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🧵 /Daz3D/ general - Rise from the ashes edition

Anonymous No. 993129

Previous: >>https://warosu.org/3/thread/986993
Someone thought it was a good idea to use angel wings at the op pic.

Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz-3d-video-tutorials
Wpguru
Parmy
Travis Davids (Marvelous designer)
Thundornd
CgBytes
https://www.laylo3d.com/
https://thinkdrawart.com/
Kelvin Jin

Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/

Similar programs:
https://www.reallusion.com/character-creator/
Makehuman: http://www.makehumancommunity.org/
Vroid Anime Tool: https://vroid.com/en/studio
Xnalara: https://www.deviantart.com/xnalara
https://archive.org/details/NSidedQUIDAM3Studio3.52011Multilenguaje(QUIDAM)

Hair Creation: Still working on the retard friendly vroid to ornatrix guide

News: Literally just ai stuff and lame ai at that because tafi fucking sucks

Some anon created a cool morph. May require editing since it auto applies to any Gen8 female. Quinn -mega(.)nz/file/2qpGmDoD#YdTIb5G1dMRMnpPneyGGRpp5t5KUTC7glXwgu_daL_8

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Anonymous No. 993178

Looking for hair items that have this poofy updo that was popular in the 00s. Any suggestions?

Anonymous No. 993209

>>993178
https://www.daz3d.com/long-bump-hair-for-genesis-3-8-and-81-females

https://www.daz3d.com/dforce-faye-hair-for-genesis-3-and-8-females

https://www.daz3d.com/ulani-hair-for-genesis-3-8-female-s

Anonymous No. 993244

In the last thread someone asked about making poses easier and an anon posted an weird device that looks like one of those robots that sucks up dust from the ground. Could someone explain to me how that helps? Thanks.

Anonymous No. 993248

>>993209
Nice, thank you.

Anonymous No. 993289

>>993244
That was me, it was the 3D Connexion space mouse. Basically the way you manipulate the device itself is the way the camera moves, or limbs move if you change the daz studio settings so that it controls bend/rotate/etc instead.

Anonymous No. 993348

>>993289
Oh, thank you.
As for the poses themselves, I think the biggest problem isn't the controls, but the total lack of more advanced tools. As far as I know, you can't even see the center of mass of the models. DAZ Studio is a poser that offers basically no tools for posing the models, which is pretty insane.
There are other programs out there that apply physics to models to make poses look natural and realistic, such as Cascadeur, but this one focuses on animations.

Anonymous No. 993361

>>993348
Indeed. Even the rig exported using the bridges is better than what's available normally in daz, which is pretty silly.

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Anonymous No. 993582

>>993129
thanks for putting the link to my morph in the post for this and the last thread. I want to make a second version of the morph without it auto applying to every gen8 female, is there any good guides or advice to properly export a morph for others to use?

Anonymous No. 993583

>>993582
The freckled harlot!

Anonymous No. 993592

Is there a daz alternative that's actually better than daz yet? Makehuman is fucking dead and cc4 is a piece of shit.

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Anonymous No. 993603

>>993592
Reallusion keeps trying but it just doesnt have the content library. Daz and exporting to another program for proper posing and rendering is the least worst option.

Anonymous No. 993606

>>993592
Diffeo to Blender. All the cool kids are using it.

Anonymous No. 993640

>>993606
>Blunder
Cringe.

Anonymous No. 993641

>>993129
What did you use to render that? A TI-83?

Anonymous No. 993654

>>993640
Cope clara fag. Blender is essential for the ultimate daz comics (Non porn, zbrush with maya is best for that)

Anonymous No. 993658

>>993654
Is that you, parmy?

Anonymous No. 993785

>>993592
it's looking more like models generated with AI will be the future. We just need to wait a few more years.

Anonymous No. 993807

>>993582
Here is a tut
https://www.youtube.com/watch?v=OfANAxC1zyk

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Anonymous No. 993827

Oh dear EmmAnon, please share your assets with us.

Anonymous No. 993890

Well boys, it's come to this...
I consider myself a staunch and proud Daz hater, but I need a set of characters for some upcoming projects, and I can't find a better alternative. Character Creator is up it's own ass and I'm not dropping $200 on that shit, MakeHuman is fucking MakeHuman, Unreal's Metahumans look like an absolute fucking BITCH to get out of Unreal into something other than Max, and AI is still trash.
So yeah, I'm up Shit's Creek and my only paddle looks to be Daz.

