🧵 This is a 3D model
Anonymous at Mon, 8 Apr 2024 03:04:22 UTC No. 979929
God bless non-photorealistic rendering
Anonymous at Mon, 8 Apr 2024 04:02:24 UTC No. 979933
>>979929
Now make it move. Then we'll see how well it holds up
Anonymous at Mon, 8 Apr 2024 09:30:10 UTC No. 979944
>>979929
One of the best looking ones I've seen, reads like a cel from that angle.
What >>979933 says is fair tho. That is where 3D tend to fail to replicate the look, anime uses a lot of impossible geometry and it just doesn't look right if it's coherent euclidean geometry as the camera orbits a character.
Anonymous at Mon, 8 Apr 2024 15:01:41 UTC No. 979966
>>979929
Pretty cool but i wish more people would use npr for non animu dogshit
Anonymous at Wed, 10 Apr 2024 19:12:15 UTC No. 980162
>>979933
>>979944
>Now make it move. Then we'll see how well it holds up
Honestly, that model looks too awesome at this point.
I'd rather create a limited animation with the model and adjust every single keyframe, before i fuck up the animation with uncanny interpolation.
Anonymous at Wed, 10 Apr 2024 19:25:00 UTC No. 980164
>>980162
There’s a way in video editing where you make the characters stand still every second or more and put all of them together to not have blurry problems. The only con is the animator slowly moving each body like the real life version of frame by frame drawing.
Anonymous at Wed, 10 Apr 2024 21:07:43 UTC No. 980167
>>979966
You'll like my show.
Anonymous at Wed, 10 Apr 2024 21:49:38 UTC No. 980170
>>980164
You basically described the workflow of turning a cel-shaded 3D model into a proper 2D animation.
When a 3D model gets cel-shaded as clean as OPs model - it literally becomes a crime to create a full animation in 3D with fluent interpolation. That's nothing short of missed potential.
True, it's a labour of love to create a limited animation because each keyframe needs to be hand posed and individually adjusted (which is basically "stop motion").
However, the reduction of frames limit the animation movement and create an intentional discontinuity through the lack of interpolation between keyframes. Only that provides the necessary imperfection to turn the animation into 2D.
Anonymous at Thu, 11 Apr 2024 03:25:33 UTC No. 980207
>>980162
>>980170
>make it move
I wasn't saying make it move interpolated, I am saying frame by frame. If it holds up to that, we gucci. Problem is, 99% of models like this don't hold up to any kind of animation.
I guess if you do it frame by frame in the most tedious way possible, then I guess it'd probably hold up, since you're essentially just creating a sequence of "2d" frames. I just don't see anyone in their right mind doing something like that unless it's for large amounts of Twitter points or as part of a large production.
Anonymous at Thu, 11 Apr 2024 16:22:04 UTC No. 980244
>>979929
>This is a 3D model
No, that is my wife
Anonymous at Sun, 14 Apr 2024 17:46:35 UTC No. 980536
>>980218
I'm ngmi bros.
Anonymous at Sun, 14 Apr 2024 22:39:38 UTC No. 980590
>>980218
I'm surprised they actually animated at a non-vomit inducing framerate instead of the 12fps other 3d "animes" do.
Anonymous at Mon, 15 Apr 2024 00:35:30 UTC No. 980603
>>980218
Loses all of the appeal of the anime style IMO, the smooth obv 3D movement make it look like preem autist weeb shit, reminiscent of how RWBY moves.
Anonymous at Mon, 15 Apr 2024 01:16:25 UTC No. 980610
I may be retarded but why don't all animators just switch to using 3d model and hand post each frame similar to drawing normally? Animators already redraw each frame manually and re-posing a 3d rig wouldn't be any more difficult. Instead, it can be much easier now that you wouldn't need extra people to do clean line art and color each frame because the 3d model baked all that in already for you. Instead, you can have just one guy sketching the story board first with traditional animation like how it is already then have another guy pose the rig around so it matches the 2d skecth, then if you're not confident in your model quality have another guy fix any mistakes and make it more 2d. This would reduce workflow by a ton and to get that 2d look even more convincing, employ traditional animation tactics like just use less frames overall. Traditional animation is very tedious and long to make possible so animators cut corner in anyway possible, like panning over still shots and only animating parts nessecery like the mouth and eyes when characters are talking. Traditional animation also uses a lot of free hand expression with distorting the character like creating smear frame and exaggerated frame, not sticking to the base character 100% all the time. faux 2d can achieve this by distorting the model itself, making the anatomy bigger / smaller at different place so it matches where normal animation would distort. Either adding smears on post or find a way to make it automatically would allow the same freedom as 2d animation. All this combined would allow animators to animate more with less time while still pass off as 2d / or at the very least doesn't look bad for 3d. Animators then can have more personal time as work is done faster, or they're forced to pump out more 3d slop whichever the company decides.
