🧵 Untitled Thread
Anonymous at Sat, 11 May 2024 03:06:29 UTC No. 983045
>*breaks nonphotorealstic rendering*
>uhhhhh hey can you guys fix this, we're stuck on Blender 3.0
>it's just one guy
>he broke it on purpose and refuses to fix it because of his "vision" for Eevee, a realtime engine that runs at 2 fps
I'm starting to understand the criticism against Blender.
Anonymous at Sat, 11 May 2024 04:03:38 UTC No. 983047
>>983045
Should have learned the fundamentals so that you could write a shader that wouldn't break so easily.
Anonymous at Sat, 11 May 2024 05:06:21 UTC No. 983051
>>983047
>just write your own nodes bro
Embarrassing.
Anonymous at Sat, 11 May 2024 05:40:16 UTC No. 983053
>>983051
Should have gotten a "B" instead of an "F" in comprehension bro.
Anonymous at Sat, 11 May 2024 08:02:57 UTC No. 983063
>>983045
Blender is for making doughnuts
Anonymous at Sat, 11 May 2024 09:46:12 UTC No. 983066
>>983045
https://github.com/bnpr/Malt/releas
Anonymous at Sat, 11 May 2024 12:30:39 UTC No. 983081
>>983045
I'm in 2.7, I know your pain
Anonymous at Sat, 11 May 2024 20:30:56 UTC No. 983130
What is wrong with 4.0? been using it and it just werks
Anonymous at Sun, 12 May 2024 00:31:00 UTC No. 983155
>>983130
No more reflections for NPR materials. It's been that way for two years, broken, on purpose.
Anonymous at Sun, 12 May 2024 14:08:40 UTC No. 983194
i understand this pain, truly its annoying, but to that, you have 2 options. Get to understand the fundamentals better or use Malt.
You can also pray that one day someone will crack the psfot software already being used professionally on animes nowadays (i really want this shit, but i cant justify buying it for myself yet).
Anonymous at Mon, 13 May 2024 11:42:37 UTC No. 983305
>>983194
There is no understanding your way around patched-out reflections, anon. They are simply gone in an NPR workflow.
Anonymous at Sun, 19 May 2024 10:36:17 UTC No. 983844
>Eevee, a realtime engine that runs at 2 fps
It's time to upgrade your PC, pajeet-kun.
Anonymous at Sun, 19 May 2024 11:11:53 UTC No. 983848
>>983844
Ah I need a 5000$ setup to run a textured skinned character in eevee in 30fps, I see
Anonymous at Sun, 19 May 2024 13:51:55 UTC No. 983857
>>983844
You are wrong anon, my pc is good and still runs like shit.
I can't upgrade more my pc every if I had the money, still is bad.
Anonymous at Sun, 19 May 2024 15:50:00 UTC No. 983872
>>983844
BlenderGuru has a $20,000 computer and his performance is still shit, retard. The engine is broken.
Anonymous at Mon, 20 May 2024 02:52:55 UTC No. 983932
>>983194
What is this? Paid addon?
Anonymous at Tue, 21 May 2024 05:17:15 UTC No. 984075
>>983045
>realtime engine that runs at 2 fps
>>983844
>>983848
>>983857
>>983872
i'm on win 7 running a fucking hp envy/emachines frankenstein with a gtx 1050 ti.
eevee does 144 fps just fucking fine.
what is wrong with your setups?
do you have weatherbug installed?
Anonymous at Wed, 5 Jun 2024 10:38:47 UTC No. 985551
>>983047
custom shader nodes dont run on the gpu. if they change something like how they changed the fresnel implementation and you relied on the way it was before you're stuck on the cpu for preview/rendering.
Anonymous at Wed, 5 Jun 2024 14:52:29 UTC No. 985566
>>983194
>Get to understand the fundamentals better or use Malt
I just looked Malt up, no tutorials only documentation, I feel like just eevee would be easier, I don't have time to figure all that shit, I just want to make my models look pretty
Anonymous at Mon, 1 Jul 2024 20:25:51 UTC No. 988684
>>984075
What kind of art do you make?
Anonymous at Mon, 1 Jul 2024 21:36:13 UTC No. 988686
>/v/ gaymen expect a gorillion frames per second in a production environment just like in their bingbingwahoos
Anonymous at Mon, 1 Jul 2024 22:40:18 UTC No. 988687
>>983047
>write a shader
What a fag, write your own render engine
Anonymous at Tue, 2 Jul 2024 18:43:27 UTC No. 988759
>>983872
Doesn't he only use Cycles tho?? What are you talking about?
Anonymous at Wed, 3 Jul 2024 20:56:51 UTC No. 988869
>>983194
I'm legit just saving up and trying this fucking thing. I'm still on the fence but seems like it will be the way to go about it, since not sure if that issue has been fixed
Anonymous at Tue, 9 Jul 2024 12:25:54 UTC No. 989259
>>983194
>psfot
can't you do basically the same shit with goo engine (branche of blender) which is free if you compile your own shit on github
Anonymous at Tue, 9 Jul 2024 13:19:08 UTC No. 989262
>>988869
Don’t, it’s a scam. If you can’t understand it without tools then you’re not going to understand it with tools. Yes you have a brush, everyone can buy one but real artists knows that brushes aren’t the answer to the problem.
Anonymous at Fri, 19 Jul 2024 22:54:26 UTC No. 990211
>>988684
Low fidelity slop I bet
Anonymous at Sun, 21 Jul 2024 14:12:59 UTC No. 990356
>>983872
>>988759
No he's not wrong, for those in the know it was preferable for instance to create your own sort of volumetric rendering engine within cycles for certain task because the stock shader nodes were just terribly inefficient.
>>983051
I mean if you have an in-depth understanding of programming and arithmetic then I don't see why not if it helps you.
Anonymous at Sun, 21 Jul 2024 14:14:00 UTC No. 990357
>>990211
>Low fidelity slop I bet
what does this buzzword mean
Anonymous at Sun, 21 Jul 2024 14:33:06 UTC No. 990358
>>990357
Sorry to break it to you but... ngmi