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๐Ÿงต 3DCG Furry Visual Novel

Anonymous No. 980548

I've been using SourceFilmmaker over the past year to make a voiced-acted visual novel. It's called "Please Fur My Wife" and Pizza Girl is one of the heroines that you can date.

There's a demo out and you can see a few completed SFW scenes at youtube.com/@chadchan3d

The game's premise is that you're one of the last humans in a world of furries. This was an NTR fetish parody game (still is) but it's growing into a story about furries vs humans.

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Anonymous No. 980549

This is another heroine: Kaitlyn. She's a secretary and she's pretty dumb but she has a heart of gold.

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Anonymous No. 980550

I'm using AI voices (Elevenlabs) and 3D renders (SFM models) and combining them in the visual novel engine Renpy. The budget is zero dollars and immeasurable autism.

My goal is to make a cool 3D game in the spirit of passion projects like "Snoot Game" and "Katawa Shoujo."

Pic related is a simple gallery feature that I'm still working on.

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Anonymous No. 980551

anthro heads gotta be a smidge bigger than an appropriate human head for the given height

Anonymous No. 980552

>>980549
How did you make your characters? These 2 seem to have different styles.

Anonymous No. 980553

>>980550
So there's real time interactions?

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Anonymous No. 980554

>>980551

Whoa! That gives her a distinct look and it's simple to do by scaling the model's headbone up by 1.1x.

I'm going to run this idea by my Discord folk to see if the consensus is that it looks better; I think the bigger head does kinda look better.

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Anonymous No. 980558

>>980552
I do not make any characters; I use free models that are available on SFMLabs or SFM Workshop. Through the game development process I've learned how to edit textures and bones in Blender, but I don't really know how to sculpt anything.

>>980553
No but there are menu choices.

Anonymous No. 980559

>>980554
I've seen it a lot with 3D anthros. You think you're scaling the furry head to fit the body, but the furry head has extras on it. The same sized head looks too small.

Anonymous No. 980561

>>980558
What about your animations?

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Anonymous No. 980562

>>980561
There are animations for important or sexy scenes. Animating is a lot of fun for me so wherever I can I'm sprinkling short animations onto the adventure.

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Anonymous No. 980563

>>980559
Your suggestion is amazing! I'll render some comparisons soon. My worry is that the girls might look like bobbleheads or Splatoon characters.

Pic related is Mister Froggie. He's a gag character who may or may not be a plushie toy imbued with magic.

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๐Ÿ—‘๏ธ Anonymous No. 980565

Not really sure where I'm going with him but people seem to like his outrageousness.

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๐Ÿ—‘๏ธ Anonymous No. 980566

>>980565
One last Mister Froggie moment.

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Anonymous No. 980567

Not really sure where I'm going with him but people seem to like his outrageousness.

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Anonymous No. 980568

>>980567

Anonymous No. 980569

>>980563
Yeah there's an edge where they look too silly. Gotta experiment and get outside opinions. It can be easy to get tunnel vision on a design and not even realise what you're putting together looks ridiculous.
>>980562
That's good. How are you doing sexy scenes, is it a short loop, a long loop, a continuous animation?

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Anonymous No. 980570

>>980569
I believe that heat comes from context. So the sexy scenes are click-through-image buildups of dialogue and innuendo that climax in a fucking animation (or several animations).

Here's an example of the build-up to one sexy scene (Sally Part 1).

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๐Ÿ—‘๏ธ Anonymous No. 980571

>>980570
(Sally Part 2)
[Sped up to fit 4chan's file size limits.]

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Anonymous No. 980573

>>980570
(Sally Part 2)

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Anonymous No. 980579

>>980559
It's subtle but I think it makes a difference.

Anonymous No. 980582

>>980579
yup. small change, big improvement.

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Anonymous No. 980583

>>980582
Thank you for pointing that out; you've helped make this project better.

I may not amend all the old renders (there are hundreds) but I will adopt this change for future scenes.

