🧵 Untitled Thread
Anonymous at Thu, 16 May 2024 08:34:52 UTC No. 983543
Rate my babe. Also post your lowpoly babes!
You do model lowpoly babes, don't you anon?
Anonymous at Thu, 16 May 2024 09:32:53 UTC No. 983546
>>983543
No, I make high poly photorealism. Fuck off pixeltranny
Anonymous at Thu, 16 May 2024 09:46:05 UTC No. 983548
>>983546
>pixeltranny
is lowpoly pixelart associated with trannies now? when did that happen
Anonymous at Thu, 16 May 2024 10:06:16 UTC No. 983550
>>983548
Yes, it's a cheap, talentless form of art for Japanese wannabes and trannies to feel cute.
Make me an M416 rifle in Plasticity with textures down to every scratch and I will respect you as a real artist.
Anonymous at Thu, 16 May 2024 10:11:01 UTC No. 983551
>>983550
really? but that's just being a human xerox machine. that's just being a blender user, that's not art. you can teach a hundred monkeys blender, give them the reference files, the right plugins and within 6 months they will all create the exact same looking realistic M416. there will be absolutely no taste or individual artistic touch to any of them.
is that your idea of art?
Anonymous at Thu, 16 May 2024 12:04:17 UTC No. 983555
>>983546
> Sexy Low poly girls gives an unrealistic body standard to female presenting persons.
Photorealism is for troons that want to make women in videogames ugly so they can feel better that they don't pass in real life.
Go make your ugly realism elsewhere, you are not going to pass either way.
>>983543
Nice low poly model man.
Anonymous at Thu, 16 May 2024 23:15:07 UTC No. 983607
>>983543
post butt topology i need it for research
and photorealism is for nerds, go outside if you want some photorealism faggot
Anonymous at Thu, 16 May 2024 23:42:06 UTC No. 983608
All my babes are high poly DX
Anonymous at Fri, 17 May 2024 00:28:27 UTC No. 983620
>>983616
Are you still crying about your realisms?
Anonymous at Fri, 17 May 2024 08:09:57 UTC No. 983653
I'm seeing there's some chud spergout in this bigoted thread. Say it with me /3/. Trans rights are humans rights.
Anonymous at Fri, 17 May 2024 15:54:08 UTC No. 983681
>>983649
It's triggering your dysphoria?
>>983653
What does this mean anon?
Anonymous at Fri, 17 May 2024 16:26:07 UTC No. 983687
Trannies should all kill themselves.
Anonymous at Fri, 17 May 2024 19:54:02 UTC No. 983712
>>983543
Cute slut, feels like she's come out of a cyberpunk setting
Anonymous at Sat, 18 May 2024 17:41:47 UTC No. 983791
>>983543
Nice, now give her pant.
I'd model a slut but I'm too busy fixing some asshole's horrible model as an outlet already.
Anonymous at Sat, 18 May 2024 21:15:28 UTC No. 983816
>>983543
it looks fine, with this style texture work is what carries the most weight though
Anonymous at Sat, 18 May 2024 21:17:09 UTC No. 983817
>>983729
scrap the sharp edges on her ass, it looks bad. your texture is whats going to make the ass pop, not sharp edges
Anonymous at Sun, 19 May 2024 00:34:21 UTC No. 983821
SEEEEXXXXXX
Anonymous at Sun, 19 May 2024 01:00:48 UTC No. 983823
>>983543
Thanks anon, you've inspired me to keep on working on my low poly babes
Anonymous at Sun, 19 May 2024 10:55:54 UTC No. 983846
You should do A hentai with this Model
Anonymous at Wed, 22 May 2024 14:58:14 UTC No. 984253
>>983543
The asscheeks should be slightly bigger, they look odd. Heels should be also separated from the body with sharp edges, unless she's wearing some kind of sick catsuit with heels built in.
Anonymous at Wed, 22 May 2024 22:20:45 UTC No. 984284
>>983543
>>983729
can you please post a WIP webm so we can learn OP? Especially the butt topo how do you make it that good.
Anonymous at Thu, 23 May 2024 01:59:22 UTC No. 984300
>>983550
>M416
All your credibility just went out the window.
