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Anonymous No. 988688

Will drawing out the polygons help sculpt my models?

Anonymous No. 988690

>>988688
No, you are putting random lines on the drawing, take for example the breasts, would you make an spherical shape with that topology?
I don't think so

Anonymous No. 988692

>>988690
These lines aren't drawn randomly.

Anonymous No. 988693

Planning the important, shape defining edgeloops can be of help when you're still struggling with topology work but once you did entire models for a long while you'll have that stuff in memory and do the right edgeloops without planning. After that it's just filling in the gaps

Anonymous No. 988697

no but it would help with box modelling it

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Anonymous No. 988704

>>988693
>>988697
Sounds good. I shouldn't have said sculpt. Box modeling is what I do mostly. Zbrush trips me up.
My drawing skills have helped a lot already with modeling, but I haven't tried drawing out the edge loops themselves, Should help speed up my modeling since I can figure out the lines on paper before jumping into the program.

Anonymous No. 988707

>>988692
>These lines aren't drawn randomly
Then you don't have a fucking idea of topology anon

Anonymous No. 988710

>>988707
Ok, thanks for the help.

Anonymous No. 988746

>>988710
I'm helping you, if you want to draw usable topology, it needs to work like topology, and those breasts would not work.
Maybe if you are modelling in nurbs.

Anonymous No. 988856

>>988704
when i draw image planes sometimes ill draw topilogical lines on them. not usually. in the development of half-life 2 they drew wire frames in the human model's faces before photographing them for inage planes.
its not a totally stupid idea but its for image planes not for dynamically posed figures.

Anonymous No. 988897

>>988688
god i need to work on my garyc client