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Anonymous No. 980584

>>980582
Might as well balance out the enlargements, no?

Anonymous No. 980585

>>980584
I mean yeah. I'm the same way. If I'm going to make a modification I go bigger.

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Anonymous No. 980587

>>980585

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Anonymous No. 980621

Hey I'm developing my own VN in renpy too!
only I'm rendering in Blender and making a lole game instead of furry

>>980583
is your project really 7 gigs? damn makes me glad I encoded all images in my game in webp, 800 images and only 740MB
specially rendering the transparent character sprites separately from the backgrounds I went from 11MB pngs to 650KB webps with no quality sacrifice

Anonymous No. 980630

Yeah sheesh having all of your graphics in raster images has gotta be really rough.

Anonymous No. 980631

>>980621
Kill yourself

Anonymous No. 980640

>>980550
Disgusting furry, keep your degenerate art out of this boar... Wait, Lola bunny is there!, keep going good sir.

Anonymous No. 980696

Why the fuck does this thread exist?
It's just advertising your shitty as fuck Renpy cuck game. You couldn't even be bothered to use consistent models. Fuck off.

Anonymous No. 980703

>>980696
/3/ is dead without project threads. Its projects or endless software wars. Post your project.

Anonymous No. 980711

>>980703
My project is about a bolder that grows on and on and keeps growing until it becomes a really big bolder, it's 75 GB to download, do you want to play test it?

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Anonymous No. 980715

Anonymous No. 980720

>>980703
Project threads are the worst threads to exist on /3/ 99% of the time.
It's just faggots begging for the attention they didn't get on /wip/. They're not special.
If it's a long term project that has progress or something then it gets a pass, but not this fucking advertisement.

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Anonymous No. 980752

>>980640
My nigga!

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Anonymous No. 980753

>>980621
Diana looks very expressive. Keep it up!

The full project is 9.83 gigs (so far) but for public releases I use this "Ultrafast Adult Games Compressor" program from F95Zone that cuts the size into 1/4th of the total.

Anonymous No. 980754

>>980752
So you rendered this out and put like an uncompressed HD video into the VN?

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Anonymous No. 980756

>>980754
I render out videos as mp4 then use ffmpeg to make those mp4s into webms. All videos in the game are webms.

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Anonymous No. 980758

>>980630
>>980621
I fucked up my workflow and ballooned the project's size and labor. Originally the game used sprites + backgrounds but I wanted a more cinematic player experience.

Now all graphics are individual renders with characters inside of their 3D environment. But conventions exist for a reason: I think that I gained very little from this new process besides making development be painstaking.

I may return to sprites + backgrounds and use my "cinematic approach" for important scenes. Blend the strengths of two ideas.

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Anonymous No. 980761

>>980696
>>980720
3D tools are designed to create things and I made a shitty Renpy cuck game. I am tired of moaning and complaining; here's instead what I'm actively making.

Sometimes people vibe with what you're doing, like >>980551, and they offer suggestions that improve the work. When you show your projects to other people you get new perspectives. Yours is miserable.

I've coomed and pirated my whole life so I'm making a free coom game for weirdos. May it resonate in another human being; that's the communication of art.

I agree that nascent ideas shouldn't be shared--it tends to curtail the effort needed to manifest them--but the demo for this game was released a year ago and I've been working consistently on it since. This is an actual thing and so I share it.

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Anonymous No. 980803

>>980758
I've rendered several animated sprites as transparent webms, mainly to show a couple characters dancing or walking in or out of scene
Also I lock in the camera behind the MC and first of all render out the scene from that locked perspective, then I render the other character sprites from that same perspective and even animate them and just render the webm with an alpha channel, that way the characters fit in perfectly with the scene even if they're just sprites

Anonymous No. 980809

>>980803
Ah but shadows. Do you get transparent shadows too?