Anonymous at Thu, 23 May 2024 02:06:06 UTC No. 984301
>>983543
What techniques did you use to make this? I love the artstyle!
Anonymous at Thu, 23 May 2024 22:02:49 UTC No. 984355
>>983548
I don't know, I've noticed that a lot of them flocked to the style as of late, its not terribly hard to pull off the MegaMan Legends style, Its insane, and pisses me off since I like the style.
Anonymous at Thu, 23 May 2024 22:09:49 UTC No. 984363
I'm working on some at the moment.
I had this textured a while ago, but I went back to remodel her wings since I couldn't make them look nice in low poly. Hit up to 3k tris. Semi-low poly.
Anonymous at Thu, 23 May 2024 22:12:09 UTC No. 984366
>>984363
Nice anon
Anonymous at Thu, 23 May 2024 22:13:27 UTC No. 984367
>>984366
Thanks man.
Anonymous at Fri, 24 May 2024 13:34:19 UTC No. 984435
wip texturing update. Thanks for the kind words. maybe we can make this lowpoly babe general thread?
>>983817
this was good advice
>>983823
Definitely keep working on low poly babes. very rewarding.
>>984284
it's actually not good at all desu when texturing the faces become really obvious :( feel like I should increase the res of the butt in particular
>>984363
that is awesome. is it Morrigan?
Anonymous at Fri, 24 May 2024 23:50:40 UTC No. 984501
>>984435
yeah its morrigan.
Those are some sick textures you got going. Nice.
Anonymous at Sat, 25 May 2024 03:13:57 UTC No. 984534
>>984435
It's ok if you think you're not good but I think you did a great job and would like to learn pls I have ADHD and I can't learn unless someone shows and tells lol
Anonymous at Mon, 27 May 2024 20:09:34 UTC No. 984758
>>984435
How did you create those textures?
Anonymous at Mon, 27 May 2024 20:25:36 UTC No. 984761
>>984435
pretty fucking good stuff
Anonymous at Mon, 27 May 2024 20:30:16 UTC No. 984762
>>984435
This is really nice texturing. Can you share any details of how you designed the character and what your texturing workflow was like?
Are the details based on an existing design, or random pieces of reference material, or your brain?
Painted in photoshop vs. substance painter vs blender?
Anonymous at Mon, 27 May 2024 21:04:20 UTC No. 984774
>>984435
Good shit nigga, looking forward to see how the face + head turn out, even as an ass man the face is always the most interesting part of a person
Anonymous at Wed, 29 May 2024 09:16:56 UTC No. 984911
Thanks guys, appreciate the good feedback. Learned a lot doing this one for sure.
>>984758
It's all PS and Blender, very archaic workflow as I don't get to paint on the model itself, only uv's
>>984762
Thanks! I have a strong 2d background so treating it almost like an illustration in how a stack layers tends to get me very far. Multiply for layers of shadows and overlay for highlights (always working in masks, nondestructively). It's an approximation of the 'proper' substance workflow but with only PS and a blender plugin that syncs files on every save. The design was just a mix of references
Anonymous at Wed, 29 May 2024 09:23:34 UTC No. 984913
>>984912
The face is too high and looks odd, otherwise absolutely epical.
Anonymous at Wed, 29 May 2024 12:10:13 UTC No. 984918
>>984912
I just noticed,she has 6 fingers
Anonymous at Wed, 29 May 2024 16:50:54 UTC No. 984923
>>984912
Looks good anon, the 6 fingers look weird but in a good way
Anonymous at Wed, 29 May 2024 20:19:14 UTC No. 984932
>>984911
AAAAAAAAAAAAAAAAAAAA SHE LOOKS SO GOOD HOLY FUCK
How did you get the lighting to look like that? I really like it. Gives off Gamecube vibes.
Anonymous at Sat, 1 Jun 2024 04:17:52 UTC No. 985135
>>984912
>>984911
Face looks off. Is that why you dont show it directly?
