Image not available

503x472

eevee.jpg

🧵 They massacred my girl...

Anonymous No. 989283

Anonymous No. 989285

who cares about eevee

Anonymous No. 989289

>>989283
That’s not how light works, eevee next looks like flaw lighting and will ruin lighting on many projects.

Anonymous No. 989293

>>989283
>jUsT uSe tHe cOmPosiToR bRo, iT's tHe sAmE tHiNg

Anonymous No. 989296

Next has great potential to make your scenes look a ton better but many people don't get that it does not translate 1:1 between those two versions.
You must completely rework your materials and also use the compositor now in addition like >>989293 already pointed out correctly.

Many got used to the old Eevee and prefer the old workflow so I wonder if they'll keep the old thing around or will just drop it.

Anonymous No. 989297

>>989293
just went and checked a vid of them, doesn't look bad if what I saw is real then the OP pic doesn't make it justice

Image not available

503x472

437f6202-07c6-4f7....png

Anonymous No. 989302

Anonymous No. 989303

ive noticed the only people complaining about eevee next are weebs upset they will need a slightly different workflow for making their porn.

Anonymous No. 989304

>>989302
SOVL

Anonymous No. 989305

>>989303
precise

Anonymous No. 989306

>>989303
I just like the bloom as a viewport toggle without bullshit. Everything else for Next is a win.
The viewport compositor is similar, but not the same, and on top of that you have to factor in all the other bullshit you may have in your compositing setup. All just to have a preview of what your bloom will look like.
It's a change for the sake of change without offering up anything better. I often times preferred the Eevee bloom even over most compositor versions.

Anonymous No. 989307

>>989306
>removed Shader RGB node
>completely broke stylized, NPR, and basically every rendering style that isn't Indian-tier PBR in a vain attempt to be Cycles' retarded cousin
Nothing about Eevee Next is a win.

Anonymous No. 989308

>>989307
You should do something about your porn addiction. go for a walk and clear your head at the very least.

Anonymous No. 989310

>>989307
>removed Shader RGB node
e....excuse me?
Fucking WHAT.
Yeah, never fuckin mind. Holy shit these devs are retarded.
All I've seen gone over was all the new PBR shit, so I had just figured old stuff like Shader 2 RGB was intact.
I rescind my statement.

Image not available

640x480

sddefault (2).jpg

Anonymous No. 989316

>>989310
>devs
Anon...
It's one guy.
One guy maintains Eevee and makes all the decisions regarding it. The open source meme doesn't work when an entire engine is one guy's pet project and no one else knows how it works.

If it makes you feel any better the Shader RGB node has been broken as far back as Blender 3.2 when he patched out screen space reflections.

Anonymous No. 989317

>>989316
Render is the 2th most important thing in 3D. Why in gods name is there only one person who works on it. I’m now believing the dev who got fired over at blender, the devs are officially crazy.

They removed the entire blender thread but they can’t erase anything from the internet: https://web.archive.org/web/20230721190256/https://blenderartists.org/t/ive-been-fired/1473998

Anonymous No. 989318

>>989317
it's actually the 3th, but if you didn't know that then you're ngmi

Anonymous No. 989321

>>989318
Texturing is optional, you don’t need it every time because game engines run in different environments and sometimes software like substance make it better than current 3D software.

Anonymous No. 989327

>>989283
what's with the reflections?

Anonymous No. 989328

I for one like that they removed bloom and make everyone use it via the compositor.
People were absolutely abusing bloom when using Eevee to the point where it became a fucking meme.
>Eevee in use? MASSIVE BLOOM EVERYWHERE EVEN IN CLEAR DAYLIGHT SITUATIONS

Anonymous No. 989337

It's interesting seeing a roughness override on the render settings. T bh they should have overrides for every shader parameter and stop pretending like shaders translate well between cycles and Eevee.

Anonymous No. 989348

>>989321
who said anything about texturing? It's actually the 7nd most important thing in 3D. didn't know that either? never. gonna. make. it.

Image not available

600x611

1447018966764.jpg

Anonymous No. 989369

>compositor
>WAY WAY FASTER NOW
https://www.youtube.com/watch?v=NLbPaQWBeOU

...I don't see a difference in that demo?

Anonymous No. 989417

I just don't get why the fuck they couldn't just wait to release it in an actual finished state without compromising so many people's shit.
The way it's going, a lot of people are just gonna see it as a toy, but not ready for any real projects because it's unfinished. Likewise a lot of people who used to use Eevee for projects are going to wait until it actually has feature parity and doesn't gimp their shit.
So yeah, literally no reason to release it in this state. The people who actually use Eevee aren't going to fuckin use it.