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Anonymous No. 980816

>>980809
yes, in Blender at least it's as easy as placing a shadow catcher under the characters and using the same scene specific lighting

Anonymous No. 980817

>>980816
Shadow catcher?!
Explain. Is this a blender plug in or just a snazzy name for a transparent material that receives shadows?

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Anonymous No. 980824

>>980803
That offers great versatility (reusable sprites) while maintaining an immersive look. Very smart!

A strength of sprites is that they can shake and move left or right, like a picture cut-out glued onto a popsicle stick. I've been brainstorming ways of recreating that sense of motion with full 3D renders and one method is your way of using alpha channels. I've also considered using a combination of dissolves or of making simple slide animations (move the character on a single axis in or out of frame).

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Anonymous No. 981495

Made the gallery interactive.

Anonymous No. 981528

>>980756
>Using webm instead of avi like normal people
Kill him

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Anonymous No. 981537

>>981528
Should I be using avi in Renpy instead of webm?

Anonymous No. 981539

>>981537
Minimizing your file size is your absolutely highest priority. I do not know if avi files are better compressed than webm, but I don't think so.

Anonymous No. 982015

>>980548
Uncanny nightmare. Please never touch SFM again

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Anonymous No. 982246

>>982015

Anonymous No. 982250

So what are the 3dcg related updates? Have you made any transparent sprites you can reuse?

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Anonymous No. 982253

>>982250
The updates are in using 3DCG for storytelling. I made sprites initially but felt that it was visually limiting so I chose instead to make a million renders for everything.

In hindsight, sprites is the right way for an efficient workflow.

Anonymous No. 982280

>>982253
How much is every ren

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Anonymous No. 982297

>>982280
Every render is about 8mb but when the project is compressed for distribution, each render becomes about 200kb. As of now the project has 1,300 renders.

Anonymous No. 983892

Can you have sex in the game?

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Anonymous No. 983896

>>983892
Only if you accept the teachings of Jesus Christ.

Anonymous No. 983917

I was just seeing some old Fallout gameplay footage. It looks like for their CG lipsyncing they had most of the image rendered and just overlayed new renders of the mouth being open and such. IT looked good for the time and is surely only easier to do now. They did it to save file space, so it might be a good idea to check out.

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Anonymous No. 983970

>>983917
Thank you for the suggestion. The first two Fallouts are some of my favorite games and it's neat to see how they were made (in hopes of recreating a similar effect).

There's no end to efficiency in designs. I can use cutouts (reusable sprites) or your suggested method for intimate conversations in close-up. I am continuing for now with my approach of cinematic renders; one reader called it "3D stop motion" and I really dig that description.

I hope to make another game to put to practice these different and efficient techniques. But as for file size: Does that matter in 2024? What's the size thresholds to avoid? I know that a small filesize shows careful work and helps with distribution, but is the goal to minimize the size for the limited storage of Android players?

Anonymous No. 983977

>>983970
You can go up to 2GB in Google Play Store but after 2GB you have to do actual code and write a long letter to Google on why the game should be published.

Anonymous No. 983983

>>983970
Source of the model?

Anonymous No. 983986

>>982297
>No chicken legs sex scene
>No tube meat rubbing scene
Disappointed

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Anonymous No. 983989

>>983977
I see. I've no plans to sell this game. Its parody nature forbids it from being sold. All of my art, comics and games I share for free anyway.

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Anonymous No. 983993

>>983983
Her model is "Mia Hyena" by AnnoAD. I downloaded it from SFMLab but he has a Blender version of her on Smutbase. In my game I call her "Pizza Girl" but after a poll people like the name "Rosemary."

Anonymous No. 983995

>>983989
Do you have plans for making a chicken leg scene?
Just asking for a friend

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Anonymous No. 983997

>>983995
I've fapped to a lot of shit but I've never heard of chicken leg sex. Do you stuff a raw chicken leg in a coochie? Or is it a term for thigh fucking?