Anonymous at Sat, 1 Jun 2024 22:07:09 UTC No. 985211
>>985135
Yes
Anonymous at Mon, 3 Jun 2024 15:55:02 UTC No. 985354
>>985211
No
Anonymous at Mon, 3 Jun 2024 15:56:04 UTC No. 985355
>>985354
Maybe
Anonymous at Mon, 3 Jun 2024 18:27:12 UTC No. 985365
>>985355
I don't know
Anonymous at Mon, 3 Jun 2024 18:59:14 UTC No. 985367
>>983548
ironically yea, bout as clear as an anime profile pic. Its not even a "style" it was just limitations of 3D back then.
Ruins just about every indie horror game now. It never looks good and every single use case would look 10x better if it was made to look realistic.
Cant say that with pixel art. That requires actual skill vs two planes with a texture stretched across
Anonymous at Mon, 3 Jun 2024 19:00:46 UTC No. 985368
>>983555
troons arent skilled enough to do photorealism from scratch retard. theres only one group of faggots thats retarded enough to think low poly looks good.
Anonymous at Mon, 3 Jun 2024 19:39:38 UTC No. 985377
>>985365
hurp durp repeat durp questhurrrp
Anonymous at Mon, 3 Jun 2024 21:36:54 UTC No. 985387
>>983543
Would so long as she has on some sort of shiny pants or something
Anonymous at Tue, 4 Jun 2024 17:14:50 UTC No. 985469
>>985368
Look all new videogames, they make women look like man, and they use the excuse of realism to do so.
Realism is the tool of the LGBTQ, stylish characters are better for hyper masculine and hyper feminine traits.
I prefer my polygonal big tits waifu to your hyper realistic not passing MTF
Anonymous at Tue, 4 Jun 2024 18:25:39 UTC No. 985482
>>985469
>I prefer my polygonal big tits waifu to your hyper realistic not passing MTF
So much this.
Anonymous at Tue, 4 Jun 2024 21:43:22 UTC No. 985498
>>983551
Well said, as if there weren't enough fucking M416 models already. I would've respected that anon more if he suggested literally any other weapon, something more obscure and less overdone
Anonymous at Wed, 5 Jun 2024 07:39:52 UTC No. 985537
>>985498
pushing his m416 aside, he still holds. You can do everything you want in photorealism, not just a generic gun.
You can do an big titted attractive jrpg female character in realism. If done well, it stomps lowpoly.
Anonymous at Wed, 5 Jun 2024 14:29:41 UTC No. 985564
>>984348
Because twitter is for faggots. They serve Satan. Fake and gay, they ruin everything and infiltrate to obtain positions of power, a bunch of megalomaniacal autogynephilic perverts who're willing to castrate themselves for some kind of power.
Anonymous at Wed, 5 Jun 2024 15:29:38 UTC No. 985571
>>985564
>t. Chud sitting on a hateful, transphobic, homophobic, extremely toxic ""3D board""
Who is really satanic?
Anonymous at Wed, 5 Jun 2024 16:09:17 UTC No. 985576
>>985537
No, you are wrong. Realism can be done in low poly too.
If more polygons and realism is the best 3d art can offer, we lost to raw 3d scanning.
Anonymous at Sun, 9 Jun 2024 19:17:32 UTC No. 986169
>>984912
>>984911
Texture work like this truly elevates models in this poly range to really punch above their weight.
Great fucking work, man.
Anonymous at Tue, 11 Jun 2024 19:28:56 UTC No. 986433
>>984911
>>984912
man it looks awesome congrats on ur lowpoly babe, we might need a texture tutorial from u my dude
Anonymous at Tue, 11 Jun 2024 23:30:37 UTC No. 986457
>>986433
I second this. I really would like to see a full workflow
Anonymous at Wed, 12 Jun 2024 02:28:57 UTC No. 986468
hi, im new to blender and currently using https://sketchfab.com/3d-models/low
norteño at Wed, 12 Jun 2024 03:20:38 UTC No. 986475
>>983543
I'm literally begging please post a tutorial video I wanna make a low poly Ps1 style game please please please someone post a video tut =(
Anonymous at Wed, 12 Jun 2024 14:36:58 UTC No. 986529
Hi guys, thanks for all the kind words, still surprised the thread gained so much traction.
