🧵 What's your excuse for not doing it in blender?
Anonymous at Wed, 13 Mar 2024 04:13:42 UTC No. 977498
https://www.artstation.com/artwork/
What's your excuse for not doing it in blender? You gonna call his work shit, too?
Anonymous at Wed, 13 Mar 2024 04:28:20 UTC No. 977499
>>977498
It looks like chinese government funded demoralization for western societies to me. It's meaningless and useless, just like you Cris.
Anonymous at Wed, 13 Mar 2024 05:17:44 UTC No. 977508
>>977498
Look mom I can kitbash.
Anonymous at Wed, 13 Mar 2024 09:51:26 UTC No. 977520
>>977498
I know blender. Im just a houdini chad.
Anonymous at Wed, 13 Mar 2024 11:12:29 UTC No. 977527
I dont care about architectural renders
Anonymous at Wed, 13 Mar 2024 12:49:52 UTC No. 977535
>>977498
Honestly looks too busy. Needs less clutter.
>>977520
Houdini is totally different, no?
Anonymous at Wed, 13 Mar 2024 15:28:12 UTC No. 977543
>>977535
Houdini is way harder than Maya and Blender. The terminology that Maya and Blender use, do not apply to Houdini. The Ui is a mess considering Blender is considered bad but Houdini at least lets you have a better experience and you’ll just muscle memory the different parts. SFX is the best, no software beats it. People lie to employers to get jobs for Houdini because they want people with Houdini experience.
Anonymous at Wed, 13 Mar 2024 17:15:56 UTC No. 977546
>>977498
if you wanna learn from him (full course) : https://www.bilibili.com/video/BV1z
Anonymous at Wed, 13 Mar 2024 18:46:27 UTC No. 977559
because maya is better
Anonymous at Wed, 13 Mar 2024 19:03:47 UTC No. 977562
>>977559
>can't even display weighted normals properly
Anonymous at Wed, 13 Mar 2024 19:26:54 UTC No. 977567
>>977562
>Blender can’t do symmetrical actions
STFU and accept your opinion as trash
Anonymous at Wed, 13 Mar 2024 20:16:12 UTC No. 977575
>>977567
It can
Anonymous at Wed, 13 Mar 2024 23:34:08 UTC No. 977600
>>977543
>Houdini is way harder than Maya and Blender.
Its not. Blender gives you the full source code of the program. You're supposed to modify the source at high level.
Anonymous at Thu, 14 Mar 2024 00:47:26 UTC No. 977618
>>977587
>dumb anime gif
>replies in the linked post give the answer
The OP in that post was complaining about how Blender's mirror tool operates across the object's origin point, rather than the origin point of the entire scene, which is a stupid thing to complain about because why would you not want the mirroring to be local to the model? Even if you wanted to do that, you could temporarily change the object's origin point to be at the origin of the scene and it would work exactly like the OP wanted it to.
Anonymous at Thu, 14 Mar 2024 07:24:01 UTC No. 977634
>>977498
because I don't have access to his tutorial
poast it please
Anonymous at Thu, 14 Mar 2024 10:39:27 UTC No. 977649
>>977618
That’s not normal anon, no 3D software does such things. It’s always the model. Doing what you did makes working harder on you.
Anonymous at Thu, 14 Mar 2024 13:07:07 UTC No. 977662
>>977498
>What's your excuse for not doing it in blender?
Why?
>You gonna call his work shit, too?
Yes. He did not utilise any advantages of 3d medium. Le static render that doesn't tell me anything. How quaint. The dirty gray palette meme is so 2010 btw
Anonymous at Thu, 14 Mar 2024 15:57:09 UTC No. 977668
>>977498
Because I work on the industry, so I have to use Maya
Anonymous at Thu, 14 Mar 2024 18:19:27 UTC No. 977682
>>977668
>on the industry
Good morning sir!
Anonymous at Fri, 15 Mar 2024 02:10:31 UTC No. 977718
>>977546
thanks mate
Anonymous at Mon, 25 Mar 2024 23:21:45 UTC No. 978700
>>977546
sweet many thanks anon!
Anonymous at Tue, 26 Mar 2024 01:52:55 UTC No. 978721
>>977499
>chinese government funds demoralization of western societies
nice try glowie but we all know who your real masters are
Anonymous at Wed, 27 Mar 2024 08:49:54 UTC No. 978844
>>977498
this is not up to industry standards. you can tell from the pixels.
Anonymous at Wed, 27 Mar 2024 22:35:04 UTC No. 978888
>>977498
I don't care about 3D , most of the money I make is translations and coding old shit that no one bothers to solve or maintain, 3D is like 5% of my revenue
Anonymous at Sat, 30 Mar 2024 13:09:28 UTC No. 979150
>>977508
this
blender is the new sfm
these renders are the new sfm kitbash posters
Anonymous at Sat, 30 Mar 2024 13:41:54 UTC No. 979153
>>979150
and that's a good thing
Anonymous at Sat, 30 Mar 2024 19:48:13 UTC No. 979181
>>977498
I am, but i'm struggling just to make a doughnut
Anonymous at Tue, 30 Apr 2024 02:01:21 UTC No. 982004
>>977498
I'm not patient with my renders