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Anonymous No. 978213

Asymmetry = Soul

just turn it off. Unleash yourself. Be free
Be free

Anonymous No. 978294

It's been almost a decade. The delegates, Dahnald. Hand them over.

Anonymous No. 981969

>>978213
>have to weight paint and texture paint twice because you can't use symmetry
How do I get around this?

Anonymous No. 983709

>>981969
work symmetry then move things slightly when done like the pros

Anonymous No. 983780

>>981969
Well first you have to make sure your UV's are mirrored instead of gimping yourself by making them asymmetrical.
Then you overlay them on top of each other and copy the weights from the other side using the nearest UV neighbor option.
If you use Blender, the Mesh Data Transfer plugin can do that for you.

Anonymous No. 983783

>>981969
For rigging you have a symmetric proxy mesh that you transfer skin-weights to proximal verts on the assymetric model. Much the same way you'd skin wrap/bind weights for outfits.