I honestly don't think seeing my workflow would be very useful because what carries the model is just painting/drawing, it's 2d really as opposed to 3d. So if you want to move towards doing this kind of stuff you should probably hop over to /ic/ where they'll tell you about drawing, light, values, color temperature, and yada yada
Anonymous at Thu, 13 Jun 2024 03:02:01 UTC No. 986604
>>984435
>>984911
>>984912
Looks like something that would be in the original deus ex, albeit less blue. gj anon.
Anonymous at Fri, 14 Jun 2024 05:15:01 UTC No. 986737
At what point do you cross the line from low poly to mid poly? Is there some kind of consensus on vertex count that increases as the power of your average PC increases, or is it more of a design philosophy where you don't use subdiv modifiers and try to use as few vertexes as you can get away with.
Anonymous at Fri, 14 Jun 2024 13:49:14 UTC No. 986767
>>986746
please do not vote in syb's poll
Anonymous at Fri, 14 Jun 2024 16:10:07 UTC No. 986778
>>986746
fucking retard BOTW Zelda is high poly as fuck
your ass wouldn't know low poly even if it hit you with a spiky breast in the face
Anonymous at Fri, 14 Jun 2024 20:14:00 UTC No. 986804
>>986737
none really, lowpoly means the paint holds alot of weight compared to topology
Anonymous at Fri, 14 Jun 2024 22:41:12 UTC No. 986819
nice babe op
Anonymous at Sat, 15 Jun 2024 03:04:28 UTC No. 986828
>>986789
As a BOTW mod maker I can confirm Zelda is in no way high poly
The textures filters and shaders are just really fucking good>>986819
Anonymous at Wed, 19 Jun 2024 04:31:27 UTC No. 987273
>>986746
Needs a faggot vegan be gone option
Anonymous at Wed, 19 Jun 2024 16:57:25 UTC No. 987366
>>986789
im trying to google her, but from what game is vanessa?
Anonymous at Wed, 19 Jun 2024 18:09:37 UTC No. 987390
>>987366
begone sybb
Anonymous at Thu, 20 Jun 2024 05:41:44 UTC No. 987481
>>987390
Real
Anonymous at Thu, 20 Jun 2024 10:50:57 UTC No. 987516
>>987390
no i legit tried googling, i can't find no vanessa
Anonymous at Thu, 20 Jun 2024 14:58:59 UTC No. 987568
>>986895
Needs to be lower.
Anonymous at Thu, 20 Jun 2024 16:01:32 UTC No. 987581
>>983548
every kind of insular "nerdy" hobby gets taken over by trannies. you should know this by now. they're basically like the old-school basement-dwelling type of guy but trooning out makes it even less likely for them to ever be able to go outside, so they just spend every waking moment online ruining communities with their narcissism
Anonymous at Thu, 20 Jun 2024 17:03:44 UTC No. 987589
>>987581
In a weird way it's amazing,how much a person can be deluded to believing they aren't the problem when literally everyone hates you,even troons hate other troons ,yet they still believe it's the world and not them why they're hated
Anonymous at Thu, 20 Jun 2024 19:08:30 UTC No. 987610
>>987589
women do the same thing
Anonymous at Thu, 20 Jun 2024 19:58:23 UTC No. 987613
>>987589
>>987610
>trannies trannies trannies
is /3/ a /pol/ now?
Anonymous at Thu, 20 Jun 2024 20:47:06 UTC No. 987624
>>987613
I'm not trying to defend trans, I'm just saying that ironically, women have same effect on anything they touch
Anonymous at Thu, 20 Jun 2024 21:29:14 UTC No. 987631
>>987630
Literally said in my post I was talking how normal women have this same effect
Anonymous at Fri, 21 Jun 2024 04:27:05 UTC No. 987674
>>987516
I don't care, begone.
Anonymous at Fri, 21 Jun 2024 07:18:51 UTC No. 987687
>>987674
just tell me what game she's from? wtf
Anonymous at Fri, 21 Jun 2024 07:24:48 UTC No. 987689
>>987687
piss off faggot
Anonymous at Fri, 21 Jun 2024 08:38:08 UTC No. 987711
>>987689
why is it such an issue to know which game "vanessa" is from?
