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๐Ÿงต Help with UV border/Padding issues in blender

Anonymous No. 990460

Hi, I'm just getting started with rendering things in blender. I tried rendering this cube with my handpainted textures applied but I seem to have some sort of seam around the border of my cube's edges. I'm guessing this has to do with the lack of padding around the cube's uv layout so yeah how do I fix this

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Anonymous No. 990463

>>990460
Here's it now with no lighting detail and of course a brown fill layer around the diffuse map

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Anonymous No. 990466

>>990463
The diffuse map.

Anonymous No. 990660

try making the material either diffuse or emission and hook it up as an image texture

Anonymous No. 990752

>>990466
You're going about this completely wrong.

Make 1 plane, apply your seamless texture (without repeats like your cross) and then duplicate that plane to form all sides of the cube.