๐งต Untitled Thread
Anonymous at Mon, 26 Aug 2024 03:23:22 UTC No. 992828
JANNIES ARE FIRED
POST NURBS
Anonymous at Mon, 26 Aug 2024 03:26:06 UTC No. 992833
Holy shit. Some Janny is on a rampage.
/diy/ got hit too!
Anonymous at Sat, 31 Aug 2024 01:45:45 UTC No. 993762
>>992936
damn this takes me back
Anonymous at Tue, 17 Sep 2024 18:06:42 UTC No. 995572
I'm only here cuz I was lurking and saw DKC renders
What are NURBS and how does Donkey Kong relate to it?
Anonymous at Tue, 17 Sep 2024 18:10:18 UTC No. 995574
>>992828
Why there are some many textures? I thought NURBS can't have textures.
Anonymous at Tue, 17 Sep 2024 22:43:29 UTC No. 995604
>>995572
in a nutshell:
in standard polygons, vertex points are linked by straight lines, creating flat faces. in nurbs, points are linked by mathematically-defined curves, making it easier to produce rounded / more natural looking objects
you could get similar results with regular polygons, but you would need orders of magnitude more vertices
in ye olden days of 3d modeling, like when dkc was made, most professional software used nurbs because it was easier for the computer to handle fewer points while doing your real-time modelling work, and the resulting render was pleasing. over time CPUs got stronger so could just handle more vertex points by sheer brute force, so nurbs became less relevant.
these days you typically only see them in CAD modelling software
Anonymous at Wed, 18 Sep 2024 18:07:53 UTC No. 995715
>>995604
Sounds like it's basically subdivision surface without extra geometry...
Is there any configuration in NURBS though?
Do they have some kind of individual handles like Bezier curves?
Anonymous at Wed, 16 Oct 2024 08:10:43 UTC No. 998489
Lol what?
Anonymous at Wed, 16 Oct 2024 14:50:14 UTC No. 998652
how are they gonna deal with the decreased income
Anonymous at Thu, 17 Oct 2024 19:45:51 UTC No. 998833
Janjan you still don't get paid