Anonymous at Fri, 21 Jun 2024 08:40:12 UTC No. 987712
>>987711
filtered
Anonymous at Fri, 21 Jun 2024 08:41:06 UTC No. 987713
>>987712
Chud.
Anonymous at Fri, 21 Jun 2024 10:55:48 UTC No. 987724
>>987630
https://fallout.fandom.com/wiki/Liz
https://obligatoryspiderqueen.wordp
Clearly it's not a "tranny" issue
Anonymous at Fri, 21 Jun 2024 11:24:34 UTC No. 987728
>>987724
Chud issue.
Anonymous at Fri, 21 Jun 2024 11:41:50 UTC No. 987730
>>987713
you're on the wrong website you absolute fucking retard
Anonymous at Fri, 21 Jun 2024 12:46:07 UTC No. 987739
>>987730
I know exactly where I'am. Looks like I struck your tiny nerve there, chud. Why give me that negative attitude?
Anonymous at Fri, 21 Jun 2024 13:22:37 UTC No. 987748
It's not about lowpoly babes, it's about all the chuds we made on the way!
Anonymous at Sat, 29 Jun 2024 22:51:50 UTC No. 988567
Sorry about your thread getting derailed anon.
Heres a thing I'm working on now.
Making an animated short for a dumb joke. I'm going to have to drop it though since I don't have any voice actors.
Anonymous at Sat, 29 Jun 2024 23:01:10 UTC No. 988569
>>988567
Also, the tris is about 2650.
If I cut out the kneepads, the arm bands, the added depth of the hat, boots and jacket and her backside covered by her jacket the tris would be reduced to a whopping 2400.
Anonymous at Sat, 29 Jun 2024 23:28:49 UTC No. 988571
>>988567
yeah i would've liked to post something worthwhile myself to try and offset the derail but i can't model for shit lmao.
sad to hear you had to drop the project but that's still a nice model, nice job! hopefully you can think of something else to use it for.
Anonymous at Sun, 30 Jun 2024 00:25:40 UTC No. 988575
>>987969
/3/ is composed of half troons and half chuds
I know that you are from the 45% club
Anonymous at Sun, 30 Jun 2024 07:57:31 UTC No. 988586
>>983543
Most skilled poster on /3/
>>983546
Low skilled faggot who thinks his tools make him better
Anonymous at Sun, 30 Jun 2024 08:00:03 UTC No. 988587
>>984911
You can 3D paint in blender. I don't for most shit. I low poly and low texture red though. PS or literally-anything-else would be better for high res so you've got it right anyway I guess.
Anonymous at Sun, 30 Jun 2024 09:31:09 UTC No. 988589
>>983729
Your loops suck if you're gonna be rigging and deforming this
Anonymous at Sun, 30 Jun 2024 15:20:27 UTC No. 988607
>>988589
Not op but what does that mean
Anonymous at Sun, 30 Jun 2024 16:12:49 UTC No. 988615
>>984911
texture resolution?
Anonymous at Sun, 30 Jun 2024 16:13:37 UTC No. 988616
>>983543
*plap plap plap*
...
...
...
Oh wait, you said RATE.
My bad!
Anonymous at Mon, 1 Jul 2024 02:44:54 UTC No. 988649
>>988607
For animation. The model wireframe loops that go around the elbows, knees have to be a certain way so that when the model is animated, it deforms nicely. OP's wireframe around the ass especially will give you pretty bad results if you tried to animate it. Not a problem if he's not planning to animate it.
Anonymous at Mon, 1 Jul 2024 04:38:34 UTC No. 988651
>>988649
What about those loops makes them poor for animation, and what would good loops for animation look like?
