Image not available

1920x2273

jangpanho-img-5414.jpg

🧵 Untitled Thread

Anonymous No. 985465

What is this artstyle called? it's between anime and realism like the new final fantasy games and are there any resources/courses for this specific artstyle?

Anonymous No. 985466

/daz/

Anonymous No. 985467

>>985465
Learn from Korean artists. They do this type of style

Anonymous No. 985468

>>985465
Full body sculpting, it’s using the entire body in full detail with clothing included. Not something a noob or blender can create.

Anonymous No. 985472

>>985465
it is technically called the final fantasy style but it's essentially stylized realism. it is basically 90% realistic and 10% stylized, just go by that you don't really need a guide

Anonymous No. 985473

>>985465
That's a Korean style, in YouTube there's some tutorials on blender and brush but they are not in English.

Anonymous No. 985477

>>985467
>>985473
Any recommendations?
>>985472
The thing is when i search for stylized realism all i get is for things like disney or fortnite style

Anonymous No. 985478

>>985477
>The thing is when i search for stylized realism all i get is for things like disney or fortnite style

Literally just look at the models in the games you like and based yours off of them, you don't need a guide or tutorial to do it.

Anonymous No. 985494

>>985478
This. You study for fine-arts type realism but then give your spawn very weeb proportions.

I don't hate that style but this here must be pretty much peak uncanny for such a mix.
Lesser or more realism from here and you gain appeal in either direction.
For me this sits pretty much at peak creepy where it's too real to be stylized anime and too anime to be a living person
so it reads like some psycho who has done a bunch of surgery to have a chin wide as a mans knuckle.

Anonymous No. 985495

>>985477
They are lying to you, its sculpting and Blender can’t do it. Biggest scam the community ever told.

Anonymous No. 985518

>>985495
https://youtu.be/Ri8DJv1t4iE?si=8fYUIFe22aMtcy11

>Blender can't do it
Just copy a workflow like this OP

Anonymous No. 985545

>>985518
>Uses premade models
This is why Blender is always being mocked for it’s inability to handle anything.

Anonymous No. 985547

>>985465
it's called Non-face scanned artstyle

Anonymous No. 985548

>>985545
Good bait anon, anyways OP do not worry about pre-made models, base models are an industry standard

Anonymous No. 985558

>>985465
It boils down to making eyes bigger,
Making Irises extra vibrant
Exaggerating eyelash count and/or thickness
Keeping facial features soft
Having lights dedicated to your corneas' specular components
And not saying 'ok that's good enough' when it comes to hair, because you'll actually need to sculpt this shit with care (using your chosen hair system, not literal sculpting). Get very familiar with how your hair modifiers work as they're going to need to be more potent

Other than that it's standard procedure
The model in your isn't 100% there, The later stages of the model need quite a bit of polish but it's nothing to snuff at assuming they did it all themselves.

Anonymous No. 985561

>>985558
It's about giving an adult female the lips of an infant and a chin that is shaped like an icepick, for some reason people think that is hot when they've consumed too many chinese cartoons.

Anonymous No. 985562

>>985465
It's called trying to do realism and failing miserably

Anonymous No. 985573

>>985545
He started by having the primitive shapes blocked out, there's no pre-made models. I know you're baiting, but at the very least have some understanding of what you're gonna bait about.

I recommend you go through the donut tutorial, or take an introductory college course if you're really bent on using maya, it might help you with your trolling efforts.

Anonymous No. 985578

>>985548
>>985573
No it’s not, those copy cat models in games are NPCs and the main characters are original. Big difference between getting sued and not getting sued. You people aren’t even in the industry so shut up about how your imaginary workflow works.

Anonymous No. 985580

>>985518
that looks god awful

Image not available

900x1600

IMG_1791.jpg

Anonymous No. 985582

>>985580
Okay buddy

Anonymous No. 985584

>>985582
>that hair
Kek

Anonymous No. 985588

>>985582
nothing in that render looks right

Anonymous No. 985589

>>985465
It's called Semi-Realism or Semi-Realistic.

Anonymous No. 985590

>>985465
kitbashing

Anonymous No. 985609

>>985582
Looks nice anon, not the same style but looks good.

Anonymous No. 985610

>>985465
That art style is called the westoids worst nightmare.
Because it's full of attractive people.

Anonymous No. 985666

>>985610
Go make me an iphone, you bug

Anonymous No. 985680

>>985666
You will never be a woman

Anonymous No. 985691

>>985465
Capcom.

Anonymous No. 986030

>>985582
this has all the flaws of a realtime ready asset with none of the perks

Anonymous No. 986267

>>985680
Based

Anonymous No. 987648

AI slop style

Anonymous No. 987675

>>987648
You may be retarded but that just means you fit in.

Anonymous No. 987781

>>987648
It's not Ai

🗑️ Anonymous No. 988453

Jesus Christ is the Son of God, who died for your sins on a cross , then God rose from the dead three days later. So that you may receive the free gift of eternal life, when you ask Him to forgive you. If you believe in your heart and confess with your mouth that Jesus Christ is Lord. You will receive this free gift. He also promises to heal your body. This Is Gods Love for You!

Anonymous No. 988457

Here's an easier way. Mess around with DAZ so you can have an easily bodymesh and facemesh that you can alter with slides, then port that shit to Blender to make it look better.

OP's image was probably that exact workflow.

Anonymous No. 988494

>>985465
>What is this artstyle called?
Chad art

Anonymous No. 988514

>>985465
Skill.