Someone wanna give me a quick rundown of this shit?
Can I just download the program, shit out a rigged character with some hair/clothes I like and jump into my program of choice? Or is it something where I'm nickeled and dimed for every retarded inch of the character (like closing the eyes is a $20 "morph pack")?
I've got access to CGPeers, so if I need to grab some pack or something it might be on there (unless there's some site dedicated towards pirating Daz shit).
Granted, Pirating CC4 is an option, but I'd rather go with something a little less sketchy this time. Especially with how retarded the install process for it is.

So yeah, I've scorned it in the past, but I'm pushing my pride and judgment aside to give Daz a go. Any help would be appreciated. Might even make a convert of me.

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Anonymous No. 993904

>>993890
There is no "quick rundown" for daz, just learning by doing.
Grab some basic character, cloth it, pose it, render it.
Do that until you're familiar with daz layout and basic functions.
Then start to push on custom morphs (zbrush 2021.5.1 works great with Daz 4.22) textures tweak and lighting, scene composition.
Then you'll have your hands free for post processing and animations (or rather not, animation in daz is fucking terrible)

Anonymous No. 993907

>>993827
>making violent rape porn with real starlets
I did not believe I could fall down this degeneracy slippery slope before I downloaded those models of Mckenna Grace and Isabella Sermon
may god help my soul now for the ungodly acts I have perpetrated

Anonymous No. 993966

>>993890
>Or is it something where I'm nickeled and dimed for every retarded inch of the character (like closing the eyes is a $20 "morph pack")?
that's kinda true but there are sites where you can download them for free and seeing as you're already talking about pirating software i dont see why that would be an issue

porting from daz to blender is easy, you can do it for other programs too but i've only used blender

Anonymous No. 994001

>>993904
I'm not really looking to do the "full workflow" inside Daz (getting a character, adding a scene, posing, rendering, etc.),
I'm just interested in it as a way to get characters for actual projects outside of their ecosystem. So really the "quick rundown" amounted to what character to use, quirks/pitfalls and bullshit, and exporting. I've got no interest in the program itself outside of a means to an end to get characters in projects outside of Daz.

>>993966
Yeah, I mean if I can do basic morphs or whatever myself I can't imagine it being too difficult. I'm assuming it's just moving verts around, and people selling em are capitalizing on people being too computer illiterate to do it themselves. I'm mainly looking at Daz for the pre-weighted clothes and character.
Like I'll be able to edit facial proportions and stuff without buying into it, right? Like basic things you'd see in any other character creator, I'm not looking for crazy paid shit like elves or goblins.

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Anonymous No. 994003

>>993827
I hate packaging assets. But I actually did package this version of EW halfway. Could finish it. But there is like already 100x Emma clones out there for DAZ.

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Anonymous No. 994005

>>994001
download Genesis 8 and Genesis 9. Those are the base models and rest are just morphs. Then get the morphs you want / characters and then export them either unrigged or rigged to blender / maya / 3dmax
>I'm assuming it's just moving verts around
it is. But you dont really do that inside DAZ. Export the models to something like zbrush or blender or what have you to create your own morphs. You can create a entire morph library yourself and then use the DAZ base models just like a character generator.
Also there are so many morphs made for DAZ that you can just easily go get them to get started. Wont cost you anything.

Anonymous No. 994017

>>994005
Yeah, I downloaded it and gave it a quick look, but like I feel like I'm stepping into another world or something.
Like I realize that you have to buy the ability to change tit sizes or change a dude's jaw structure, but like, where the fuck are those in the marketplace to begin with? Do people buy entire characters and get shit like that piecemeal alongside the character and it just blends between the default and that character, or is there some kind of overall pack that simply does what normal character creators do (just blending between two extremes of a given part)?
I downloaded the base shit, and it made it seem like it came with all kinds of basic stuff, but it really is just full of eyebrows and other useless trash.
You'd think the actual devs would put something that has the basic sliders people expect front and center on the marketplace.

Also, is there some super secrit site to download these things, or do I just have to make do with CGP?

