🧵 Rigging solution for minimum amount of work
Anonymous at Mon, 4 Mar 2024 12:31:40 UTC No. 976535
I'm having a hard time finding some guidelines on this, I guess cause riggin stuff are industry kept secrets.
But I'm a gamedev and I'd like to automate this process as much as possible if not completely.
So the rigging part, the control rig part and ESPECIALLY the weight painting part cause I can enjoy any of these BUT weight painting.
I dev in Unreal so I need my bone hierarchy to fit Unreal's mannequin one. What addons/plugins should I go for (if that possible to automate completely that shit in the first place)?
I don't care if it's in Maya, Blender, whatever as long as I end up with a character correctly rigged to use anim packs from the Epic Market place. I'll pick the ones that lifts up the most work from my shoulders.
Anonymous at Mon, 4 Mar 2024 15:24:32 UTC No. 976551
>>976535
Use Maya, that's the best software for rigging. I definitely changed to Maya because of this, blender kinda sucks for rigging
Anonymous at Mon, 4 Mar 2024 15:34:32 UTC No. 976555
>>976551
Yeah in the meantime I figured Maya would be my go to solution in the end.
You got addons to recommend for this?
I'm already getting Advanced Skeleton again to rig since I had a good experience with it back then. But what about weight painting, are there automatic solutions?
Not necessarly one that is working perfectly 100ù of the time but just the best one out there. Even if it requires tweaking and manual painting.
Anonymous at Mon, 4 Mar 2024 16:25:55 UTC No. 976558
>>976555
Yes you can easily make a character rig with just a few points on where the human body exists.
https://www.youtube.com/watch?v=c53
Anonymous at Mon, 4 Mar 2024 17:27:38 UTC No. 976559
>>976558
Oh so what you're telling me is that the tools from native Maya are already advanced enough for what I'm asking?
Like I said weight painting is the thing I'm trying to get rid off the most
Anonymous at Mon, 4 Mar 2024 17:37:06 UTC No. 976560
>>976559
Yes, you can rig without weight painting but only for human bodys. Animals, items and simulated clothing aren’t going to replace the weight paintings.
Anonymous at Mon, 4 Mar 2024 18:15:24 UTC No. 976563
>>976535
>riggin stuff are industry kept secrets
https://www.mixamo.com/
https://www.reallusion.com/auto-rig
>industry kept secrets
Please.
Anonymous at Mon, 4 Mar 2024 22:29:50 UTC No. 976591
>>976563
Anon you know these are dogshit
Anonymous at Mon, 4 Mar 2024 22:44:39 UTC No. 976595
>>976563
>mixamo and accurig
that's why 3d modelling looks like shit nowadays
Anonymous at Mon, 4 Mar 2024 22:45:56 UTC No. 976596
>>976591
Maybe it's your model.
Anonymous at Mon, 4 Mar 2024 22:47:21 UTC No. 976597
>>976595
That's right. You should learn how to model before you blame Mixamo.
Anonymous at Mon, 4 Mar 2024 22:55:57 UTC No. 976598
>>976596
>>976597
It's the auto-rigs fault. you can never make hair or simulated clothing with those tools.
Anonymous at Mon, 4 Mar 2024 23:04:07 UTC No. 976599
>>976598
You're not supposed to make hair or simulated clothing with Mixamo. There's the Cloth simulator for that.
Anonymous at Tue, 5 Mar 2024 08:38:03 UTC No. 976624
The key point some you are missing is the fact that I want my rigs to be UE friendly (with the default skeletal mesh) so I can use all these anims pack I got from the market place.
Anonymous at Tue, 5 Mar 2024 08:47:48 UTC No. 976625
>>976535
https://files.catbox.moe/fqe6jb.png
If the topology is good then weighting and rigging will be easy.
Anonymous at Tue, 5 Mar 2024 08:50:34 UTC No. 976626
>>976596
I'd explain why you are retarded but I want you to stay that way
Anonymous at Tue, 5 Mar 2024 10:40:57 UTC No. 976637
Ok, I settled down for this
> Rig automatically in Advanced Skeleton
> Generate control rig with it as well
> Use ngSking for weight painting
> Tweak weight painting
I think it's a good balanced between automation and manual rigging. I'll have to try it out for myself.
>>976625
That's not the point tho. At least not for the moment cause all I want to do right now is download Jojo meshes from resource-models.com and make them move in my game with the default mannequin anims.
Anonymous at Tue, 5 Mar 2024 13:59:22 UTC No. 976646
>>976637
Jojo poses also includes the hair and clothing. Those tools won’t do much in the feeling of terror and cool. Animation is also another important aspect when you want the clothes and hair to look in a certain direction. My advice is to actually learn how everything is done, not hard to do once you know.