Anonymous at Mon, 15 Apr 2024 01:30:50 UTC No. 980611
>>980610
NPR shaders are volatile as fuck. It's easy to make a shader that looks 2d for a certain pose or lighting, but change either of those and the same shader will usually make things look awful. The one advantage of rendering in 2d is that it's easy to be appealing.
Anonymous at Mon, 15 Apr 2024 13:28:49 UTC No. 980652
>>980611
Not really, with clever face editing you could get some pretty clean shadows without obvious artifact
Anonymous at Mon, 15 Apr 2024 20:54:18 UTC No. 980695
>>980662
One time I walked out into the living room and saw my dad watching this. He's not even remotely into anime or anime girls.
It was weird.
Anonymous at Mon, 13 May 2024 06:54:14 UTC No. 983278
>>979933
the japs have improved a lot in 3d anime. the best ones as basically indistinguishable to most.
recently finished "Frieren: Beyond Journey's End" (an anime not a game) had some stellar 3D. i don't have a video unfortunately but if you've watched it maybe you didn't even realize it had a bunch of 3D.
Anonymous at Mon, 13 May 2024 11:12:23 UTC No. 983303
>>980695
Anime Girls and Armoured Vehicles
If you are not into those things you are not a man or you need to check your testosterone levels.
Be glad your Dad is doing well.
Anonymous at Mon, 13 May 2024 12:26:59 UTC No. 983310
>>980695
Based dad
Anonymous at Mon, 13 May 2024 12:56:39 UTC No. 983312
>>983311
>oldfag meme
>watermarked
I died inside a lil bit
Anonymous at Mon, 13 May 2024 17:23:54 UTC No. 983325
>>983315
>tfw I don't have the I'm proud meme either
>reminiscing about dead memes
>again
sadness
Anonymous at Mon, 13 May 2024 21:36:09 UTC No. 983337
>>983311
I just remembered my CSI days, here it is, for you and me
https://imgur.com/a/LV58E0B
Anonymous at Mon, 13 May 2024 22:41:39 UTC No. 983344
>>983303
Hey now, I didn't say I wasn't. It was just funny seeing him watching anime in general. Usually he's watching Phineas and Pherb or something.
My mom used to unironically watch Bleach too, on her own back, when that was on Adult Swim in like 2009 or 2010, and she said she hated cartoons. She made it all the way to the end of the SS Arc. I miss her.
My grandma LOVES Transformers and I have to take her to every movie.
People have some weird tastes sometimes. Not weird, but just things you wouldn't expect.
Anonymous at Mon, 20 May 2024 03:02:29 UTC No. 983933
>>979929
Anyone got a tutorial for this?
Anonymous at Mon, 20 May 2024 06:36:34 UTC No. 983951
>>983933
Do you think everyone just makes a model and also posts a tutorial on how to make that exact model?
Anonymous at Thu, 6 Jun 2024 18:51:09 UTC No. 985696
>>979929
All I want to know is how they do the outlines
Anonymous at Thu, 6 Jun 2024 20:00:55 UTC No. 985701
>>985696
It’s way too long to explain even in video games like genshin impact, the game engine would have to be altered to work. Here is a video explaining it: https://invidious.perennialte.ch/pl
Anonymous at Fri, 7 Jun 2024 00:25:32 UTC No. 985742
>>985701
Thanks, I'm gonna check these out. One thing I'm still curious about is if anyone can tell which specific method the artist used in OP's image?
Anonymous at Fri, 7 Jun 2024 04:45:03 UTC No. 985768
>>980603
Comparing this, which while not perfect, is actually decently animated, especially by asian animation standards, while also looking visually appealing, to RWBY which is probably not only one of the worst animated shows out there but also worst looking overall, is just being deliberately dishonest, or you're literally blind, or have 0 understanding of what constitutes good animation. Just because something has interpolation in it, doesn't automatically make it bad or comparable to the worst 3D shit out there.
Anonymous at Fri, 7 Jun 2024 12:05:13 UTC No. 985804
>>983278
>you didn't even realize it had a bunch of 3D.
I just finished watching it, and honestly I had no idea, just though that maybe some backgrounds were 3D, but that's it. If you find any video showing it could you please share? I'm super curious.
Anonymous at Sat, 8 Jun 2024 15:40:20 UTC No. 985951
>>979929
Is there any vid of this model in motion? It looks great
Anonymous at Tue, 11 Jun 2024 01:12:31 UTC No. 986350
>>979929
why mild strabismus is so hot?
Anonymous at Tue, 11 Jun 2024 06:23:10 UTC No. 986374
>>986350
Anon, she has her head slightly turned away from the camera while looking at it with her eyes.