Anonymous No. 994045

>>994017
exit while you can!

Anonymous No. 994046

>>994017
3d-load if you dont want to make a zone account. You don't need an account to use thr install manager.

Anonymous No. 994075

If I want to make a visual novel but I have shitty hardware, are there any tips to improve rendering time? Scenes with 2 models and a room, for example, take forever. I plan to upgrade my GPU, but for now, what are some things I can do?

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Anonymous No. 994087

wtf why didn't anybody tell me they added THE one and only KWABOAT to daz?

Anonymous No. 994097

>>994075
turn down the max samples and max render time

Anonymous No. 994105

>>994046
>3d-load if you dont want to make a zone account
Dunno what zone is, but 3d-load seems like a good start I think.
I'm still really confused about what I should be downloading if I want to edit general face/body proportions though. Characters? Aren't there just dedicated slider packs or something?

>>994045
I'm considering it. The more I dig deeper, the more it seems this is closer to second-life autism than 3d.
Still, I've got anim projects I need finished, and the other offerings just aren't an option.

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Anonymous No. 994111

Is there an easy way to put a transparent png into your scene? What about an animated gif? I've checked the forums and it seems there isn't an easy solution for pngs, and I haven't found anything on gifs.

Anonymous No. 994122

>>994105
>I'm still really confused about what I should be downloading if I want to edit general face/body proportions though. Characters? Aren't there just dedicated slider packs or something?
Actually, I think I've figured it out. Partly because I'm retarded, and partly because the program is too.
All the shit that I want seems to be built-in with the Genesis 9 figure. God damn this shit is obtuse.

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Anonymous No. 994125

>>993807
Thanks, I made a new version of the morph. This should work better than the last version.
https://mega(.)nz/file/rmZQWLKZ#lh4aluWj6drjfPLkW7FVAUVDaOZZqJfqjoAvsREDo7U
>>994003
I still have the one you sent me a couple years ago (thanks btw), I truly think you have made the best 3d emma ever. Don't ever stop creating what you want.
>>994111
try looking up Texture Animator for Daz Studio 4, I haven't tested it out but it claims it can render animated textures on both iray and 3delight.

Anonymous No. 994133

>>994125
groovy

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Anonymous No. 994163

>>994075
If you're rendering via iray, and using modern assets, then you don't have much choice but to try to rely heavily on the AI filter (in the render settings, see the post denoiser options under “filtering”). Your renders will be blurry, however, if you make the filter start acting too early.
A possible solution is to make your Visual Novel rely heavily on sprites. Instead of rendering two characters in a room, you render the room as a blurred “background”, then render each character and their poses separately using any HDRI to speed up the rendering (pic related), then you program your visual novel so that it consists of a background + sprites in front, and the rest you describe with text.
Of course, you'll still need to render entire scenes at certain times, but you can radically reduce the need for them if you make intelligent use of assets.
Bear in mind, however, that depending on how limited your GPU is, you'll probably run out of VRAM to render more complex scenes. You'll probably need to start using things like the scene optimizer to reduce textures or things like that.

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Anonymous No. 994165

Toto is at it again.

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Anonymous No. 994167

I managed to make a few cute with G9.
>>994105
Probably F95zone, they have a Yarr! section buried somewhere.

Anonymous No. 994168

>>994075
Nothing; You bite the bullet until you've sucked enough dongs to buy a 4090, or if you're poor a 3090. Good luck, we all went there.

Anonymous No. 994203

>>994165
Where can I find this guy's models? I haven't found anything on the most famous websites.

Anonymous No. 994211

>>994203
zonegfx has a lot

Anonymous No. 994216

Any recs for natural style female pubic hair? The few I've seen for golden palace are a little too trimmed for what I'm considering.

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Anonymous No. 994217

does anyone know why my HDRI's have this weird horizontal line through them? it happens no matter what HDRI I use and I'm pretty sure it happens no matter if it's set to infinite/finite dome/box whatever.. assuming it's some settings that is causing it?

Anonymous No. 994218

>>994163
thanks. yeah that makes a lot of sense. I will render the background separately and use it multiple times.

