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Anonymous at Tue, 19 Mar 2024 20:50:21 UTC No. 978213
Asymmetry = Soul
just turn it off. Unleash yourself. Be free
Be free
Anonymous at Thu, 21 Mar 2024 00:35:04 UTC No. 978294
It's been almost a decade. The delegates, Dahnald. Hand them over.
Anonymous at Mon, 29 Apr 2024 16:58:15 UTC No. 981969
>>978213
>have to weight paint and texture paint twice because you can't use symmetry
How do I get around this?
Anonymous at Fri, 17 May 2024 19:46:09 UTC No. 983709
>>981969
work symmetry then move things slightly when done like the pros
Anonymous at Sat, 18 May 2024 15:20:47 UTC No. 983780
>>981969
Well first you have to make sure your UV's are mirrored instead of gimping yourself by making them asymmetrical.
Then you overlay them on top of each other and copy the weights from the other side using the nearest UV neighbor option.
If you use Blender, the Mesh Data Transfer plugin can do that for you.
Anonymous at Sat, 18 May 2024 15:27:51 UTC No. 983783
>>981969
For rigging you have a symmetric proxy mesh that you transfer skin-weights to proximal verts on the assymetric model. Much the same way you'd skin wrap/bind weights for outfits.