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Anonymous No. 984335

i think im finally starting to understand blender im going to try 3ds max and maya next, is there anything i should know before i use them
(robot made in blender )

the chair nerd No. 984336

>>984335
> is there anything i should know before i use them
Texture mapping for the love of god.

Anonymous No. 984395

you wasted months/years on Blendshit just to transition to actual professional software and learn everything again. why didn't you start with maya right away?

Anonymous No. 984396

>>984395
3ds max is garbage bloated with 5gb of bugs and unpleasant workflows. Blender with pirated addons is much better and can do more than max in a more effecient and clean way.
>t. used max before moving to blender

Anonymous No. 984401

>>984335
Learn no-topology workflow in Maya

>>984396
>blendlet who never used 3dmax

Anonymous No. 984411

>>984401
i used 3dsmax for 1 year, autolet. your software is ancient rubble slowly collapsing onto itself and the company is abandoning it just like it was the case for mudbox.

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Anonymous No. 984412

>>984396
>>984411

Anonymous No. 984414

>>984401
>no-topology workflow in Maya
what is this? seen it here a few times. sounds like a meme.

Anonymous No. 985677

>>984414
the cris workflow for sub 20 iq monkeyoids

Anonymous No. 985681

>>984336
Post your donut or stfu

Anonymous No. 985682

>>985677
I found the blender user
>>984414
No topology workflow is the best, there's so many companies using it right now.
>>984335
For Maya use the no topology workflow

Anonymous No. 986754

>>984414
It’s a bit of an industry secret but it’ll more than likely blow up as normies catch on. The no topology workflow is essentially just a workflow with no topology

Anonymous No. 986755

>>986754
It will for sure catch on, it's so refreshing not to be restricted by topology bullshit, there are caviats but this is the future man, I'm still in awe, autodesk have outdone themselves

Anonymous No. 989870

>>984335