Now, do you have any opinions on whether DAZ or Blender is better for this? I love how easy it is to put different clothes/hairs/accesories/morphs on DAZ but posing is a nightmare and Blender really makes it so much easier. Also I can sculpt some stuff better on Blender, right? And what about render time? Too many things to consider, it's a bit overwhelming

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Anonymous No. 994220

>>994217
if I put it to finite box it does get less visible because it moves the line up into the skyline... but I mean... this doesn't feel like a solution.. is this just the line separating the sky box from the ground? I thought HDRI's were supposed to be like 1 consistent solid picture or whatever

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Anonymous No. 994222

>>994217
>>994220
well after getting desperate enough to complain/ask for help here I decided to finally go thru each and every render setting and found out it's this draw ground setting that was doing it... apparently it splits the HDRI in half for "ground reflectivity" or whatever that means.......

Anonymous No. 994224

>>994218
If you use the same models and assets and aim for photorealism, the rendering time will basically be the same.
Blender is better than DAZ, though. Everyone who uses both says it's worth going for Blender, even if you just want to do exactly what you do in DAZ. You'll have to learn how to export the models, and you'll have to learn how to deal with Blender, but this initial barrier, once overcome, makes all your future work more efficient.
However, as you're still starting out, I think it might be worth trying to make a prototype in DAZ, a very simple visual novel, and see if you can create something interesting that will appeal to some audience.

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Anonymous No. 994241

Give me inspiration for Quinn-related content.

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Anonymous No. 994274

Does anyone who has used Breastacular know how to remove that “bridge” that sometimes appears between boobs?

Anonymous No. 994282

>>994241
Zookeeper

Anonymous No. 994317

Does anyone regconize this character's textures?
I swear I have seen this body textures with lots of moles somewhere, looks like aeon soul's stuffs but im not sure
https://files.catbox.moe/2az35f.png

Anonymous No. 994378

>>994222
>splits the HDRI in half for "ground reflectivity"
Nah, it just draws a ground. As in, an infinite plane of grey, at the lowermost Y of your scene (if "auto") or at a set Y (if "manual"). This fucks up any scene looking at a distance, any scene with an horizon, or any outdoor HDRI. It's activated by default.

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🗑️ Anonymous No. 994383

I downloaded a model rip in a blend file and it has this weird rigging I haven't seen before (I am noob). When I rotate her chest bone it does this. When I rotate her neck it just kinda rotates in place with her head still looking forward. I guess this is IK? How do I pose it like a normal skeleton?
Can I rotate other bones? It seems I am restricted to just a few

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Anonymous No. 994399

>1%
>5000 iteration limit reached

Anonymous No. 994411

Anyone use Daz under Linux? How are the current state of things. I've seen the official forum post suggest some nviida-libs git project that apparently gets cuda working in a wine bottle or prefix.

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Anonymous No. 994417

>>994399
That's very cute, anon, but...

Pic related causes Iray (Iteration): 1,500,000 (2%) which is the most pathologic case of lighting I have ever seen in a scene, and makes the environment functionally useless.

I don't understand why. There is nothing seriously wrong in the placement of the lights there, and last I tried there was nothing seriously wrong with the render settings. But for some reason, Iray really, really, really, really hates this scene.

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Anonymous No. 994419

>>994241
A smelly fujo

Anonymous No. 994421

>>994417
There have been a few products like that. I've messaged a few of the creators and they pretty much just shrugged their shoulders.

Anonymous No. 994427

>>994411
Daz works with wine and has worked perfectly for like eight years. The (only) remaining issue is rendering with Cuda. When I tried to make it works half a dozen years it was simply impossible.

>I've seen the official forum post suggest some nviida-libs git project that apparently gets cuda working in a wine bottle or prefix.
I suppose some advance had to been done in six years. But honestly I stopped trying.

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Anonymous No. 994431

>>994419
Already did that.

Anonymous No. 994477

>>994417
I had no problem with that scene. Also why would you not limit your iterations?

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Anonymous No. 994484

>>994417
>1,500,000
that's what, 50 hours of rendering? do you at least give your GPU breaks? your poor GPU, that's a long time to be running it at 100% load

Anonymous No. 994499

>>994484
I do 18 hours renders commonly, as in thrice per weeks. 12000x6000 at a decent convergence will do that in difficult scenes. 4 hours on easy scenes, 6 on difficult, 8+ on slightly pathologic. My GPU, last I heard, isn't catching fire.

