🧵 wtf
Anonymous at Mon, 17 Jun 2024 02:14:06 UTC No. 987027
Why do you need a phd to accomplish the simplest tasks imaginable in maya? I just want to paint the middle of this mesh with an asphalt material and the sides with a grass material. This couldn't be more simple in blender- you make a mix node and plug your grass into one input and your asphalt into another, then you plug an image texture into your alpha input, create a new image and paint your mask.
In maya the paint3d tool seems to do absolutely nothing unless you're painting on a cube primitive. Tutorials that may or may not help me accomplish this very simple task have 30 minutes of nonsense to skip through. why
Anonymous at Mon, 17 Jun 2024 02:44:02 UTC No. 987030
>>987027
You don’t do that in real world situations. Blender is lying to you. Just because it’s possible doesn’t mean it’s ok. You’ll have to UV edit the model and not use paint effect in Maya. No one uses paint effect, you’re better off learning how cloning works to save on computer graphics than creating a problem you don’t want.
Anonymous at Mon, 17 Jun 2024 06:44:16 UTC No. 987046
>>987027
>he fell for the maya meme
Anonymous at Mon, 17 Jun 2024 07:03:35 UTC No. 987050
>>987027
Have you tried out the no topology workflow? Thinking of dropping my life savings on maya to give it a shot
Anonymous at Mon, 17 Jun 2024 07:16:49 UTC No. 987051
>>987030
But I hate uv's
Anonymous at Mon, 17 Jun 2024 13:31:57 UTC No. 987074
>>987027
1. blenda
Anonymous at Wed, 19 Jun 2024 07:33:08 UTC No. 987287
>>987027
Paint3D is archaic dogshit
Anonymous at Wed, 19 Jun 2024 16:39:40 UTC No. 987354
>>987027
Maya is only good for animation
Anonymous at Wed, 19 Jun 2024 18:24:22 UTC No. 987397
>>987027
>you make a mix node and plug your grass into one input and your asphalt into another
Node based materials came from maya. You can do this in maya. You do it in the hypershade.
Anonymous at Mon, 24 Jun 2024 00:31:18 UTC No. 988038
Just use Softimage
Anonymous at Mon, 24 Jun 2024 07:34:47 UTC No. 988063
>>987027
>>987397
This, just connect the painted texture to the layer mask/mixshader of whatever renderer's node you are using, specifics will depend on what renderer you use. But if it's not a simple mask, you're better off painting the texture in something else, like substance. And if you use UDIMs, Maya's own painting tools are essentially useless.
Anonymous at Wed, 10 Jul 2024 09:25:57 UTC No. 989343
why use maya if blender is so easy for you
Anonymous at Thu, 11 Jul 2024 00:19:41 UTC No. 989419
>>988038
>>988115
Do people who mention softimage even know what it looks like?
Anonymous at Mon, 15 Jul 2024 20:24:36 UTC No. 989885
zbrush: character sculpting
maya: animation & lod0 creation of any model/sculpture (live surface with quad draw is OP)
3ds max: hard-surface modeling
blender: concepting