Image not available

960x673

gary-calhoun-gundam.png

🧵 Mecha

Mecha No. 992967

What is a good way to get into modeling Mecha?
Any good recommended sources to look at?

Image not available

1068x1511

rg01_m0019.jpg

Anonymous No. 993084

>>992967
Real Grade gundam model kits' manuals include turnarounds of the mecha. You can find them in Dalong.net.

Anonymous No. 993086

>>993084
Nice, thanks for sharing.

Anonymous No. 993100

>>992967
stud.io with sidorak bionicle pack or whatever it's called now

Anonymous No. 993107

>>993084
Oh shit that’s some good reference material

Image not available

768x768

auge.jpg

Mecha No. 993216

>>993084
Do you know of anything for the Five Star Stories stuff like pic related?

The gundam stuff is great, and I can probably hobble something together. But it would be nice to know

Anonymous No. 993275

>>992967
What about animating Mecha? How do movies like Transformers and Pacific Rim do it? Is there really someone out there just manually spinning individual gears and pumps?

Anonymous No. 993277

>>993275
splines and paths probably, plus different vehicle/mid-transformation/robot models.

Anonymous No. 993290

>>993084
Thanks for the heads up anon, I was not aware of this site and there's great looking reference material here.

Anonymous No. 993352

>>992967
I'm sure >>>/m/ will have a great number of resources when it comes to getting blueprints of mecha. They do have some guides on gunpla which should have blueprints for them.

Image not available

2325x1425

artwork.sid-meier....jpg

Anonymous No. 993365

It buggers my ass how normies and drawfags think that characters twisted into poses or standing diagonally with perspective are good references.

>>993086
>>993107
>>993290
No problem. I just remembered that High Moon's War for Cybertron included turnarounds of the characters in the game gallery and artbook. I'll see if I can find a link.

>>993216
Sorry lad, I have nothing. Your best bet is to use a model kit itself as a reference.

Anonymous No. 993369

>>993365
No worries! I appreciate what you’ve given

>>characters twisted into poses or standing diagonally with perspective are good references

For sure. Shit is so annoying

Anonymous No. 993690

>>992967
>sculpting for simple geometric shapes

Image not available

612x458

1725733032260971.jpg

Anonymous No. 994635

>>992967
Are there any good (free or paid) mech tutorials for Maya?

Anonymous No. 998481

Cool hobby idea! Try:

"Check YouTube tutorials"

Anonymous No. 998610

a

Anonymous No. 1000247

Tutorial Generation

Anonymous No. 1000252

>>993084
>this is what no pussy does to japanese incels
How can one draw this reference without getting bored to death? What are you, 12 years old to be into marvel mecha?

Anonymous No. 1000254

>>1000252
It's just a bunch of straight lines