🧵 I'm an Idiot
Anonymous at Mon, 5 Aug 2024 21:54:02 UTC No. 991624
Ok I've been practicing some animation tests in blender, and got stumped with this specifically.
I'm trying to make a cube fall on another mesh surface, but it keeps going through.
I've tried the force field, collision, and rigid in physics, but still nothing. The block animation is fine, I just can't get the mesh to stay solid.
I've looked up tutorials, but nothing came up specifically.
Any ideas/advice?
Anonymous at Mon, 5 Aug 2024 22:13:39 UTC No. 991626
are you deleting the cash after you try something new?
If you set the plane as a collider it should just work, can't think of anything else that would cause that.
Anonymous at Mon, 5 Aug 2024 22:22:31 UTC No. 991627
>>991626
Every new set up I delete all 3 (camera, cube, sun) and then add in something new.
Anonymous at Tue, 6 Aug 2024 00:13:25 UTC No. 991634
>>991632
Now fix your shadows otherwise you’ll get a blank video when it consumes the rest of the camera free space.