๐งต Untitled Thread
Anonymous at Sun, 28 Jul 2024 09:52:06 UTC No. 990845
https://www.youtube.com/watch?v=qDM
are you thinking what im thinking, /3/?
Anonymous at Sun, 28 Jul 2024 10:39:09 UTC No. 990849
>>990845
you bet
Anonymous at Sun, 28 Jul 2024 10:41:45 UTC No. 990850
>tfw when you will never work in keenan's lab and produce cutting edge geometry papers
why live
Anonymous at Sun, 28 Jul 2024 17:07:17 UTC No. 990875
Yeah I'm thinking another great thing that won't find its way into currently available software
Anonymous at Sun, 28 Jul 2024 17:53:52 UTC No. 990886
It's too hot these days to do physics but I was able to make a little proof of concept for a future project here:
https://www.youtube.com/watch?v=ygW
Suppose you have a model, a skeleton and a weight paint, then you can make a ragdoll, which is nothing special but now suppose you want to incorporate a soft body simulation and have perfect collisions too. I'll let you speculate over the reasoning behind those additional requirements.
Turns out it's relatively easy to share forces data between the simulators by re-using the same weight paint in a different way.
I'm sure I'm not the first one to have thought of this, it's just that I had never actually implemented and tested that idea myself.
There are no proxy meshes, no tetrahedrons, no approximate collision shapes involved anywhere. What you see is what collides and hopefully, I'll have more to share later this year.
Anonymous at Mon, 29 Jul 2024 01:36:54 UTC No. 990907
>>990886
sounds interesting anon. though i guess the performance wont be as good as proxy meshes for realtime sim
Anonymous at Mon, 29 Jul 2024 01:38:15 UTC No. 990909
>>990879
>based geometry processing research making meme out of biblical context
Anonymous at Thu, 8 Aug 2024 14:12:41 UTC No. 991833
>>991832
here's the official tutorial by based 3ds max
https://help.autodesk.com/view/3DSM
Anonymous at Thu, 8 Aug 2024 19:28:06 UTC No. 991842
>>991832
It should be a combination of the two effects.
Anonymous at Thu, 8 Aug 2024 20:07:57 UTC No. 991847
>>991842
>she got a soft ball
my condolences...
Anonymous at Fri, 9 Aug 2024 06:32:28 UTC No. 991891
>>991842
thats is actually a valid, PHD research level solution waiting to be published. in academia they call it simulation coupling.
Anonymous at Fri, 9 Aug 2024 13:54:24 UTC No. 991902
>>991891
Really? So how come people (including myself) have been doing it even with just the Cloth simulator in Blender for at least 10 years now, Cris?
Anonymous at Fri, 9 Aug 2024 17:28:48 UTC No. 991910
>>991902
they're independent sims staked together
that's different
Anonymous at Fri, 9 Aug 2024 18:20:04 UTC No. 991913
>>991902
tell me how can you supposely simulate cloth affecting other cloth while the other cloth does the same, in a single sim pass, AND supposely in Blender out of all apps.
Anonymous at Sat, 10 Aug 2024 14:46:15 UTC No. 991957
Maybe this shows it a little better. Not that it's easy to make it to do exactly what you want, especially because Blender is extra full of bugs and the default values you get in the simulators make no sense. The documentation is also very bad and sometimes misleading but I can show you these kinds of multiple interactions behaviors as far back as Blendeer 2.3x was was early 2000.
>>991891
It's not called "simulation coupling" in academia, Saar. It's a 20 years old gimmick.
Anonymous at Sat, 10 Aug 2024 18:42:15 UTC No. 991971
>>990879
where is your god now
Anonymous at Sat, 10 Aug 2024 18:51:25 UTC No. 991972
>>991921
What are the best blender jiggle physics tutorials? Iโm tired of no content in my niche fetishes and want to make my own porn.
Anonymous at Sat, 10 Aug 2024 19:18:09 UTC No. 991973
>>991972
You've got to do a little bit of this and make it work together with the Armature system.
The biggest obstacle you're going to encounter is the almost infinite number of decades old bugs which are currently in Blender, some of which you're going to have to fix yourself and the fact that mainstream will not accept those fixes. Because if Pablo didn't write it, Pablo doesn't want it. Because it's all about the people, you see.
Anonymous at Sun, 18 Aug 2024 02:08:31 UTC No. 992342
>>990879
Commissioned by a rich man