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🧵 trying to model a shotgun and I have questions

Anonymous No. 991086

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Anonymous No. 991087

>>991086
If you look closely, there seem to be some random lighting errors in certain spots. When attempting to subdivide, this happens. What's causing this?

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Anonymous No. 991088

And what's with this visible line? It's a flat surface?

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Anonymous No. 991089

When subdividing the barrel, this happens

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Anonymous No. 991090

>>991089
Subdividing also doesn't make it any rounder. It actually makes it more angular because the smoothing modifier does less.

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Anonymous No. 991091

This is what the wireframe looks like

Anonymous No. 991100

try merge by distance
and you can't subdivide triangles, you have to model with quads only

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Anonymous No. 991110

>>991100
Merged by distance, removed like 6 vertices. Tried to eliminate most of the triangles.

The problem remains though

Anonymous No. 991111

>>991091
Well there’s your problem it’s blender’s fault. Look every single time someone tries to get an explanation here, it’s always resolved by blaming the blender developers. They cause a unfixed issue and they don’t care.

Anonymous No. 991115

>>991110
Covert Tris to quads

Anonymous No. 991116

>>991091
Are all the faces correctly oriented, no flipped normals?

Anonymous No. 991123

>>991110
recalculate normals

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Anonymous No. 991171

>>991086
flipped and custom normals
if its blender go
data> geometry data >clear custom normal data
and then go
data > normals >auto smooth ON > 180


addidionaly select all faces with A, press F2, and type in "recalculate outside"

First one is to remove any mess you made, second just flips normals to outside view, you can check using this button to see where you fucked up

also seleft all edges and ctrl+e and then clear sharp if you added somewhere sharp edges

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Anonymous No. 991208

>>991116
>>991123
>>991171
It was the normals, thanks anons
Will probably finish up modeling tomorrow. Then it's time to texture.

If anyone else wants to post their stuff feel free

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Anonymous No. 991411

This is taking quite a bit longer than I anticipated. At least the stock/forearm should be easier than this bit.

Anyways, since I might as well ask in advance, what's the best way to do checkering for the grip?

Anonymous No. 991412

>>991411
Also, what's the best way to get engravings on my normal map and texture?