๐งต Games with good asset reuse and modularity for NPCs?
Anonymous at Mon, 15 Jul 2024 14:40:39 UTC No. 989842
Ideally quite simple in terms of design, I'm looking for inspiration.
Anonymous at Mon, 15 Jul 2024 14:44:55 UTC No. 989845
>>989842
These robots are simple and can easily be custom designed.
https://zenless.hoyoverse.com/m/en-
Anonymous at Thu, 18 Jul 2024 16:08:09 UTC No. 990084
>>989842
Tales games have a set of skeletons that are reused between dozens of monsters. Some skeletons have feature parts that aren't used in some monsters, for example the rabtor here doesn't use the head bones of the generic raptor/hawk skeleton. With this setup the games have "unique" enemies for every location with only a handful of skeletons and animations.
Anonymous at Mon, 22 Jul 2024 10:00:21 UTC No. 990412
>>990084
And then you got the Monster Hunter games taking this to the extreme.