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๐Ÿงต Is 3D modelling quick to do?

Anonymous No. 988081

I'm a commercial illustrator and one thing I hate about actual illustration is it takes so long just to do one project and everything has to be lit, textured and drawn laboriously and even then you've only got one fixed perspective.

3D has always been an endgame for me because it frees me from all these constraints, but also because it seems people can make stuff really fast with it. Is it true that it's quicker in that respect, I only want to do basic vaporwave type stuff like this, nothing too involved.

Anonymous No. 988084

yes, you can easily model that in blender and take renders from any position. but you need to do uv'ing and plant the textures in. UVs are not hard or time consuming.

dynamic lights or an sun object will lit your scene automatically and you can move them around. if u need help hit me up again

Anonymous No. 988085

>>988084
you could take screenshots of your 3d renders and illustrate over them in photoshop or smth. to save time

Anonymous No. 988104

>>988081
It depends how good/fast of an illustrator you are of course, but in general, assuming similar levels of expertise in the given field, you'll paint a single image faster, than you'll model/texture/light/render/composite an entire environmental scene. The advantages of 3D mostly become apparent when you need repetition, as in multiple angles or animation, a particularly repetitive background, and similar stuff. So it of course also depends on the background and complexity required for props and so on as well. For example, that image you posted, looks rather laborious to draw, but would be fast to do in 3D. The only thing that I could see taking time in that image is the grandfather clock.

>>988085
This is almost always just counterintuitive and a waste of time, for any illustrator who's at a professional level.

Anonymous No. 988105

>>988104
but you're assuming he'd model the grandfather clock not just import an asset. grabbing assets throwing them in a scene and rendering is definitely faster than illustrating.

>>988081
also shut the fuck up, we used to do this shit with an airbrush and ink pens.

Anonymous No. 988108

>>988105
That is of course a separate matter. Of course, if you're using premade assets, it's going to be faster. But depending on the project, that might not be an option.

Anonymous No. 988109

>>988105
>muh we had it worse
Narcissistic nigger-boomer

Anonymous No. 988111

>>988081
It's faster as long as you're not modeling and rigging characters.