🧵 How did the Japanese master low poly?
Anonymous at Sun, 7 Apr 2024 00:58:04 UTC No. 979843
Do they take a special computer graphics course in Japanese only? Why do we westerners have to be content with a subpar anatomy tutorial with ugly bodies?
My answer: Topology over anything else. After extracting 3d models from multiple japanese games myself, they were simply made by hobbyists with no background at modeling. It's the information they had available at Japan which is something I need to obtain.
Anonymous at Sun, 7 Apr 2024 02:16:18 UTC No. 979849
Least newfag /3/ poster
Anonymous at Sun, 7 Apr 2024 03:13:25 UTC No. 979850
アホか
Anonymous at Sun, 7 Apr 2024 06:42:17 UTC No. 979855
>>979843
薬を飲め! 日本人専用の3DCGチュートリアルなんかないよ。
Anonymous at Sun, 7 Apr 2024 07:31:16 UTC No. 979858
>>979843
It is mandatory for everyone who makes 3d models for games to master lowpoly
Anonymous at Sun, 7 Apr 2024 08:34:03 UTC No. 979863
>>979855
I wish read ;(
Anonymous at Sun, 7 Apr 2024 09:54:47 UTC No. 979866
>>979843
Dude, we've known about this stuff for years. It's only surfacing now due to YouTube trends if I had to guess.
Anonymous at Sun, 7 Apr 2024 12:55:40 UTC No. 979868
>>979843
You have no clue what you are talking about
Anonymous at Sun, 7 Apr 2024 12:56:42 UTC No. 979869
>>979868
Wait I got baited into a cris thread, kill me
Anonymous at Sun, 7 Apr 2024 12:58:19 UTC No. 979870
>>979843
There is nothing different about topology between east and west.
What's going on there is how in japan a certain look of simple shapes that can be easily mimicked without
extraordinary proficiency and talent has become standardized.
Western artists tend to favor individuality and everyone is encouraged to find their own expression where as in japan everyone is
incentivized to do the commercially successful one so they just keep refining the weeb look.
Because of how many people exist within japan that wish to do art that looks just like any random person did it you can sell
how to build manga face ABC123 tutorials and have a huge audience for it.
It's prob not translated so much to us here in the west because when we do it we're weebs in the eyes of other westerns but we're also
weebs in the eyes of the japanese because they are very racist over there and when a filthy gaijin do J-art it's almost universally
frowned upon because of how it's like us engaging in a form of 'cultural appropriation'.
Anonymous at Sun, 7 Apr 2024 13:26:01 UTC No. 979873
>>979869
As a general rule, if his own containment thread isn't on the front page, it means he escaped and you should threat all new threads with extreme prejudice.
Anonymous at Sun, 7 Apr 2024 13:33:01 UTC No. 979876
>>979870
They're incentivized commercially, but they are very communal. Someone figures it out on their office floor, then passes it around the office. There is likely a few tutorials, but most of it is going to be taught to everyone right then and there, then they move on. You're not going to see much communal flow of information here in the US because as you said, we are very individualistic. Everyone is out for themselves. Sharing of information will only happen if there is a buck to be made, either youtube or selling courses on the subject. here on /3, I feel I have to be an FBI agent torturing you guys for information to figure anything only to get 7 post of "dumbass pos" to 1 solid piece of advice since this place is open to random trolls.
Anyways, OPs image is retarded. The low poly image on the right is used for when the camera zooms out.
Anonymous at Sun, 7 Apr 2024 13:44:43 UTC No. 979877
>>979858
I initially started out modelling and sculpting high poly stuff before moving over to low poly stuff targeting a more 1990s/early 2000s video game look as far as density and complexity goes, the transition was surprisingly enjoyable. It's like papercraft almost. You can focus more on making thing(s) instead of just "how to make thing" and produce way more assets.
Anonymous at Sun, 7 Apr 2024 13:55:31 UTC No. 979878
>>979877
Also, it's a really good exercise in optimization. There's something so god damn satisfying about maintaining good topology whilst also making sure no polygon is wasted. You can also cheat and get a low poly look whilst using more polygons to get better shading as long as the look is still generally maintained.
Anonymous at Sun, 7 Apr 2024 14:45:03 UTC No. 979879
>>979878
Did you have any resource on this? They do look satisfying to look at but I don't know how
Anonymous at Sun, 7 Apr 2024 16:04:10 UTC No. 979890
>>979879
Download old models and learn from them
Anonymous at Mon, 8 Apr 2024 19:59:33 UTC No. 979982
>>979876
forced sovl
Anonymous at Mon, 8 Apr 2024 20:07:08 UTC No. 979984
>>979858
BlenderGuru's doughnut guide is high polly tho
Anonymous at Tue, 9 Apr 2024 22:59:16 UTC No. 980096
>>979870
>japan is so good at the things I want to be good at because they're racist bugs
In reality japan is baseline at everything but americans are too busy destroying everything over identity politics and europeans exported their manufacturing instead of exporting products so now there isn't any other place on earth that's even alright at literally anything. Japan is literally just
>actual domestic market from resources to manufacturing to consumers
>mindset of just making that as good as possible instead of trying to fuck everyone else over
Of course even their polygons are superior to yours.
