๐งต Untitled Thread
Anonymous at Thu, 2 May 2024 20:12:51 UTC No. 982263
Is learning blender a waste of time if I'm serious about learning animation?
I just want to animate anime girls with bouncy boobies fighting with weapons and magic like RWBY.
I've seen people say that Maya is better for animation than blender but I've not seen people actually explain what makes it better specifically. Is it the UI or something? I only have experience in Blender and cinema 4d. I prefer animating in blender over C4D. Right now I'm not doing shit professionally but I don't want to waste time learning Blender if I'm just going to have to learn Maya later. I'm not getting any younger over here.
I've taken a 3d animation and modeling course at college just for an art minor. I plan on taking animation again but learning Maya instead of cinema 4d. Would it be better to just fuck around in blender making meme shit until this fall or should I just dive into Maya?
Anonymous at Thu, 2 May 2024 21:46:40 UTC No. 982270
>>982263
Maya if you want to get a job
Anonymous at Fri, 3 May 2024 02:30:27 UTC No. 982304
animation is animation, software is less than 1% of the actual work. Blender is free, so that's good enough for me. I have used maya too and personally I like it but this shit isn't my job and at the end of the day I prefer blender's ui and ease of use over maya. mostly I just know blenders shortcuts better.
studios use maya because they have always used maya. if they could seamlessly move to blender and save a buck without disrupting the pipeline, they would. but it would unironically cost more time and money to transition to blender than it would to simply maintain the status quo. so yeah, if you want a job go with maya. blender will always be there for you if you want to play with bouncy anime tiddies though, there is no rule against using both programs.
Anonymous at Fri, 10 May 2024 19:40:41 UTC No. 983019
>>982263
Ask yourself why Blender is a meme on /3/
Anonymous at Fri, 10 May 2024 22:05:53 UTC No. 983033
>>982263
yes, next question
>for anime girls
you can use anything you want, try anything available,blendet, source filmmaker, pirate shit, THE ONLY REASON YOU USE A TOOL IS BECAUSE MAKES YOUR LIFE EASIER, THAT IS ABOUT IT
YOU DON'T HAVE TO BE AUSTITIC OR BRAINROTTED ABOUT WHAT SOFTWARE YOU USE, AT THE END OF THE DAY RESULTS ARE WHAT MATTER AND TIME MATTERS TO, SPEED IS THE NAME OF THE GAME BABY
Anonymous at Mon, 3 Jun 2024 06:36:47 UTC No. 985324
>>982263
femoid animator here. wait for blender 4 to get off the floor and you will be very happy.
Anonymous at Mon, 3 Jun 2024 07:26:31 UTC No. 985327
>>982304
>software is less than 1% of the actual work
>A bicycle and a formula 1
Anonymous at Mon, 3 Jun 2024 08:23:02 UTC No. 985328
>>985327
>>A bicycle and a formula 1
Neither of them makes it around the track without a brain. Anyone can learn to ride a bicycle, most people wouldn't even know how to start up a F1 car without breaking it.
You're helping that anon with his analogy here.
Anonymous at Mon, 3 Jun 2024 10:42:16 UTC No. 985333
>>985327
Thats hardware you fucking idiot
Anonymous at Mon, 3 Jun 2024 12:18:43 UTC No. 985345
>>982263
if you're truly "serious" about learning animation then learn 2D animation first
you're not serious, just make boobs bounce in blender
Anonymous at Mon, 3 Jun 2024 14:13:34 UTC No. 985350
>>985333
Looks a 67 IQ nigger
Anonymous at Mon, 3 Jun 2024 14:15:03 UTC No. 985351
>>985328
>>985333
You 2 proved that /3/ is a low IQ shit hole.
no point in being here. I be fucking off.
Anonymous at Mon, 3 Jun 2024 17:46:03 UTC No. 985363
>>982263
Companies use either Maya or Zbrush. Nothing else, period.
Anonymous at Tue, 4 Jun 2024 18:28:58 UTC No. 985483
>>985345
My drawing skills aren't the best. I've made 2d animations in the past, mostly in high school. I made a lot of animated flip books when I was a kid.
Anonymous at Tue, 4 Jun 2024 19:59:25 UTC No. 985490
>>982304
While software does not really matter for the end result, it matters a lot when it comes to the speed the animators can animate at. Maya's animation tools, especially the graph editor, is just unmatched in any other 3D software.
Even if it was easy to make a switch to blender, studios wouldn't do it, because the manhours required to produce good animation is massive. Even a small sub 10% decrease in animation speed would cost a ton for a studio. Hundreds of times more than the meager licensing costs of Maya. Not to mention the mental sanity of their animators, being forced to deal with a worse tool, after they're used to a superior one.
Anonymous at Tue, 4 Jun 2024 20:07:43 UTC No. 985491
>>985490
How do I pirate maya?
Anonymous at Tue, 4 Jun 2024 20:14:27 UTC No. 985493
>>985491
I don't know, I pay for it. Maya indie is $300/year, which is nothing. It's the same as the full version, except you can only use it if your revenues is under 100K per year.
