🧵 Untitled Thread
Anonymous at Sun, 12 May 2024 07:11:31 UTC No. 983167
Why should I use Zbrush instead of sculpting in Blender?
Anonymous at Sun, 12 May 2024 07:17:48 UTC No. 983168
Zbrush UI might be bad out of the box but the Blender one is just as bad at least in the sculpt mode. Plus you can just make custom menus so Zbrush is a lot more useable that way. If you want to sculpt on more than a million polygons without chugging your PC and crashing to shit you're probably going to want to just sculpt in Zbrush.
Anonymous at Sun, 12 May 2024 09:09:40 UTC No. 983171
>>983167
>Why
better tools, more performance.
Anonymous at Sun, 12 May 2024 09:49:21 UTC No. 983172
>>983167
Zbrush because it's better than Blender
Anonymous at Sun, 12 May 2024 10:18:49 UTC No. 983175
>>983167
Because it's better, that's all
🗑️ Anonymous at Sun, 12 May 2024 10:50:23 UTC No. 983182
>>983167
If you are just starting out blender is fine but not learn with a better tool from the beginning? You are just self sabotaging at this point
Anonymous at Sun, 12 May 2024 14:02:08 UTC No. 983193
Blender chugs after 10 million polygons or so. It can handle more but thats if you have a giga build with 32+ GB ram, and lag is killer while sculpting. Zbrush can easily handle 50+ mil without a hitch.
Anonymous at Sun, 12 May 2024 14:27:54 UTC No. 983196
>>983167
Zbrush's indisputable advantage is performance, like other anon said when you move into double digit million polys blender chugs to a halt but Zbrush will still render silky far beyond that.
So if you wanna sculpting super detailed stuff with skin wrinkles and pores and shit like that you need Z-brush, but If you're cool with handling that level of detail with textures Blender will serve you well.
If I where advising my younger self I'd say stick to blender till you're a highly proficient sculptor and if you wanna move beyond that pick up Z-brush.
Working on tiny details before you can capture the large forms well isn't that beneficial anyways.
Anonymous at Sun, 12 May 2024 14:35:33 UTC No. 983198
>>983167
You should use 3dcoat or hexagox for sculpting
Anonymous at Sun, 12 May 2024 15:45:08 UTC No. 983200
>>983167
Only reason I can think of is extremely small skin details. But even then you would be better off painting them in your 3D texture painter of choice since it's much faster and non-destructive that way. Blender can handle all the rest of your secondary detail sculpting just fine, despite the memes from Autodesk third-worlder jeets with poor PC specs that might say otherwise.
Anonymous at Sun, 12 May 2024 16:15:21 UTC No. 983205
>>983200
>>983196
Blender can’t even correctly process the polygons and ruins the original shape. SHUT UP about such nonsense when it’s Blender’s development team to refuse any hotfix on a simple bug.
Anonymous at Sun, 12 May 2024 23:31:05 UTC No. 983234
>>983167
because it will force you to learn proper sculpting workflow and techniques. so many blender sculpting tutorials just focus on remeshing or dynamic topology.
multiple subdivision levels, projecting details, masking, hiding parts of mesh, and polygroups/facesets are extremely important if you want to make high quality sculpts.
blender allows you to avoid these parts because of its modeling toolkit and other features.
when you use zbrush and follow a zbrush course/tutorial you will learn the ideal way of sculpting thats used by thousands of professionals daily.
once you learn that workflow you could move onto blender if you felt like it. But having that foundation is pretty good imo
Anonymous at Mon, 13 May 2024 00:07:04 UTC No. 983238
>>983167
you HAVE to purchase zbrush, maya, nuke, houdini, and the full adobe creative suite or you will NEVER make it, full stop.
Anonymous at Fri, 17 May 2024 11:11:43 UTC No. 983662
>>983167
Zbrush is specially build around sculpting, so it uses a 2.5D engine. This means you can have more polygon/performance. It has more features around sculpting as it is porpose build for it.