Anonymous at Mon, 1 Jul 2024 05:49:17 UTC No. 988655
>>988651
Clean circular quad loops around the deformation area with higher vertical density for them to give better deformation
Always do all important loops first during retopology (knees, legs, shoulder, neck, mouth, eyes, ankles, hands) then retopology the body
Anonymous at Mon, 1 Jul 2024 06:00:15 UTC No. 988656
>>983729
the topo sucks dick and will fuck with uv'ing process
Anonymous at Tue, 2 Jul 2024 18:56:33 UTC No. 988767
>>986895
maybe make the hands be less defined and more blocky. I would consider it low poly if I still can see the geometrical silloutte and not just something trying to achieve detail
Anonymous at Thu, 4 Jul 2024 18:08:39 UTC No. 988939
>>986737
"low poly" is a relative term to describe the mesh that you bake the details onto from the "high poly" mesh. It can be 5k and 150k depending on the project and artstyle.
"midpoly" is a type of mesh where you don't really bake anything and rely on manipulating vertex normals to achieve a desired shading result.
Anonymous at Thu, 4 Jul 2024 18:52:07 UTC No. 988946
>>988939
One day I will learn how to bake things
Anonymous at Sun, 7 Jul 2024 17:00:31 UTC No. 989107
>>989105
>13+ open anime/lp threads open with 3+ begging to how to in 5 minutes
>2 anime generals
>flood of porn
>1 thread of a marmoset render with a great gun model in it
Anonymous at Sun, 7 Jul 2024 22:51:45 UTC No. 989135
>>989105
>high poly PBR stuff
I work doing that shit every day, I like to spend time doing something else, and i like low poly
Anonymous at Mon, 8 Jul 2024 04:19:20 UTC No. 989160
>>989133
I was posting it more for the knee joint reference. I like 3 loops to 2 personally (n1 in my img). I never tried one like yours before. It does seem to work but it looks like it rounds the back leg too much when it bends. Maybe maybe it smaller at the back?
Anonymous at Mon, 8 Jul 2024 13:37:51 UTC No. 989186
>>983550
I dont know what an m416 is but I need one.
Anonymous at Mon, 8 Jul 2024 15:27:16 UTC No. 989192
>>989160
yeah i definitely could try that. i'm not so so worried about it because its just a silly little vrchat avatar im working on, and im trying to be really cautious of how many polys i use, just to challenge myself. the less i can use, the better.
Anonymous at Tue, 16 Jul 2024 21:49:25 UTC No. 989978
>>983543
Is there any real way to avoid the weird shading on the crotch in low poly? Her ass looks great, better than I can ever manage
Anonymous at Tue, 16 Jul 2024 22:19:51 UTC No. 989983
>>989978
painted lighting, custom normals
Anonymous at Tue, 16 Jul 2024 22:57:39 UTC No. 989988
>>983543
how long does lowpoly take you? im thinking of switching because semi/realistic, takes ages
Anonymous at Fri, 19 Jul 2024 17:56:07 UTC No. 990192
>>983550
>to feel cute
what's with this new buzzword people are using
Anonymous at Tue, 23 Jul 2024 14:46:27 UTC No. 990523
>the low poly threads on v got ruined
not surprising but i was hoping it would last a bit more
Anonymous at Tue, 23 Jul 2024 22:42:50 UTC No. 990552
>>990523
i don't use /v/, but i'm assuming whatever happened is something similar to this thread?
Anonymous at Thu, 25 Jul 2024 02:19:46 UTC No. 990642
>>990623
>don't pursue low poly lol.
its not clear what you mean by that?
anyway, I was more talking about what resources you would recommend to get as good as you did at texture painting.
I can try and help you with your head topo, but 90% of what I do is autistic move each vert back and forth ill it looks right.
+added cheekbone bump
Anonymous at Thu, 25 Jul 2024 12:35:30 UTC No. 990667
>>990642
>I was more talking about what resources you would recommend to get as good as you did at texture painting.
Oh. I'm barely literate when it comes to texturing. I just know a thing or two about pixel art. I can't really help you with that, because it comes from years of trial and error self-teaching. Getting a bit of help here, a bit of help there. It's all random. I'm a 2D artist venturing into 3D. So I know some 2D art tricks. That's all. I didn't even do much really. Edits are always easier than laying down the ground work.
I basically use a pirated version of photoshop to do pixel art. There's a few tricks there.