>>994477
I didn't try since 2020. Possibly fixed since then. Was fun when it happened.

>Also why would you not limit your iterations?
It also looked like utter shit in render, it wasn't a convergence bug, it really looked like shit after 1,000,000+ iterations. Have you tried posing a random character at the centre of that environment to try?

Anonymous No. 994503

Finally some real daz tech talk

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Anonymous No. 994506

>>994431
what board does she browse?

Anonymous No. 994507

>>994506
>no dragon dildo on the desk

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Anonymous No. 994508

>>994431
How about a cybergoth or just a raver.

Anonymous No. 994509

>>994431
Uninterested photo or movie rental clerk.

Anonymous No. 994518

>>994507
I almost put a dildo on her desk but the story isn't quite there yet.

Anonymous No. 994523

Is it possible to steal a lip shape/morph from a character?
I think it's part of the head morph so idk if it's possible.

Anonymous No. 994526

>>994518
Based anon

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Anonymous No. 994588

Where is this dress from? I'm looking for the gloves

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Anonymous No. 994694

>>994588
https://www.daz3d.com/jf-idol-outfit-with-dforce-for-genesis-9-81-and-8-females

Anonymous No. 994810

How come 60% of Daz characters are Japanese women yet Japanese 3D porn artists are all using fucking Honey Select?

Anonymous No. 994816

>>994810
>How come 60% of Daz characters are Japanese women
Did you mean to write 6% because 60% is far from the truth.

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Anonymous No. 995033

Does anyone know how to make Breastacular seem less terrible?
It usually looks all wrong if you don't set up a collision object with it, but once you do, it theoretically needs to look normal. But with me it's always very deformed. I've tried all sorts of different smoothness, but it always looks deformed.

Anonymous No. 995121

What a waste filament ended up being eh?

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Anonymous No. 995133

How do I fix these pointy edges on the butt? Is it wrong to combine morphs to make the ass just as I want it to be? I haven't found the perfect morph for this.

Anonymous No. 995185

>>995133
subdiv anon

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Anonymous No. 995208

3DU's new character is actually cute and not a goblinian monstrosity?
what's happening?

Anonymous No. 995209

>>995208
Iris are completely fucked, these people are a disgrace. His shit isn't worth pirating.

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Anonymous No. 995283

Did that CUDA emulator stuff come out yet for AyyMD cards?

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Anonymous No. 995290

I just realized the little + in the middle of the two depth of field frames is for where you want the center to be.... I have been meticulously going back and forth with the focal & fstop sliders to adjust it for like half a year now and it just clicked in my brain...........

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Anonymous No. 995293

it's crazy to me how much better Daz could be if the devs actually gave a shit about improving their product, as opposed to pushing pointless trash like NFTs. i keep telling myself i'll switch to blender... eventually...

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Anonymous No. 995308

This guy's recent stuff reminds me of Emmanon. Only the gals arent spitroasted by gobbos... yet.

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Anonymous No. 995313

>>995293
That's Mormons for ya.

Anonymous No. 995315

>>995293
Nice! Where can I see more of your work (presuming this is yours)

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Anonymous No. 995317

Is there any community/server of people sharing tips, advice, showing off their work and getting critiques and stuff like that? There are technical videos on how to use DAZ, but I haven't found any good content that focuses on getting really good, pro like renders. If not, should we start one?

Anonymous No. 995332

>>995317
It goes like this: If you're mediocre, you post your work on F95 where you won't get any constructive criticism ever and might accidentally impress some third worlder and his goat.
I you (falsely) believe you above average you post your work on Artstation where you won't get any constructive criticism ever and might accidentally impress some third worlder and his boyfriend.

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Anonymous No. 995338

>>995317
go to the Daz website and check out the community pages, they have user galleries and a forum. Daz actually has a sizeable non-coomer userbase, if you can believe that, and there's a lot of skilled people there. most of the problems i run into are solved by searching their forums

>>995315
i'm glad you like it. my SFW stuff is on deviantart though i don't use that anymore. i've returned to posting on pixiv, search for phantaseye

Anonymous No. 995343

>>995338
Aside from richard, the daz forums are surprisingly good. Hell, that applies to most daz communites not counting the subreddit and the offical discord. (Tafi shilling)

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Anonymous No. 995363

>>995317
>There are technical videos on how to use DAZ, but I haven't found any good content that focuses on getting really good, pro like renders.

