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🧵 Oh yeah

Anonymous No. 991990

im thinking it game ready

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Anonymous No. 991991

perfection

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Anonymous No. 992058

>>991990
>>991991
>he fell for the "everything has to be a single continuous mesh" meme
I don't know if you posted this, but if you are the owner of this model and cannot be bothered to edit your mesh (personally I'd detach the picatinny rail "teeth", notches or whatever they're called), just mark these edges as Sharp and turn on Normals > Auto-Smooth at a 180° angle, that's what I do to manually mark sharp edges

Anonymous No. 992063

>>992058
> he fell for the "everything has to be a single continuous mesh" meme
NTA, but I still can't believe how long it took for someone to tell me this when I got into gamedev. I had no idea and was persuaded that every mesh absolutely needed to be single one.

Anonymous No. 992071

>>991990
The shading will look fine in the normal map if you know how to bake.

Anonymous No. 992096

>>992071
No it won't. Bit-precision and non perfect UV's will always have their say.

Anonymous No. 992686

>>992096
You don't know what you're talking about. I do this for a living.

Anonymous No. 992689

>>992686
Fuck off Rajesh

Anonymous No. 992744

>>992686
sounds like you don't know much at all

Anonymous No. 992760

>>992689
>>992744
You're idiots.

Anonymous No. 992782

>>992096
This person is correct. often normal bakes get very upset when you have alot of very thin triangles near each other, especially if the normals aren't set sharp in the area. The artifacting is often incredibly bad, leaving pixel streaks along the whole area until it's fixed.

Anonymous No. 992783

>>992760
I'm astounded by your stupidity, please leave the industry for everyone's sake