๐งต Untitled Thread
Anonymous at Fri, 10 May 2024 09:06:20 UTC No. 982964
How to get good relatively fast for props and weapon modeling? I need to get decent fast for personal reasons, any tips? I use maya and I understand 2D lighting and perspective in a mid level
Anonymous at Fri, 10 May 2024 09:25:32 UTC No. 982965
>>982964
Just use CAD software instead, weapons and other stuff are measured and built on the numbers.
Anonymous at Fri, 10 May 2024 17:38:18 UTC No. 983010
>>982964
>>982964
Cris, just so you know, 3D printed guns don't really work. You'll not be able to do your "personal reasons" with a 3D printed gun. It was a clickbait meme propagated by CNN and such.
Anonymous at Sat, 11 May 2024 12:56:28 UTC No. 983084
>>982964
depends on what you want to use it for (game, animation etc)
is it realistic weapons or cartoon guns
Anonymous at Sat, 11 May 2024 20:28:11 UTC No. 983128
>>983084
Realistic weapons for games
Anonymous at Thu, 16 May 2024 19:38:37 UTC No. 983581
>>983485
Hes going to have a massive schizophrenic fit again when his latest abandonware game collapses in on itself when he has to do any actual work on it instead of the shittiest possible low-poly assets and rudimentary path-finding
Anonymous at Thu, 16 May 2024 23:51:26 UTC No. 983610
>>983485
I find his schizorenting funny
Anonymous at Fri, 17 May 2024 19:58:54 UTC No. 983715
>>982964
>How to get good relatively fast for props and weapon modeling?
By modeling props and weapons, there is no shortcut, you can only roll up your sleeves and get to it, you'll get better with each new model