You will always get the same answer to that question. Look for tutorials from photographers or lighting for movies.
How to set up your lightning matters more than having the greatest assets.

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Anonymous No. 995365

Absolutely wretched.

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Anonymous No. 995369

>>995308
>spitroasted by gobbos
well that is how it goes unfortunately

Anonymous No. 995371

>>995369
Emmanon no! Uncensored nipples!!

Anonymous No. 995374

>>995371
ohhh seems like I was due a vacation

Anonymous No. 995376

>>995369
Love that knight, what hair are you using? Is that a custom ab morph? Cant wait to see more of her!

Anonymous No. 995378

>>995376
>what hair are you using?
for the knight ive been using:
dForce Stephanie Ponytail
then just changed it to fit what I want. Pretty good product.
>Is that a custom ab morph?
Yes, wanted her to appear trim and athletic but I felt most morphs are too extreme for the look I wanted

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Anonymous No. 995381

>>995369
>those cum trails
is that some dForce asset, or did you add those in post-editing?

Anonymous No. 995382

>>995381
dforce asset. Just create some nice looking "slime" in a 3d modeler and then use dforce to get that hanging thick look. Fix minor z fighting issues in post (I dont like doing post so I want everything to do in-render)

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Anonymous No. 995386

>>995382
thanks for the info, hope to get as good as you someday

Anonymous No. 995387

>>995386
OH NONONONO not another nipple!!

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Anonymous No. 995388

Another WIP without any post work
>>995386
oh sure you will anon.

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Anonymous No. 995394

>>995388
based and butt-pilled

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Anonymous No. 995397

>>995387
male nipples don't count anon

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Anonymous No. 995421

>>995369
>>995388
I can see a gobbo being stabbed by one of her heels as in the Elvira: Mistress of the Dark

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Anonymous No. 995453

Posing WIP
>>995394
damn, awesome art anon.
>>995421
hah actually not a bad idea

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Anonymous No. 995455

KNEEL DAZLETS
KNOW YOUR PLACE

Anonymous No. 995458

>>995455
This time for reals!

Anonymous No. 995478

The official forums search engine fucking blows. Any search tips to share?

Anonymous No. 995480

>>995478
"Qwery" site:daz3d.com/forums
Works much better for me. I have no idea why they dont update their forum software.

Anonymous No. 995481

>>995480
Thanks, I'll give that a shot.

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Anonymous No. 995482

gobbo pile

Anonymous No. 995505

Will upgrading 5600x to a 7800x3D give more any performance benefits in Daz?

Anonymous No. 995508

>>995505
What's your GPU?

Anonymous No. 995509

>>995508
4090

Anonymous No. 995511

>>995509
I'm no rocket surgeon but I doubt it will change much. Perhaps shorter time between pressing render and seeing iterations start, depending on the storage device you have all the futa dicks stored on.

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Anonymous No. 995512

>>995505
viewport navigation but Daz still only utilizes single core IIRC

Anonymous No. 995517

>>995512
show bobs

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Anonymous No. 995522

>>995458
keep coping dazlet

Anonymous No. 995523

>>995522
Hell yeah reallosers where we at??

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Anonymous No. 995524

>>995523
right here big guy with functional up to date software

Anonymous No. 995558

>>995524
When will it get a good looking render engine?

Anonymous No. 995637

https://www.daz3d.com/cave-builder
What an asset collection!

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Anonymous No. 995647

Anonymous No. 995719

>load default male figure
>load SWOLE sliders
>crank my hog as I slowly pull them to the right
like is there something else i'm supposed to be doing here or have I got the idea

Anonymous No. 995721

>>995719
Keyframe it and let the animation loop

Anonymous No. 995727

>>995719
yeah you're supposed to load the female figure

Anonymous No. 995825

>>995293
I once asked on the DAZ forum and all the guys said that once you get used to Blender you can't go back. I don't think there's really any advantage in staying with DAZ, perhaps except to use iray if for some reason.