Anonymous at Wed, 5 Jun 2024 02:00:30 UTC No. 985515
>>985490
>Even if it was easy to make a switch to blender, studios wouldn't do it, because the manhours required to produce good animation is massive. Even a small sub 10% decrease in animation speed would cost a ton for a studio. Hundreds of times more than the meager licensing costs of Maya. Not to mention the mental sanity of their animators, being forced to deal with a worse tool, after they're used to a superior one.
that's literally what I said you mong, did you read the post?
Anonymous at Wed, 5 Jun 2024 03:01:52 UTC No. 985519
Anonymous at Wed, 5 Jun 2024 05:25:54 UTC No. 985527
>>985491
You don't. Avoid warez because of viruses/trojans, but I can give you an alternative: install a vm, find one of the trial installers and use it for the 30 days. When time runs out wipe the vm and make another one. Save your files externally so you can transfer your work to the new vm later. You'll need like 20GB of space for the vm.
again at Wed, 5 Jun 2024 05:31:46 UTC No. 985528
Anonymous at Wed, 5 Jun 2024 10:39:44 UTC No. 985552
>>985327
t. can ride both at the speed of limping
Anonymous at Thu, 6 Jun 2024 16:47:59 UTC No. 985687
>>982263
This thread is 20 years old.
Anonymous at Thu, 6 Jun 2024 19:47:16 UTC No. 985700
>>985697
get a job dude
Anonymous at Thu, 6 Jun 2024 20:51:06 UTC No. 985705
>>985700
>le affordable price argument
You don't even own your software, and Autodesk can change the pricing and licensing whenever they feel like it. And if you don't like any future changes then you're shit out of luck since your software is full of DRM
Anonymous at Thu, 6 Jun 2024 21:05:34 UTC No. 985711
>>985515
Did you read your own post? It may be what you meant, but your text pretty clearly comes off as implying that blender is overall a better tool, and the only thing stopping a switch, is the costs/difficulties involved in transferring to a new pipeline. I can't read your mind anon, I can only decipher your meaning from what you have written.
>>985697
$25 is irrelevant, if it's a tool you use to make a living. It's such a small amount, that it might as well be free, and barely covers a cheap meal at a restaurant in the current economy. My revenue is over 100k, so I need to pay the full price of $200/month, but even that is nothing, when you consider the time/money I save, compared to using something else.
Anonymous at Thu, 6 Jun 2024 21:54:49 UTC No. 985722
>>985705
blender isn't subject to market forces and has no customers so they don't give a shit if they make a bunch of breaking changes or push out barely useable me-too features. then again, as hobbyist who will never make money from your art, that's not really a concern for you is it, so keep doing what you're doing. enjoy saving twenty dollars or whatever.
Anonymous at Thu, 6 Jun 2024 22:51:28 UTC No. 985725
>>985711
it's clear that I personally prefer blender, not that I think it's a worse program. assuming you're esl so it can be forgiven i guess
Anonymous at Thu, 6 Jun 2024 22:56:36 UTC No. 985727
>>985711
The money is negligible, I just try try to avoid supporting subscription software because it's an unnecessary anti-consumer business model that I'm sick of every company adopting.
>>985722
>blender isn't subject to market forces and has no customers so they don't give a shit if they make a bunch of breaking changes or push out barely useable me-too features
If that happens then I can just switch to an older version, or maybe even a non-pozzed branch version of the software since Blender is open-source
Anonymous at Thu, 6 Jun 2024 23:15:45 UTC No. 985730
>>985727
that's cool. have fun with your hobby.
Anonymous at Thu, 6 Jun 2024 23:17:53 UTC No. 985731
>>985727
>subscription software
you realize businesses used to amortize the cost of software so from an accounting perspective it was the same as a subscription anyways? oh, right, carry on.
Anonymous at Fri, 7 Jun 2024 00:30:42 UTC No. 985743
>>985731
As long as I get to own my software in the end
Anonymous at Fri, 7 Jun 2024 08:37:03 UTC No. 985783
the problem with maya i found is that there's surprisingly lack of tutorials for newer versions. blender has a lot of tutorials on youtube but most for maya are a few years old. and if some menus change then as a beginner it's really frustrating.
Anonymous at Thu, 20 Jun 2024 17:31:48 UTC No. 987593
>>985363
More productions are starting to use Blender. Large chunks of Godzilla Minus One's VFX were done in Blender, for instance.
That said, you'll still need to know Maya to get hired in the first place.
Anonymous at Mon, 15 Jul 2024 20:53:11 UTC No. 989896
Anonymous at Tue, 16 Jul 2024 13:02:26 UTC No. 989955
Animation isn't software dependant,
is this thread retarded?
>>982263
Use whatever you want, just practice
Anonymous at Wed, 17 Jul 2024 18:57:25 UTC No. 990037
>>982263
want serious?
https://x.com/someidesign/status/18
learn blender