That's not even mentioning that it'll probably NEVER be finished, because like a lot of Blender bullshit, they get one dude to work on it, then the dude fucks off and then no one knows how to update/upgrade the shit so they hire ANOTHER faggot to make an entire rewrite, he fucks off, and the cycle(s) (heh) continues.
The absolute fuckin state of Blender "development".

Anonymous No. 989711

>>989417
>I just don't get why the fuck they couldn't just wait to release it in an actual finished state without compromising so many people's shit.
boo hoo, your files are ruined, so many days work gone.
Or just don't update, or install two instances so you can have both. It's not a problem, I don't see why you're sperging out about it.

Anonymous No. 989716

>>989417
this >>989711
blenderfags are mostly amateurs or freelances but there's a good reason why studio pipes will stick to old versions until projects are done or their pipeline guys port everything over to the newer version.

that said, blender needs to adopt usd standards, implement hydra delegation, then port their renders to be hydra delegates. then you can decouple render engines entirely from the rest of blender dev.
they're never going to do it though because god forbid they actually participate in an industry-wide open source initiative.

Anonymous No. 989754

>>989417
I don't give a fuck about Eevee, it's never gonna get feature or quality parity with actualgame engines.
But don't forget they basically halted geonodes to work on their shitty grease pencil once more.

Anonymous No. 989765

>>989711
>spend months working on a project in the current build
>LMAO they removed a node you need, the whole thing is fucked
>try to revert to an older version
>LMAO they changed everything around, now all your shaders are broken
This is why no one is stupid enough to use Blender on an actual production except for me and the guys who make Blender.

Anonymous No. 989796

>>989765
That's literally what Blender LTS is for

Anonymous No. 989828

>>989765
I think I see your frustration. But this can be prevented by simply not upgrading in the first place. You should scale your project to the tools you currently have on hand. Not the tools you may have in the future. Therefore, you shouldn't go jumping onto the next Blender upgrade, just because they dangled a few new fancy looking features to entice you. Your project was planned without those new features, and so should be doable without them.

Anonymous No. 990142

>>989828
Good advice, thanks.

Anonymous No. 990190

>>989293
The compositor can't even factor in viewport resolution the last time I checked, it fucks up the intensity of the effects.

Anonymous No. 990191

eh Eevee next is really not that gamechanging, still no contact shadows for me and it lags more than before now, even on a Ryzen 7

Anonymous No. 990249

>>989307
>removed Shader RGB node
I fell out of the loop with Blender news and haven't done 3DCG for some months and now I come back to this. Damn.
I've used the Shader to RGB node in about half of my latest dozen or so Blender projects.

🗑️ Anonymous No. 990267

>>990249
>>990191
>>990190
>>990142
>>989828
>828>>990142>>989765
>>989796
>>989765
>>989754
>>989716
>>989711
>>989417
>>989369
>>989348
>>989337
>>989328
>>989327
>>989321
>>989318
>>989317
>>989316
>>989310
>>989308
>>989307
>>989306
>>989305
>>989304
>>989303
>>989302
>>989297
>>989296
>>989293
>>989289
>>989285
>>989283
just say you can't afford a pc for raytracing bro

Image not available

576x596

MY RIDE.jpg

Anonymous No. 990273

>>990267
>just say you can't afford a pc for raytracing bro
I've got a 4070ti, but you do you. Doesn't make Eevee next any less shit. I don't really give a fuck about viewport performance, as long as it's quicker than cycles. Bloom being fucked and Shader2RGB being fucked is all I care about.

Anonymous No. 990276

>>990249
I hope it's going to create new interest and resources for actual nPBR engines like https://malt3d.com/ instead of using Eevee as a workaround

Anonymous No. 990279

>>990273
Compositor bloom is 1 (one) extra step and shader to rgb didnt even get removed retard, yall don't use the program or make anything ever just scroll and complain

Anonymous No. 990289

>>990279
1 extra step for a worse bloom, several additional steps to try and compensate for still a worse bloom, and Shader 2 RGB is no longer working as it once did. Didn't say anything about it being removed.
kys zoomer.

Anonymous No. 990295

>>990267
wtf do fucked compositor effects in the viewport have to with raytracing

Image not available

1547x934

toon shadows in 4.2.jpg

Anonymous No. 990299

>>989307
>>989310
>>990249
Who is going to apologize for spreading misinformation?
Set shadow steps to 1 for sharp shadows.

