D either
Simply not true

Anonymous No. 977060

I do Warhammer so I like models.

Anonymous No. 977131

>>976326
But I'm doing both? Having 2d art skill helps with 3d. Any competent 3d artist has both.

Anonymous No. 977139

>>976326
I chose 3d because I think it's way cooler looking

Anonymous No. 977142

>>976375
They made clay versions before starting on marble versions & used callipers n whatnot

Anonymous No. 977165

>>976326
Because the idea of building an asset and then being able to do whatever you want with that asset forever appeals to me. If you draw a picture, you have a picture, if you make a model then you can do a lot more with it. Also I caught the 'tism from my father and perspective is not something I'm capable of, at least not without a lot of practice. Maybe I'll get better later in life, but I'm not particularly good at 3d and I want to get better at that first.

Anonymous No. 978058

>>976353
exactly like personally i was really talented at drawing and creation instinctually but im not good at using programs efficiently so it was harder to learn for me due to modelling and animation's early learning curve. Not everything has to be a skill comparaison.

Anonymous No. 979023

>>976337
damn I guess I better go back and re-read all my ancient notes to practice all of this shit again in anticipation of an interview after being busy figuring out the mathematical formulas for raymarching and atmospheric scattering the day before

Anonymous No. 979029

>>977165
>If you draw a picture, you have a picture, if you make a model then you can do a lot more with it.
All you have to do is make more pictures and then you have animation

Anonymous No. 979054

Actually I learned to draw first but I wanted to do a first person shooter and billboard sprites suck

Anonymous No. 979060

>>976326
>Why did you guys choose 3D over drawing? Is it because drawing it's too difficult?

Had been drawing for 15 years when I transitioned into 3D, been doing 3D for two decades now.
Went 3D over 2D because assets can be made interactive and being able to see your art in motion from any angle and
not just view but traverse environments of your own architecture is immensely satisfying.

3D is a lot harder in my opinion as with a 2D canvas you can fake depth and easily optimize how your character look from the one angle.

In full 3D what you can fake is way less, if the environment extends out to it's visible borders and you have to fill that with real content.
If you're doing character work your characters anatomy has to be right not just from the current angle but from all angles.
The numbers of things you have to get right in 3D raises the skill ceiling by a lot in my view.

Everything that is true for 2D composition carries over into 3D but there are many additional things you gotta consider in 3D that you can gloss over in 2D.

Anonymous No. 979104

>>976326
I like both although animating in 3D feels better then 2D but ultimately I like 3D more because Im good enough at 2D to tell when things are off but bad enough where fixing it becomes a frustrating task and overthinking where 3D there is certainty in it and I can break it to fit and style it with confidence to make it look good I've used 3D to sometimes just setup basic primitives before drawing so I don't have to deal with guess work I combine and use the strengths of both to get the results in my head out and real.

Anonymous No. 979107

>>976326
I chose drawing over 3d acktually but Iโ€™m kinda curious about 3d so I might make some models here and there for fun

Anonymous No. 979116

i already know how to do 2D art and it's time to conquer the next dimension

Image not available

3840x2160

a terrible fate.jpg

Anonymous No. 979439

>>976326
Why not both?
I only started 3D a week ago but I picked it up so I could make models for a game's 3D printer feature. Otherwise I've been doing 2D for years and I've been loving every second of it.

Anonymous No. 979481

>>976344
Idk i felt like I made 10x the progress in 3d than I did in drawing, maybe you just drew since you were a child and can't imagine what it's like to start as an adult

Anonymous No. 979485

>>976326
I have tried both, but I've only managed to actually stick to 3D and kinda gave up on 2D rather quickly. Might give 2D a try again eventually to see if any skills transfer over from 3D

Anonymous No. 979493

the only way you can truly get good in 2d or 3d is with very thorough anatomy studies

Anonymous No. 979494

>>976326
I do both

Anonymous No. 979499

>>976326
can't do cool 3d animations, 3d pictures and 3d video games by learning how to draw

Anonymous No. 981481

I do both 2D and 3D, but from the two I would suggest doing 3D if you could only put time into one. 3D is a lot more versatile in what you can create, if you use NPR you can even create 2D works using 3D.