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Anonymous No. 995842

I'm trying to do something but I'm probably going about it in the most retarded way possible. I downloaded a figure whose skin comes with these pink details on the bottoms of the feet that I like. I want to use those pink details on other characters, but nothing else from this character's skin. I thought I might use Photoshop to extract just the pink details and make that something I can layer on top of other character skins as needed. Does what I'm looking for already exist somewhere and am I making any sense?

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Anonymous No. 995845

>>995825
perhaps not, but it's the beast i'm familiar with, and i really don't feel like undergoing "the climb" all over again right now. and i'm not about to start being a craftsman who blames his tools for my renders, there are some artists out there who make some great renders with Daz.

Anonymous No. 995920

>>995842
It's very hard to mix base color maps, because there will be a visible seam.
Maybe you can get away by using the sliders to make your legs visually match the tone of your skin and then use like a skirt to hide the transition from legs to body, because you can never get it perfect.

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Anonymous No. 995923

>Fantastic model. Too bad the creator wastes his talent with racist cringe Queen of Spades bullshit.
What did the reviewer mean by this?

https://www.renderhub.com/xr71/abigail-for-g8

Anonymous No. 995927

>>995923
He meant the artist probably does interracial animaitons on his socials.

Anonymous No. 995931

>>995923
just taking a quick look at their products page, there are several QOS clothing items for sale.

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Anonymous No. 995957

>>995923
>that first user submission render
Jesus Christ.

Anonymous No. 995968

>>995825

Blender's navigation, modeling and posing is so much better than DAZ, but the problem for me is the library. In DAZ, changing poses, hairstyles, clothes, accesories, materials, genitals and expressions is so easy and quick, I can try every single clothing item I have to see which ones I like better and it doesn't require ahuge scene like Blender would if I want to give my models more options. That's the only thing keeping me in DAZ

Anonymous No. 995989

>>995957
>he is phased by seeing a buff woman with a cock
Anon stick to the blue boards, otherwise you're in for a bad time...

Anonymous No. 996016

>>995923
Imagine being on 4chan and being bothered by other people's taste in porn.

Anonymous No. 996041

>>995989
>>996016
imagine being on 4chan and being bothered that people actively make fun of and shit on your bad tastes

Anonymous No. 996047

>>995923
I don't give a shit what he or you think about anything.

And Fuck hiroshimoot.

Anonymous No. 996048

>>995842
You past the details and do your best to blend them within your targeted textures, means maybe adjusting Hue, Saturation, Colors, Brightness, Contrasts etc...
What you also want is to avoid to override the original texture's edges; Shade off the details, keep the original edges.

Anonymous No. 996049

>>996048
It's a case by case scenario...

Anonymous No. 996084

Any good tutorials for Diffiomorphic? My characters just don't look the same in Blender than it does in Daz.

Anonymous No. 996113

>>996084
Daz (Iray Uber, PBR, MDL etc...) and Blender (no idea) probably don't use the same "shaders" :The combination of successive layered texture processing (if it makes any sense).
Same with Arnold or Octane; not the same shader render.

Anonymous No. 996114

This tutorial was solid, I learned a lot from it. I suspect this guy is a legit pedo, but whatever. He creates great tutorials.

https://youtu.be/mQ9-b_UMGPw

Anonymous No. 996118

>>996114
>I suspect this guy is a legit pedo
Just from the thumbnail and channel name I can confirm this 1000%

Anonymous No. 996127

>>996113
This, learn Blender native materials.
>>996114
>>996118
The shirt's stamp too.

Anonymous No. 996174

>>996114
>DazCentral
Confirmed psychopath

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Anonymous No. 996183

>>995842
those are indeed some nice feet textures desu senpai

Anonymous No. 996217

We need some proper titty simulation.

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Anonymous No. 996220

Does anyone know what G9 model this is?

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Anonymous No. 996240

I have some ponytail and pigtail style hairs that work on most of my figures but some of the shorter ones are offset or hovering away from the main hair. How can I fix that? The braids are a sub object of the hair but translation controls do nothing to it.

Anonymous No. 996254

>>996220
https://www.daz3d.com/hina-for-genesis-9

https://www.daz3d.com/xi-yue-and-xi-yue-hair-for-genesis-9

Anonymous No. 996256

>>996240
The item is Cute Braids for G8. Merigold Hair is a somewhat similar alternative but I'd much prefer to get Cute braids working.

