Image not available

1154x759

14457664373358223....jpg

๐Ÿงต Untitled Thread

Anonymous No. 992883

Niggas can make detailed models here, but they can't make a good render.

Anonymous No. 992893

>>992883
Because good renders are made with good lighting and nobody studies photography to understand the importance of light.

Anonymous No. 993005

>>992893

I'm struggling with this, actually.

Image not available

2560x1440

WIP3.png

Anonymous No. 993105

>>992893
> studies photography
Good renders are made with photorealistic lighting, great renders are made with physics-btfo lighting.

Anonymous No. 993106

>>993105
Post more!

Image not available

1284x931

1233432.jpg

Anonymous No. 993433

>>992883
You were saying?

Anonymous No. 993442

>>993433
oddly comfy. I think it's the warm lighting. Makes me think it's some closet or something under the stairs of your grandma's house you plopped a mattress in rather than some sad bachelor shoebox-sized goypen.

Anonymous No. 993982

>>993105
do you have any tutorials you suggest on stylized npr? your pic looks great

Anonymous No. 993985

>>992883
Guilty, I only show off my work using matcaps

Anonymous No. 994042

>>993982
Yep, that pic is a very basic incomplete reproduction of the tutorial:
https://www.youtube.com/watch?v=gl5HFg57bpU

Anonymous No. 998464

happens

Anonymous No. 998594

truth

Anonymous No. 1001054

How do I get better at rendering. All my projects have the same soulless look

Anonymous No. 1001193

>>993433
Impressive. Very nice.

Anonymous No. 1001197

my 4060 shits the bed on eve mode on blender what does this shit want.

Anonymous No. 1001583

>>1001054
just have a real simple scene as an example showcase then just follow multiple render setups from youtube and figure which you like the best. there is no "right one," btw. because it all depends on what you want to portray. it's why we (at least used to) have a variety of game cinematics