Let's say you want to create some fan art of your favourite anime character. With 2D you can draw it, paint it... and that's about it, you're left with a 2D illustration, which is great if that's all you want to do. You can technically do more with it such as animation as you say, but you're essentially redrawing each frame in order to achieve that, you're no longer working on the original work, it's not as versatile and take more effort compared to 3D.

With 3D you can model or sculpt it, 3D print it, pose and animate it through rigging, put it in a game, or a 2D illustration with NPR, or even a 2D animation with NPR, you can also render it lower resolution to create faux pixel art and then animate that and put it in a 2D game.

The other benefit of 3D is reuse of what you create. Over time as your portfolio grows, you will have more and more assets you can reuse to make future works more time efficient. You can reuse the character's body and use it as a base mesh in your next project, or the accessories and clothing, the animation rig, etc. Whereas with a 2D illustration you can't reuse it, only case you could reuse it is if your next illustration was the exact same perspective and viewpoint.

Anonymous No. 981574

Has anyone else ever gone halfway? I can't for the life of me draw 2D or 3D model/sculpt but I did figure out how to shape and texture planes to resemble papercraft art and even did some basic origami in blender.

Anonymous No. 982146

>>976326
I decided to mainly focus on 3D after learning a bit of 2D animation
2D animation is pain

Anonymous No. 982163

>>982146
3d is also pain when y

Anonymous No. 982169

>>982146
They both have their set backs. Its a different kind of dirt, but its still dirt. One thing I find difficult with 3D is that it's harder to fail forward faster. I can't edit mistakes as quickly. Especially late in development.

Image not available

1200x675

2E9AA050-559F-46A....jpg

Anonymous No. 982180

>>982163

Anonymous No. 982277

>>982180
I really don't know wh

Anonymous No. 982314

>>976326
well in 2D you dont have to deal with UV mapping

Anonymous No. 982363

>>976328
AI and 3D animation are both art, you use an algorithm to produce some stuff to look at.

Anonymous No. 982915

>>976326
Don't you need 2D fundamentals to model good anyway? Might as well learn to draw if you want to be a professional.

Anonymous No. 982952

>>982915
2d fundamentals are proportion and perspective, which 3d provides for you

Anonymous No. 982962

>>982952
Meanwhile I keep getting the proportions of my 3D models wrong just like I do on 2D.

Anonymous No. 982974

>>982962
use a measure tool

Anonymous No. 982976

>>982952
Perspective and line work/brush strokes are the only things that you don't really have to worry about when doing 3D instead of 2D

Anonymous No. 982988

>>976326

Personally I chose both, not sure why people do one but not the other. Both are quite useful.

Anonymous No. 982999

>>976326
>Why did you guys choose 3D over drawing? Is it because drawing it's too difficult?
2d art lacks objectivity, making it harder. There is no "correct" way to get a good result.
3d has objective parameters that can me precisely measured that give me a non-subjective good result.

Anonymous No. 983011

>>976326
the technology was/is already looking rather good, and one day I dreamed of the idea that I would be able to acquire equipment good enough to have an entire VR or AR place /space/ virtual space where everything I created would be visible to me.
That was all the motivation I needed, still, I ended up getting better at drawing since i also decided to learn texture painting.

Anonymous No. 984895

Drawing is easier for me, and that's precisely why I want to get into 3d modelling. It's a valuable skill set, and both have their merits.

Image not available

678x1000

71phAnLOBWL._AC_U....jpg

Anonymous No. 984896

>>976804
Ayy lmao

Anonymous No. 984916

>>979116
Pretty much this, I'm also working on my own VR stuff. Might get into 3d printing in the future.

Anonymous No. 986188

>>976804
Yay, I would decimate that face real hard.

Anonymous No. 986275

>>976326
3D and 2D are incredibly different in terms of what you do.