However if you are fine with what Blender offers, its sculpting tools are okay. The biggest benefit is that they are integrated, and you don't need import/export or learn another program.
Anonymous at Fri, 17 May 2024 12:10:04 UTC No. 983663
>>983167
Somehow Zbrush has employed some programming black magic to run loads of polygons on fucking toasters.
Anonymous at Fri, 17 May 2024 12:29:52 UTC No. 983668
Is it morally correct to pirate Zbrush?
Anonymous at Fri, 17 May 2024 15:03:34 UTC No. 983676
>>983668
Why do you care
Anonymous at Fri, 17 May 2024 15:45:14 UTC No. 983679
>>983668
At this point, it doesn't matter. We have been robbed and taxed like a big titty dumb blondes first time at a frat party.
Anonymous at Fri, 17 May 2024 15:59:40 UTC No. 983683
>>983679
Nothing matters anon, I sell my left testicle for 5000 USD last month.
And I spent it on my waifu new skin.
She looks so cute with her new wings.
Anonymous at Fri, 17 May 2024 16:22:53 UTC No. 983686
>>983683
Nah, there are things in life that matter, but the society that we live in at the moment, doesnt.
Anonymous at Fri, 17 May 2024 16:41:10 UTC No. 983690
>>983167
better tools overall, but if you just want to practice fundamentals blenders sculpting is more than good enough. don't use 3dcoat btw
Anonymous at Sat, 18 May 2024 01:18:00 UTC No. 983742
>>983196
Blender does not chug at millions of polygons faggots just dont know how to use the Multiresolution modifier
Anonymous at Mon, 27 May 2024 22:22:38 UTC No. 984788
>>983167
It's prohibitively expensive unless you're a company
Anonymous at Tue, 28 May 2024 00:30:17 UTC No. 984799
uh it is better DUH
Anonymous at Tue, 28 May 2024 00:33:15 UTC No. 984801
>>983663
>some programming black magic
Also called manipulating inside a 2D viewport that translates into 3D in the background instead of rendering every vertex in 3D in realtime like the average engine
Anonymous at Sun, 2 Jun 2024 17:10:36 UTC No. 985276
>>983171
Better Pizza. Papa Johns.
Anonymous at Fri, 7 Jun 2024 09:39:06 UTC No. 985789
>>983193
>>983663
>>984801
Fun fact, Mudbox can handly more polys on a single mesh on my machine and I don't have to keep my visible polycount of the mesh to around a million or less for all the sculpting tools to behave properly.
Topological(surface) masking works properly, VDM stokes (not stamping) work properly, and undo's aren't a slog if I have over 40m polys visible.
It's not all sunshine and rainbows though, as layers are locked to their respective levels and changing division levels is far slower than ZB, those are all the core drawbacks I can think of off the top of my head.
A shame that it's abandoned because if they upgraded their brush system and modernised their material system I'd use it in tandem.
Anonymous at Wed, 26 Jun 2024 16:37:57 UTC No. 988319
Why does very few people consider 3D Coat? I don't even care about paid software because I pirate anyways, what bothers me is Linux support, I hate using Windows.
Anonymous at Thu, 27 Jun 2024 14:50:51 UTC No. 988396
>>985789
Autodesk is trying to be as evil as adobe but they just can't compete. They should have bought 3dcoat, memory holed it and THEN abandoned Mudbox. I swear, evil is hardly even worth the name these days.
Anonymous at Thu, 27 Jun 2024 15:07:59 UTC No. 988398
>subdivides to 80 million polys
heh nothing personnel, officer
Anonymous at Thu, 27 Jun 2024 22:49:22 UTC No. 988427
>>983167
it can handle more polys
that's it
zbrush interface was designed by a drunk toddler, plebs will try and tell you it's a skill filter, they have stockholm syndrome and are mindbroken, ignore them
Anonymous at Fri, 28 Jun 2024 21:45:53 UTC No. 988492
>>983234
only response in this thread which actually makes fucking sense
Anonymous at Sat, 29 Jun 2024 11:01:28 UTC No. 988528
>>988492
thank you for reading my rant anon