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๐Ÿงต Plasticity General

Anonymous No. 983640

Post anything Plasticity related. Whether it be questions or your work, everything is welcome.

Anonymous No. 983642

>>983640
This is so cool! I wonder what the best method for these semi-organic hard surface models is between poly, nurbs and sculpting?

Anonymous No. 983645

>>983642
I'm not very experienced but for a helmet I guess you would import your head mesh and model over it. Nikita Kapustin's latest tutorial is about that on how to model anything over your head.