In 2D you draw something usually with inherent stylisation(100% perspectively correct 2D looks weird) it's a lot more interpretativ as an artform. It's a lot about perspective shading etc.

But in 3D it's more like construction/crafting something. You model/sculpt something, paint it, rig it. It's closer to something like puppetry or stop motion, with a very technical aspect to it.
This technical aspect might be appealing to some, but it is an inherent difference,
that 2D artists don't have to content with.

You don't have to know 2D as an 3D artist: you don't have to know 3D as an 2D artist.

It's a bit of an oversimplification.
but the baseline is:
They're different artforms, just because you draw doesn't mean you need to also clay sculpt.

๐Ÿ—‘๏ธ Anonymous No. 986277

>>>/vg/479651593
Artificial Academy 2 General /aa2g/ #1316
10 Years (soon) Edition

Welcome, this general is for the discussion of ILLUSION's Artificial Academy 2.

COPY ERROR MESSAGES WITH CTRL+C, PASTE THEM WITH CTRL+V INTO GOOGLE TRANSLATE. JUST CLICK THE WINDOW AND PRESS CTRL + C, IT WORKS.

>Downloads:
/aa2g/ Pre-Installed Game, AA2Mini: https://tsukiyo.me/AAA/AA2MiniPPX.xml
AAUnlimited updates: https://github.com/aa2g/AA2Unlimited/releases

>Information:
AA2Mini Install Guide:
https://docs.google.com/document/d/e/2PACX-1vS8Ap6CrmSNXRsKG9jsIMqHYuHM3Cfs5qE5nX6iIgfzLlcWnmiwzmOrp27ytEMX03lFNRR7U5UXJalA/pub
General FAQ:
https://web.archive.org/web/20200216045726/https://pastebin.com/bhrA6iGx
AAU Guide and Resources (Modules, Tans, Props, Poses, and More):
https://docs.google.com/spreadsheets/d/17qb1X0oOdMKU4OIDp8AfFdLtl5y_4jeOOQfPQ2F-PKQ/edit#gid=0

>Character Cards [Database], now with a list of every NonOC in the megas:
https://docs.google.com/spreadsheets/d/1niC6g-Xd2a2yaY98NBFdAXnURi4ly2-lKty69rkQbJ0/edit#gid=2085826690
https://db.bepis.moe/aa2/

>Mods & More:
Mods for AAU/AA2Mini (ppx format, the mediafire has everything):
https://www.mediafire.com/folder/vwrmdohus4vhh/Mods
/aa2g/ Modding Reference Guide (Slot lists for Hair/Clothes/Faces, List Guides, and More):
https://docs.google.com/spreadsheets/d/1gwmoVpKuSuF0PtEPLEB17eK_dexPaKU106ShZEpBLhg/edit#gid=1751233129
Booru: https://aau.booru.org

>HELP! I have a Nvidia card and my game crashes on startup!
Try the dgVoodoo option in the new win10fix settings.
Alternative: Update your AAU and see if it happens again. If so, disable win10fix, enable wined3d and software vertex processing.
>HELP! Required Windows 11 update broke things!
winkey+R -> ms-settings:developers -> Terminal=Windows Console Host

Previous Thread:
>>478324923

Anonymous No. 986284

>>976326
I used to do 2D, pivoted to 3D when someone told me not to commit to 2D animation for my major in college. I still like drawing but the technical side of 3D makes it more interesting. If my drawings sucked it would just be a "grind it out" thing, but with 3D there's so many different things to try out that I don't get bored. It helps that it pays well too

Anonymous No. 988406

I tried 2d but going from noob > intermediate is a massive fucking barrier that I don't know how to pass.

Anonymous No. 988419

>>976326
>Why did you guys choose 3D over drawing? Is it because drawing it's too difficult?
No, because 3d art is fucking difficult too. Its trading one set of headaches for another. However, I have a sort of connection with 3D art that I didn't have with drawing.

I feel good when I'm making 3d art, but with 2D drawing I only felt good when I was done.