Anonymous at Wed, 10 Apr 2024 00:52:23 UTC No. 980104
>>979984
What point are you trying to make?
Anonymous at Wed, 10 Apr 2024 04:04:35 UTC No. 980113
>>980104
Most people don't start off with lowpolly.
Anonymous at Wed, 10 Apr 2024 04:10:26 UTC No. 980114
>>980113
When I started 3d i learned to box model, which definitely was low poly.
Anonymous at Wed, 10 Apr 2024 14:11:54 UTC No. 980142
just hit the retopo button in zbrush a bunch of times you fucking monogloids it's not even an arform
>RETOPO
>RETOPO
>RETOPO
oooo I did it I'm yellow now I'm a little japanese man I'm a SAVANT i'm a genus. eat my shit trump 2024
Anonymous at Thu, 11 Apr 2024 16:07:18 UTC No. 980242
>>980142
Are you ok anon? You seem in distress
Anonymous at Thu, 11 Apr 2024 16:37:37 UTC No. 980245
>>980142
Do it with this model: https://3d.si.edu/object/3d/1903-wr
I know you can’t because the scanner messed it up and become impossible to use it.
Anonymous at Sat, 4 May 2024 10:30:34 UTC No. 982399
>>979843
Why is it so hard to find lowpoly mannequin rigged?
Every time I find sometimes it's either:
>under price tag
>actually has 50,000 faces (but is still described as"low poly")
Anonymous at Sat, 4 May 2024 18:04:40 UTC No. 982426
>>982399
>actually has 50,000 faces (but is still described as"low poly")
Lowpoly generally means anything that's not a sculpt
Anonymous at Mon, 6 May 2024 08:39:54 UTC No. 982579
>>982426
wtf no, thats not what it should mean
even sculpts are generally retopod, does that mean they are then turned "lowpoly" ?
Anonymous at Mon, 6 May 2024 20:08:37 UTC No. 982613
>>981896
This and a lot of planning.
I think old MGS games are the gold standard, all the models are low with triangles, but the shapes are so well thought of and the texture work is so impecable, that you cant notice how simple they are.
Also, good rigging.
Anonymous at Mon, 6 May 2024 20:17:54 UTC No. 982615
I really need to learn how to draw if I'm going to make good textures for my models, huh
Anonymous at Tue, 14 May 2024 20:52:19 UTC No. 983433
>>979858
>>979863
>薬を飲め! 日本人専用の3DCGチュートリアルなんかないよ。
TL: Take your medicine! There are no 3DCG tutorials specifically for Japanese people.
Anonymous at Wed, 22 May 2024 06:48:20 UTC No. 984227
>>984180
Is there a term for that specific level of low poly? Even a jap-only one?
"Lowpoly" cover everything from 256 to 20k and that's a damn pain when looking for something specific.
Anonymous at Wed, 22 May 2024 17:52:09 UTC No. 984274
>>984227
probably easiest to specify an upper limit along with low poly. 256 Low Poly, 2k Low Poly, etc etc.
at least that's how I would do it, seems the simplest solution.
Anonymous at Wed, 22 May 2024 21:47:38 UTC No. 984282
>>981876
Maybe it's time we stop the persecution.
Anonymous at Thu, 23 May 2024 20:49:21 UTC No. 984349
>>979843
>Be good at art
>Origami
Anonymous at Sun, 2 Jun 2024 08:50:31 UTC No. 985249
>>984180
Its just a collection of models. You might as well go to models-resource and download the ones you actually want to look at.
Why would YOU lie like that anon? I thought we were all good friends here.
Anonymous at Sun, 2 Jun 2024 09:57:09 UTC No. 985250
>>985249
>Its just a collection of models
please don't come in here accusing me of lying when you're being willfully stupid, anon. just because you aren't aware of the Super Technique (スーパーテクニック) Series doesn't mean you can come in here and throw accusations around. They frequently come WITH a cd-rom that has resources on it
Anonymous at Sun, 2 Jun 2024 15:52:46 UTC No. 985265
>>981876
Being obsessive about your work it's a good thing
Anonymous at Sun, 2 Jun 2024 16:47:12 UTC No. 985272
>>982579
>even sculpts are generally retopod, does that mean they are then turned "lowpoly" ?
Yeah, you make the highpoly and then the lowpoly version
Anonymous at Mon, 3 Jun 2024 04:56:32 UTC No. 985321
>>985250
You were right anon, sorry.
I was indeed not aware of the Super Technique (スーパーテクニック) series that frequently comes WITH a cd-rom that has resources on it.
You should read it outloud to me sometime.
Anonymous at Mon, 3 Jun 2024 06:49:36 UTC No. 985326
>>979843
math and proportions.
there is a reason why real artists measure the model with their thumb against a pencil
take an anatomy and math course maybe.