🧵 Untitled Thread
Anonymous at Mon, 22 Apr 2024 17:44:50 UTC No. 981320
So I wanted to specialize in Maya but I see a lot of tutorials in blender and 3ds max too, I would like to learn blender and 3ds max too is it coherent using three modeling package?
Anonymous at Mon, 22 Apr 2024 18:15:35 UTC No. 981321
if you're just starting out it's not a good idea to try and learn multiple packages that do similar things.
what do you actually want to do?
Anonymous at Mon, 22 Apr 2024 18:52:18 UTC No. 981326
>>981321
3D modeler/generalist
Anonymous at Mon, 22 Apr 2024 18:59:54 UTC No. 981327
>>981320
i'd recommend blender or 3ds max, cuz modifiers make your life easier, maya isn't bad but without plugins, its modeling pipeline is destructive.
Anonymous at Mon, 22 Apr 2024 19:09:46 UTC No. 981328
>>981326
if you have industry ambitions
for film: maya
for aaa games: maya / max / some blender
for indie games: blender
for archviz: max / blender
this is assuming you actually want to be a modeller which is a very, very specific thing in some pipelines. most modelling skills are transferable b/w dcc's and it takes a couple of weeks to adapt.
if you want to be a generalist you need imo:
blender / maya
zbrush
substance painter
houdini (after 1.5/2 years of the others)
experience with at least 2 renderers ( so you can realise they're all pretty similar)
if you don't want to go into any industry, then just use blender instead of maya/max. unless you want to have a focus on animation and rigging, then go to maya.
max is kinda... i wouldn't recommend it to anyone except very hardcore hardsurface modellers and archviz dudes.
Anonymous at Mon, 22 Apr 2024 22:00:34 UTC No. 981342
>>981320
Would recommend you to try all, and see what software “clicks”. In my case, it was Max (for modelling) and Cinema (for VFX).
Regarding modelling: methods that you learn on YouTube are software-agnostic, and you can follow it on the software you like.