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🧵 how into /3d/ for office chair design

Anonymous No. 988715

I want to design a 3d model of an office chair, down to scaled dimensions and moveable parts to demonstrate how it would operate. I have zero /3d/ experience so what's an friendly entry-level way to go about this? I don't mind it being low poly
picunrel just a steelcase chair

Anonymous No. 988717

>>988715
In 3D lingo rigid industrial-design/ergonomic/machine type objetcs with lot's of flowing compound curves and exact edges/cuts&recesses etc
are know by the term 'hard surface' so the specific type of modeling you are looking to get into is called 'hard surface modelling' so you may search
for introductory tutorials on this topic. The 'hard' in this context is not in reference to the being more difficult but how they are typically riggid/stiff/hard
where as soft geometry that deforms like a characters body is known as 'organics'. That said 'hard surfaces' on the highend are probably the most difficult ones
as they're a blend between both angular and curved surfaces and require the highest degree of artistic proficiency and skill with your tool-set to pull off well.

Otherwise geometry is just geometry. In order to create any surface you need proficiency with your modelling tools
and develop a general understanding of how to think about capturing shapes artistically.

There is no special 'office chair' route. Just figure out what are the most popular introductory modelling tutorials for your software package.

Anonymous No. 988724

>>988715
Blender.

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the chair nerd No. 988739

>>988715
Oh I would'nt know....

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the chair nerd No. 988740

>>988715
>>988739
But in my experience with chairs a certain company uses a combination of solid modelling suites that go from catia, to inventor, fucion 360, solidworks and alias so they can correctly design the diferent mechanical components, inyection moulds, simulate ergonomy and material look etc etc.

But in short if you have no experience with 3d than use Blender. It has the larger community, the most online tutorials (there is literally 2000+ chair modelling videos on youtube for blender). Trust me I'm an autodesk user and for every new person in the 3d business I recommend blender. don't fall into the autojew ecosystem please.

>>988724
Yes.

Anonymous No. 988741

>>988739
Oh my

the chair nerd No. 988742

>>988741
>>988740
>>988715
Now if you want to make the next Steelcase chair you better get into PTC Creo.

Anonymous No. 990040

>>988739
why is the mesh so dense?

Anonymous No. 990050

>>988740
When are you people going to stop lying. Blender can not do anything related to CAD, all you ever do is 3D print bad shapes and unsupported frames. You will get hurt it’s not hard to do.

Anonymous No. 990052

>>990040
looks like plastic backing that goes behind mesh for support, if you're talking about the dark part

Anonymous No. 990072

>>990040
when you do hard surface modeling you tend to subdivide the mesh so it looks smoother and shades better

Anonymous No. 990078

>>990052
I'm talking about the whole mesh

>>990072
Sure, but the cylinder for the gas adjustment has a million loops, how does that happen?

Not criticising btw, I'm a zfag and don't do hard surface so IDK.

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the chair nerd No. 990120

>>990040
>>990078
Because product rendering is not a video game. Optimization doesn't matter that much.

>>990072
Le yes.

Anonymous No. 990134

>>990120
this one makes sense to me because it's all bendy. The last one I saw some straight areas covered in loops and I didn't see why that would be, even with subdivisions.
Nice chairs, anyway.

the chair nerd No. 990187

>>990134
Those 'straight areas' fall into the subd solver and yes they generate unnecessary geometry but actually cleaning up those areas takes more work that its worth so yeah.

>Nice chairs, anyway.
Just tell me if you want to toalk about chairs more. Chairs are life I have chairs in my blood. AHHHH.

Anonymous No. 990199

>>990187
whats your platonic ideal chair?

Anonymous No. 990204

>>990040
>>990078
wireframes of subdivided models are smoke and mirrors that always look more impressive than if the same divided model was overlaid with its base wireframe