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🧵 I'm an Idiot

Anonymous No. 991624

Ok I've been practicing some animation tests in blender, and got stumped with this specifically.

I'm trying to make a cube fall on another mesh surface, but it keeps going through.
I've tried the force field, collision, and rigid in physics, but still nothing. The block animation is fine, I just can't get the mesh to stay solid.

I've looked up tutorials, but nothing came up specifically.
Any ideas/advice?

Anonymous No. 991626

are you deleting the cash after you try something new?
If you set the plane as a collider it should just work, can't think of anything else that would cause that.

Anonymous No. 991627

>>991626
Every new set up I delete all 3 (camera, cube, sun) and then add in something new.

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Anonymous No. 991628

That's why I titled "I'm an Idiot", I'm still trying to figure out blender.
I got some knowledge of making liquid edits.

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Anonymous No. 991632

>>991626
Ok I found a tutorial.
Thanks anyways anon.

Anonymous No. 991634

>>991632
Now fix your shadows otherwise you’ll get a blank video when it consumes the rest of the camera free space.