๐งต i know i suck, ive never sought advice
Anonymous at Tue, 30 Jul 2024 21:15:36 UTC No. 991073
NEVER received any critique before. have been modeling for about a year.
i made this stylized bitch. tear my work apart. note that the teats havent been applied yet
Anonymous at Tue, 30 Jul 2024 22:07:44 UTC No. 991078
>>991074
Needs to be slimmer like the queen of gooners Eugenia cooney
Anonymous at Tue, 30 Jul 2024 22:16:35 UTC No. 991079
>>991074
Make the details less sharp, I like that she is really slim, there's not many people modeling underweight girls, just to e down the edge crease
Anonymous at Tue, 30 Jul 2024 22:22:00 UTC No. 991081
>>991073
Those edges can cut your cock anon
Anonymous at Tue, 30 Jul 2024 22:34:21 UTC No. 991083
>>991073
Why does she look like Benedict Cumberbatch
Anonymous at Tue, 30 Jul 2024 23:29:45 UTC No. 991095
>>991073
There's really no accounting for taste. Looks like that one questionable content bitch. Dora, I think her name was.
Well obviously her body is horrific. You must have known that before you posted her. What with the anorexic look and sharp angles.
I'm not sure that stylizing her anorexia makes it any more palatable. Or, if it looks more gross because of the way certain angles are defined. I don't even know what to say about it, because it appears you were thinking entirely with your dick. So any critique I might have can be overwritten with "but it makes my pee-pee hard."
I'll say this: Imagine you had to show these figures to a friend or family member irl. Not the degens online. But like face to face "this is what I've been working on". How would you feel about the models then? You'd probably realize how disturbing they appear to others. And that realization would probably begin the process of thinking about what you would change to make these characters palatable to normal audiences, while also retaining your preferences and style. You want thin, sharp, sexy, with assets, while still having a respectable appeal. Study off of Aeon Flux.(the cartoon, not the movie)
The one thing I'll say you should definitely change, are the squared off shoulders. They're way too boxy. Make them look like actual shoulders. And then if you want the box look, have them wear something boxy over top.
Also, there's this animator who use to post on /gif/. His name was simply "gif author". He had a peculiar taste in women. He liked them all stringy and hagged out. I'm not sure where he got his models from. Perhaps DAZ. But he edited them to be very thin and sinewy. You might find inspiration there. Although, his work is more realistic. Still, the anatomy of his models are good, so you can study off them. https://rule34.xxx/index.php?page=p
Anonymous at Tue, 30 Jul 2024 23:33:57 UTC No. 991096
>>991095
specifically what about my body could be improved to be more appealing or anatomically accurate? could you name one thing?
Anonymous at Wed, 31 Jul 2024 00:23:01 UTC No. 991099
>>991096
I named the shoulders for 1. Do you want more? There are too many sharp angles in the shading in odd places. I'm not sure if that's even intentional or not. Or if you just have autosmooth enabled.(also known as smooth by angle in newer versions of blender) Personally, I would disable auto smooth.
Oh for fucks sake, I don't feel like detailing every little thing. Hey, you're not that one anon who keeps begging for help, and then never actually applying the advice people give him, are you? Let me know now if I'm wasting my time.
Well suffice it to say, pec to shoulder connection needs to be improved. Most of your muscles taper too soon, so it doesn't even look like they're connected to joints. The bicept tapers too soon, so it doesn't look connected to the elbow. forearm muscle taper too soon, so they don't look connected to wrists. Leg muscles taper too soon, so they don't look like they're connected to knees. Part of the problem being that you didn't really give her elbows, wrists, and knees. She's jointless, so the muscles have nowhere to go, so they just terminate awkwardly.
I get pinching certain areas for the style. I don't want to eliminate that entirely. But try to see how you can fit in the muscle connections, while still retaining as much pinch as possible.
As for the abs, I prefer healthier abs, so I drew them with more volume.
Anonymous at Wed, 31 Jul 2024 01:01:47 UTC No. 991102
>>991099
good post.
From a less technical perspective:
so, your character is radically stylised, but you still need to at least think about your character being anatomically correct.
What this would mean for you, if you look at her abs and her vagina, she's absolutely peeled, she's anorexic or just really low bodyfat.
The rest of the figure doesn't have that same level of definition. If you look at her legs, she has a normal woman's legs (decent amount of bodyfat, no muscle definition) that has simply been distorted.
Secondly, if you want to gid gud you have to sculpt realistic figures. Then after that, your stylised characters will be much better.
anatomy for sculptors is a great .pdf to learn from.
Thirdly, I like what you're going for. I hate seeing stylised characters that are either anime (never quite works in 3D) or the rounded friendly Disney style shit. Rare to see anything beyond those two styles, so I hope I see your work again when you improve down the line.
Anonymous at Wed, 31 Jul 2024 14:32:22 UTC No. 991142
>>991082
More skinny more pointy
Anonymous at Wed, 31 Jul 2024 20:13:58 UTC No. 991183
Anonymous at Thu, 1 Aug 2024 00:19:48 UTC No. 991214
Honestly kind of like your style anon, I would say just smooth out the muscled on the stomach they look really weird and out of place, other than that work on getting your shapes nice and clean, reminds me of Tim Burton style a bit, keep it up
Anonymous at Thu, 1 Aug 2024 02:32:05 UTC No. 991226
>>991073
show topo
Anonymous at Thu, 1 Aug 2024 17:13:44 UTC No. 991291
>>991073
Face looks male. Shoulders a bit too
Anonymous at Fri, 2 Aug 2024 22:27:42 UTC No. 991415
>>991226
no
Anonymous at Sun, 4 Aug 2024 15:45:59 UTC No. 991543
>>991492
Looks good. You need to either bring the hips up or add some more. I hope you're not planning on rigging this.
Anonymous at Sun, 4 Aug 2024 16:17:54 UTC No. 991545
>>991544
All the detail around the shoulders and armpits will deform and stretch horribly. You might be able to salvage it by cutting the arms off and rotating them into a A or T pose and re sculpting it.
Anonymous at Sun, 4 Aug 2024 16:32:56 UTC No. 991549
>>991547
Unfortunately that's just something you'll need to study. Download some models from smutbase or rip some from a game if you know how and see they set up the topology and rest pose at the very least.
Anonymous at Sun, 4 Aug 2024 16:35:28 UTC No. 991552
>>991549
well initially i thought about making him T-pose but the reference i used for the body had the rest pose so i went with that, but thanks. I'll see how this goes.
Anonymous at Tue, 6 Aug 2024 18:29:42 UTC No. 991681
>>991073
god... imagine the smell...
Anonymous at Sun, 18 Aug 2024 12:19:32 UTC No. 992367
>>991415
:(
Anonymous at Sun, 18 Aug 2024 15:09:57 UTC No. 992372
>>991681
Are you trying to make fun of OP's condition? Besides, it can't smell worse than your neovagina axe wound.