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๐Ÿงต i know i suck, ive never sought advice

Anonymous No. 991073

NEVER received any critique before. have been modeling for about a year.

i made this stylized bitch. tear my work apart. note that the teats havent been applied yet

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Anonymous No. 991074

>>991073
different variation of the same figure

Anonymous No. 991078

>>991074
Needs to be slimmer like the queen of gooners Eugenia cooney

Anonymous No. 991079

>>991074
Make the details less sharp, I like that she is really slim, there's not many people modeling underweight girls, just to e down the edge crease

Anonymous No. 991081

>>991073
Those edges can cut your cock anon

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Anonymous No. 991082

>>991079
better?

Anonymous No. 991083

>>991073
Why does she look like Benedict Cumberbatch

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Anonymous No. 991084

>>991083
i like me some sharp womins

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Anonymous No. 991095

>>991073
There's really no accounting for taste. Looks like that one questionable content bitch. Dora, I think her name was.

Well obviously her body is horrific. You must have known that before you posted her. What with the anorexic look and sharp angles.
I'm not sure that stylizing her anorexia makes it any more palatable. Or, if it looks more gross because of the way certain angles are defined. I don't even know what to say about it, because it appears you were thinking entirely with your dick. So any critique I might have can be overwritten with "but it makes my pee-pee hard."

I'll say this: Imagine you had to show these figures to a friend or family member irl. Not the degens online. But like face to face "this is what I've been working on". How would you feel about the models then? You'd probably realize how disturbing they appear to others. And that realization would probably begin the process of thinking about what you would change to make these characters palatable to normal audiences, while also retaining your preferences and style. You want thin, sharp, sexy, with assets, while still having a respectable appeal. Study off of Aeon Flux.(the cartoon, not the movie)

The one thing I'll say you should definitely change, are the squared off shoulders. They're way too boxy. Make them look like actual shoulders. And then if you want the box look, have them wear something boxy over top.

Also, there's this animator who use to post on /gif/. His name was simply "gif author". He had a peculiar taste in women. He liked them all stringy and hagged out. I'm not sure where he got his models from. Perhaps DAZ. But he edited them to be very thin and sinewy. You might find inspiration there. Although, his work is more realistic. Still, the anatomy of his models are good, so you can study off them. https://rule34.xxx/index.php?page=post&s=list&tags=gif_author

Anonymous No. 991096

>>991095
specifically what about my body could be improved to be more appealing or anatomically accurate? could you name one thing?

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Anonymous No. 991099

>>991096
I named the shoulders for 1. Do you want more? There are too many sharp angles in the shading in odd places. I'm not sure if that's even intentional or not. Or if you just have autosmooth enabled.(also known as smooth by angle in newer versions of blender) Personally, I would disable auto smooth.
Oh for fucks sake, I don't feel like detailing every little thing. Hey, you're not that one anon who keeps begging for help, and then never actually applying the advice people give him, are you? Let me know now if I'm wasting my time.

Well suffice it to say, pec to shoulder connection needs to be improved. Most of your muscles taper too soon, so it doesn't even look like they're connected to joints. The bicept tapers too soon, so it doesn't look connected to the elbow. forearm muscle taper too soon, so they don't look connected to wrists. Leg muscles taper too soon, so they don't look like they're connected to knees. Part of the problem being that you didn't really give her elbows, wrists, and knees. She's jointless, so the muscles have nowhere to go, so they just terminate awkwardly.
I get pinching certain areas for the style. I don't want to eliminate that entirely. But try to see how you can fit in the muscle connections, while still retaining as much pinch as possible.
As for the abs, I prefer healthier abs, so I drew them with more volume.

Anonymous No. 991102

>>991099
good post.

From a less technical perspective:
so, your character is radically stylised, but you still need to at least think about your character being anatomically correct.
What this would mean for you, if you look at her abs and her vagina, she's absolutely peeled, she's anorexic or just really low bodyfat.
The rest of the figure doesn't have that same level of definition. If you look at her legs, she has a normal woman's legs (decent amount of bodyfat, no muscle definition) that has simply been distorted.

Secondly, if you want to gid gud you have to sculpt realistic figures. Then after that, your stylised characters will be much better.
anatomy for sculptors is a great .pdf to learn from.

Thirdly, I like what you're going for. I hate seeing stylised characters that are either anime (never quite works in 3D) or the rounded friendly Disney style shit. Rare to see anything beyond those two styles, so I hope I see your work again when you improve down the line.

Anonymous No. 991142

>>991082
More skinny more pointy

Anonymous No. 991183

>>991073
>>991074
Hot. That shape of ass is really cool.

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Anonymous No. 991214

Honestly kind of like your style anon, I would say just smooth out the muscled on the stomach they look really weird and out of place, other than that work on getting your shapes nice and clean, reminds me of Tim Burton style a bit, keep it up

Anonymous No. 991226

>>991073
show topo

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Anonymous No. 991264

I am also trying to model a humanoid for the first time, i picked Deadpool (i liked the movie and almost no facial features so easier to begin with) here's the head so far...thoughts?

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Anonymous No. 991265

>>991264
topo a bit messy but i am happy with how the head looks, some of those bumps are random but i keep them cuz it makes it look more organic.

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Anonymous No. 991266

>>991265
profile

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Anonymous No. 991273

>>991266
just added the neck, modelling people is hard bros

Anonymous No. 991291

>>991073
Face looks male. Shoulders a bit too

Anonymous No. 991415

>>991226
no

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Anonymous No. 991492

>>991273
managed to block out the body and sculpt a bit of muscles at the top...what looks off to you proportions wise ? what should i change ?

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Anonymous No. 991493

>>991492

Anonymous No. 991543

>>991492
Looks good. You need to either bring the hips up or add some more. I hope you're not planning on rigging this.

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Anonymous No. 991544

>>991543
Update. I am, why ?

Anonymous No. 991545

>>991544
All the detail around the shoulders and armpits will deform and stretch horribly. You might be able to salvage it by cutting the arms off and rotating them into a A or T pose and re sculpting it.

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Anonymous No. 991546

>>991545
hmm idk, i never rigged anything before...but i tried to keep the topo clean around the parts that will bend.

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Anonymous No. 991547

>>991546
Armpit from the inside. Also, at the moment i am not even sure how the topo should look for it to look ok when it bends, but i assume i can fix or remedy it when i bend the arms ?

Anonymous No. 991549

>>991547
Unfortunately that's just something you'll need to study. Download some models from smutbase or rip some from a game if you know how and see they set up the topology and rest pose at the very least.

Anonymous No. 991552

>>991549
well initially i thought about making him T-pose but the reference i used for the body had the rest pose so i went with that, but thanks. I'll see how this goes.

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Anonymous No. 991559

>>991549
well this was bugging me so i tried to at least re-do the pose...is it slightly better ? sorry for the low quality for some reason the webm maker doesn't like this clip

Anonymous No. 991586

>>991073
>>991074
>>991082
>>991084
>>991099
I really really don't like this art style at all please change it please

Anonymous No. 991681

>>991073
god... imagine the smell...

Anonymous No. 992367

>>991415
:(

Anonymous No. 992372

>>991681
Are you trying to make fun of OP's condition? Besides, it can't smell worse than your neovagina axe wound.