Anonymous No. 984006

>>983997
No, I just love making simulation of chicken meat on a tube, you can see my work on the WIP thread

Anonymous No. 984013

>>983970
All suggestions. There is a thing called "boutique" which basically means your product or service has an annoying kink in it and you either deal woth it or go somewhere else.
Someone complains about the file size say it's boutique.

Anonymous No. 984014

>>984006
Truly I am among my peers.

Anonymous No. 984017

>>983993
Thanks, chadchan.

Anonymous No. 984026

>>984013
The chicken meat tube at the McDonald's factory is boutique.
If you don't like the cum flavour don't ask the chicken MC nuggets near the chair nerd's home

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Anonymous No. 986890

Still cookin'.

Anonymous No. 986894

>>986890
kino idling,post More.

Anonymous No. 987209

>>986890
set all her materials to unlit white, the breath fog too, and the whole scene to black. Make that the alpha channel, and you can replace the 240 UHD images of a static background with 1.

Anonymous No. 988174

>>980803
Very interesting, and where could we find more of your work? Do you have a F95zone page or something of that sort?

Also what's the name of the game?

Anonymous No. 988271

This is the most kitbashiest smutbasest asset flippiest thing I've seen. But I'm still rootin for you.

Anonymous No. 988272

>>980579
Please that hat's texture density bro.

Anonymous No. 988411

>>988272
Yeah OP this is a good point. There's a look to your renders which makes them look cheap, and it comes from every material having a wildly different resolution.

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Anonymous No. 988719

>>988271
>>988272
>>988411
This game looks like a home furnished with paintings from Goodwill, fabrics from Dollar Tree, and furniture picked up from the side of the road. It's made using SFM so it will never look good.

My hope is that the experience of conquering furry waifus will be better than the sum of the parts.

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Anonymous No. 988720

Kermit Guevara

Anonymous No. 988722

>>988719
Don't give me that bullshit.
You can easily at the very least kitbash your shit better.

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Anonymous No. 988727

>>988722
I'll switch out that purple beanie. But what cohesion can I achieve using so many disparate assets?

Anonymous No. 988729

>>988727
Make your own you lazy fuck.

Anonymous No. 988732

>>988727
bro it's the easiest thing in the world to either make or find a better one of. Keep things consistent at the very least

Anonymous No. 988744

>>988720
you aren't that Kermit poster on /aibf/ are you?

Anonymous No. 988750

>>988732
Consistency is not important, I've seen little AI videos changing faces every second and even styles, and non artists love it.
The future is not excellence, the future is mediocrity.
Also, this is a game for gooners, and it looks better than a lot of new products already in the market.

Anonymous No. 988755

>>988719
I'm not trying to shit on you. You could run a photoshop batch script to scale all the textures to about the same dpi and fix the problem

Anonymous No. 988760

>>988750
I don't care, fix it or be ridiculed nonstop. You aren't even ai slop tier so that should say enough. Most replies to their videos are also botted

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Anonymous No. 988768

>>988744
No. Don't know what that board even is.

Anonymous No. 988769

>>988768
actually you will be ridiculed no matter what since this is cuckshit with low quality renders

Anonymous No. 988770

>>988760
>>988769
pipe down NGMIfag

Anonymous No. 988779

>>988755
Please tell me how to do this. Step by step.

Anonymous No. 988789

>>988770
the ironing

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Anonymous No. 988791

>>988769
That's ok. I'd be happy to make and release an imperfect work that someone may enjoy. Have a hug from Kaitlyn.

Anonymous No. 988792

>>988791
I will not hug kait but I will play this at least once

Anonymous No. 988793

>>988760
What do you want me to fix?
I'm not op you faggot

Anonymous No. 988809

>>988719
>My hope is that the experience of conquering furry waifus will be better than the sum of the parts.
Cris mentality.

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Anonymous No. 988839

>>988809

Anonymous No. 988846

>>988809
Cris won.

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Anonymous No. 988956

>>988846
He did.