1. Somewhere in the options is a way to turn off the pixel grid when you zoom in. That thing is annoying. Turn it off. Not to be confused with the grid you set up for guides. But that single pixel grid eyesore.
2. Set magic wand to 0 tolerance, disable anti aliasing, and disable contiguous. This will allow you to select 1 specific color. Good for making sure you don't have stray colors hiding anywhere. Or just selecting an area you want to work inside of.
3. Set paint bucket to 0 tolerance, disable anti aliasing, and disable contiguous. Now you can change colors in a single click, no matter where they are.
Anonymous at Sat, 27 Jul 2024 14:17:19 UTC No. 990776
ugh how the fuck do i do stuff like tails/whips without feeling like there´s too much or not enough geometry...
Anonymous at Tue, 30 Jul 2024 18:16:45 UTC No. 991062
>>990776
alpha mask
Anonymous at Wed, 31 Jul 2024 22:52:34 UTC No. 991201
>>991175
Use custom shapes and bone layers.
Anonymous at Thu, 1 Aug 2024 06:39:42 UTC No. 991234
>>983543
how did you model her, anon? I wanna try but have no indeacwhat the process should look like
Anonymous at Thu, 1 Aug 2024 16:13:22 UTC No. 991290
>>991185
looks good
post wireframe
Anonymous at Thu, 1 Aug 2024 23:06:42 UTC No. 991320
>>991294
She looks super good anon! ૮ ˶ᵔ ᵕ ᵔ˶ ა
I'm trying to make a lowpoly lady too.
She's not as lowpoly as yours but I'm trying my best.
I hope the finish model will be as good as yours! ʕ •ᴥ• ʔ
If you see anywhere I can improve the topology or lower the poly count please tell me <3
Anonymous at Thu, 1 Aug 2024 23:48:49 UTC No. 991327
>>991321
damped track constraint or hand-animated booba?
Anonymous at Fri, 2 Aug 2024 01:25:42 UTC No. 991333
>>991294
looks great anon. would pay money for the model without textures. topo looks great for low poly coom
Anonymous at Fri, 2 Aug 2024 08:58:27 UTC No. 991361
>>987516
She's from P3-N1S
Anonymous at Fri, 2 Aug 2024 09:29:55 UTC No. 991364
>>991327
both the hair and boobs use the spring bone addon, I have no idea why this isn't is base blender. https://github.com/artellblender/sp
>>991333
funny, that's the part that only takes me an afternoon, everything else is adds a week
Anonymous at Fri, 2 Aug 2024 11:34:48 UTC No. 991369
>>989105
because high poly is what killed video game industry
Anonymous at Fri, 2 Aug 2024 14:03:13 UTC No. 991378
>>991374
>how did you get the glass's shine animated?
you could do that trivially by animating a uv offset (either directly or through a material parameter)
you can hover over any shader parameter and press I to insert a keyframe
Anonymous at Sat, 3 Aug 2024 11:32:52 UTC No. 991447
>>991422
yes
not having outlines is part of the charm
Anonymous at Sat, 3 Aug 2024 16:46:09 UTC No. 991474
>>991422
yeah. also the hair animation just doesn´t look right, even if this wasn´t low poly it just moves too slow
Anonymous at Sat, 3 Aug 2024 17:39:28 UTC No. 991486
>>991479
side profile head width is also too narrow.
Anonymous at Sun, 4 Aug 2024 01:18:35 UTC No. 991512
>>991510
Coming together well, does she have a mask on her right side face? Also did you retopo this or how do you get evenly spaced quads like that?
Anonymous at Tue, 20 Aug 2024 19:53:02 UTC No. 992495
>>992494(me)
And my first ever attempt to mark seams for UV unwrapping, not as bad as I thought, plan is to get this girl textured and rigged up and then iterate to higher poly counts and eventually will touch retopo
Anonymous at Wed, 21 Aug 2024 19:40:10 UTC No. 992587
>>992495(me)
And my first successful UV mask and texture made with 5000 hours of GIMP, had to repeatedly unwrap and fiddle about to get the UV islands to work, now I have the workflow down I should be able to refine my process to produce an actually good output, my next update will include hair and a textured face.