Image not available

2160x1080

comp.jpg

Anonymous No. 990319

>>990299
Yeah, it's a false alarm. The node is still there and materials that use it work the same as far as I can tell.
Light and shadows work differently, so if you transfer a project from an older version to 4.2 you will need to adjust your lighting setup.

Anonymous No. 990322

>>990319
Damn, how did you get shading like that? Teach me your ways.

Image not available

1440x1080

comp2.jpg

Anonymous No. 990324

>>990319
Volumes will need more attention.

>>990322
I'll post about it in a bit.

Image not available

1586x960

halftone.png

Anonymous No. 990326

>>990322
This is the basic idea.

Image not available

640x320

inputs.png

Anonymous No. 990327

>>990326

Image not available

1580x750

nodes.png

Anonymous No. 990328

>>990327

Image not available

1440x828

Scaling Gradient.png

Anonymous No. 990329

>>990328

Image not available

1080x540

Aspect Ratio.png

Anonymous No. 990330

>>990329

Anonymous No. 990331

>>989318
>3th
bait or retard, call it

Image not available

1920x640

var.jpg

Anonymous No. 990332

>>990322
That's it.

Anonymous No. 990333

>>990330
Can you take a screenshot of all the nodes in one image so I can see how they connect? Its okay if the names of the nodes are illegible since we have the close ups here.

Anonymous No. 990335

>>990333
The whole thing is >>990328 (the last Mix node goes into Group Output)
The Scaling Gradient node group in >>990328 is >>990329
The Aspect Ratio node group in >>990329 is >>990330

Image not available

1580x1010

all the nodes.png

Anonymous No. 990336

>>990333
>>990335

Anonymous No. 990337

>>990335
I'm mentally challenged and couldn't tell, sorry. Thanks for the nodes!

Image not available

1561x795

Screenshot_202407....png

Anonymous No. 990372

>>990319
I tried recreating your shader, and its fucked for me in 4.2 unless I disable shadows.

Image not available

1920x1080

works on my machine.png

Anonymous No. 990497

>>990372
Have you tried putting some lights in your scene and tweaking the ramps?

Anonymous No. 990653

>>990497
nice how did you get the noise effect? I see you didn't reduce render samples

Anonymous No. 990674

>>990653
Turn up the distortion value of the noise texture node in >>990329 to like 50.

Anonymous No. 990766

>>990332
Cool stuff. Does it react to the light color? That's been my biggest issue with almost every NPR nodegroup I've found.

Anonymous No. 991109

>>990766
Not many toon shaders react to lamp colors, unfortunately

Image not available

580x580

1715917554050018.jpg

Anonymous No. 991135

>>989303
I already adapted to it and i still think its a downgrade.
Old EEVEE was convenient and had almost all the settings you need right there in the render menu. New one feels very tedious in comparison, especially with the compositor fickery which works like shit 70% of the time if you try to preview stuff like bloom. It's like a reverse QOL.
>Just use the old version lmao
Its an easy solution, but the thing is, it's not just projects that are dependant on it.
For example - I've been making an asset library for my atuff, and all those assets had shaders reliant on the old implementation. To redo it for the new one would take eons of work because its literally hundreds of different props, so i'm essentially locked on pre-4.2 versions because of it. I'm certain there are other cases where this was detrimental to users too.
I still don't understand why wouldn't they just leave legacy stay there like in beta.

Anonymous No. 991144

>>991109
Noooo!
Omg

Image not available

498x328

file.jpg

Anonymous No. 991160

>>989283
>Eevee before: Stable, runs smooth like butter with tons of lights and effects, allows you to preview bloom easily and tweak it
>Eevee Next: Noisy shit that pretty much behaves like a slightly faster cycles whenever you move the frame, and performance is abysmal, especially with compositor. Bloom cannot be tweaked whatsoever unless you make compositor chains
Who fucking greenlit this shit?

Anonymous No. 991453

>>991160
me. you are shit.

Anonymous No. 991638

>>991135
>>991160
The thing that really grinds my gears about Eevee Next, is that it's packed with useful geometry nodes. So if I stick with 4.1 to avoid the shitty performance of Eevee next, then I can't use the new cool nodes.

Anonymous No. 991643

not enough bloom

Anonymous No. 991680

>>989283
The shadows in next look better. The lamp looks like it is floating in Eevee.

Image not available

331x320

gato sexo?.png

Anonymous No. 991697

>>989283
anyone mind mentioning what was so wrong with the original eevee that they had to rewrite it from yet again or is this just sirgay's latest excuse to avoid fixing the Multi-Res modifier