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๐Ÿงต Le Blender of donut

Anonymous No. 979908

What should i do next anons ?
Modeling and geometric nodes were the most interesting part.

Anonymous No. 979925

speedrunning
how fast can you do it

Anonymous No. 979979

>>979908
>make a donut
>dont do anything for the next 4 months
anything except what I did

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Anonymous No. 979985

Do the anvil.

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Anonymous No. 980163

>>979985
How did you make those curve parts in the bottom?

Anonymous No. 980222

>>979908
It depends on where you live
>first world
Then get a job and stop being a child
>thirdie
Then keep going and get enslaved by outsorcing studios

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Anonymous No. 980237

so idk if it's a meme or not cuz i see like 5 donut threads here, it's my first time on this board....i picked up Blender a few days ago and went worked through the donut tutorial with Blenderguru and this is my first render. It's actually very satisfying to be able to do this alone from scratch now, there are still a few things i forget to do but overall i am pleased. Thoughts on my first good looking donuts?

Anonymous No. 980372

>>980237
blender guru & blender donuts are a meme on /3/ because most newfags fall for wasting their time on them instead of actually learning

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Anonymous No. 980374

>>980372
i feel like i learned a lot so far...here's my first animation, pretty happy with it

Anonymous No. 980398

>>979908
Depends on what you want to do as a 3D modeler. IMO the donut tutorial is designed to give you a baseline familiarity with every basic feature of Blender, from modeling to sculpting to lighting to texturing to animation. With that as a baseline, you've hopefully learned how to navigate the software and gotten an idea of what you're good at, what you struggle with, and what you like to do. From there, think about what you want to make and see about trying to make it, be it a character, scenery, animation, etc.

>>980237
Pretty good looking donuts. The background elements and wall give the impression of a larger room too.

>>980372
It's not that people don't learn anything it's more that they just keep chasing tutorials or workflows or tips instead of actually practicing. The nice thing about the donut tutorial is that it's an extremely competent guide for someone who's never done 3d modeling before. They can familiarize themselves with the system (Complete with an entire debugging support network in the discord) while achieving a concrete goal. Is it going to make you a master 3d modeler? Of course not, it's the fucking tutorial level, you have to actually play the rest of the game yourself.

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Anonymous No. 980404

>>980398
>support network in the discord
c'mon, "sis"

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Anonymous No. 980560

Nah, that anvil is too hard. I have decide to make Plane.

How can a get rid of this vertices mess after applying boolean modifier ?

the chair nerd No. 980564

>>980560
This reminds me of my first models. DOn;t worry anon you'll get there.
>How can a get rid of this vertices mess after applying boolean modifier ?
You don't. Look up blender poly modeling.

Anonymous No. 980635

>>980560
Want some advice you're gonna hate?
Learn how to do that topology with subsurface modifiers instead of just having a cylinder with 100 segments. Booleans can still be used to help cutting things into the mesh, but at a lower polycount.
That way you'll only have like 1/10th the polygons and it will actually be manageable.
I only say you'll hate it because it'll be a bit of a pain with the learning curve, and cutting holes into curved surfaces tends to be a steep part of that curve. But in the long run you'll appreciate it.

Anonymous No. 980642

>>980374
I want to put my pee pee on those doughnuts

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Anonymous No. 980855

the chair nerd No. 980875

>>980855
I love this.

Anonymous No. 981668

>>980855
checked & cringe

Anonymous No. 982454

>>979985
Anvil teaches you even less than the doughnut

Anonymous No. 982695

>>980374
Big oof, my friend, big oof.

Anonymous No. 983097

bump

Anonymous No. 983765

>>980635
>Learn how to do that topology with subsurface modifiers instead of just having a cylinder with 100 segments
why? the end result is the same

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Anonymous No. 984222

>>983765
>why? the end result is the same

>That way you'll only have like 1/10th the polygons and it will actually be manageable.

Anonymous No. 984357

>>980374
This is the reason I come to /donut/