Anonymous No. 996272

>>996254
Thanks. Giving her a cute futa cock as we speak.

Anonymous No. 996276

>>996272
post render or it didn't happen

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Anonymous No. 996389

henlo

Anonymous No. 996408

>>996389
Is this G9 or G8.1?

Anonymous No. 996445

>>996408
8.1

Anonymous No. 996450

>>996389
Haven't see you in a while

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Anonymous No. 996451

>>994509
All the time I spent on this could have gone toward becoming a Patreon millionaire.

Anonymous No. 996452

>>996451
Cute!

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Anonymous No. 996558

should I bother learning how to do skin indentation manually or just use this addon/script for it?

https://www.daz3d.com/forums/discussion/comment/4523521/#Comment_4523521

there's this good thread where this guy posts instructions but it's kind of confusing to follow

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Anonymous No. 996561

Anonymous No. 996563

>>996558
Sculpt in your application of choice

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Anonymous No. 996575

Dazlet gurus, any suggestion for similiar hair?

Anonymous No. 996579

>>996575
https://www.daz3d.com/karissa-hair-for-genesis-3-8-female-s

https://www.daz3d.com/tempest-hair-for-genesis-3-8-female-s

https://www.daz3d.com/miranda-hair-for-genesis-3-8-female-s

https://www.daz3d.com/gizelle-hair-for-genesis-3--8-females

https://www.daz3d.com/pascale-hair-for-genesis-3-8-female-s

Anonymous No. 996592

>>996563
I mean... yeah... if I don't get good results I guess I can just export to Blender..... but I'm even more of a noob on there

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Anonymous No. 996609

totocandy sisters....

Anonymous No. 996660

>>996592
Z-brush has a plugin that seamlessly ports over your Genesis 8 and is actually made for sculpting.

Anonymous No. 996670

>>996609
Not the worst of his slop

Anonymous No. 996802

Why does G9 have no morphs comparable to Thicc Project for G8?

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Anonymous No. 996812

Anonymous No. 996833

>>996812
needs bigger booba. Bigger than her head

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Anonymous No. 996842

wtf does this mean. everything loads fine.

Anonymous No. 996871

>>996842
it could not find Genesis 8 Female. You probably deleted it, or a script deleted the morph. You have to reinstall the basic G8 Female from Daz

Anonymous No. 996879

>>996871
but i can literally load in the dev load of gen 8 and 8.1, and normal 8 and 8.1.

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Anonymous No. 996893

It's over for hermionebro...

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Anonymous No. 997000

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Anonymous No. 997205

>>996609
grotesque

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Anonymous No. 997213

How do I get dforce hair to show up properly in blender? I'm trying to use diffeomorphic "make hair" and selecting the hair and the human mesh but it's not working. Either the human mesh is not selected or it's in the place of the hair. The render looks like a buzzcut.

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Anonymous No. 997214

>>996833
>needs bigger booba. Bigger than her head
i quite like her booba size.

Anonymous No. 997236

>>997214
Your renders are improving. Post work?

Anonymous No. 997265

I just noticed that I always rendered with the “Bloom filter” turned off. I guess that completely removes the bloom from the image, right?
Do you use bloom when rendering your stuff?

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Anonymous No. 997289

>>997236
>>997265
no post work except for the occasional photoshopping out small errors. my understanding of the render settings is uh... limited? lol.

Anonymous No. 997291

>>997265
Bloom sucks it's only used by those who want to do retarded artsy fartsy "cinematic" renders

Anonymous No. 997375

>>993904
>>994167
>>995208
based

Anonymous No. 997399

What is the best video I can watch that can help me manage different genesis models and accesories?

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Anonymous No. 997403

>>997375

Anonymous No. 997421

>>997399
Instructions unclear. Install? Just watch some basic intro videos from their official channel.

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Anonymous No. 997485

Does anyone happen to know what model this is?

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Anonymous No. 997565

found the perfect model for the player character in my WEG!

>all similarities of real persons are purely coincidence

Anonymous No. 997567

>>997565
just take another hot guy, and 50% their heads for a legal distinct henry.

Anonymous No. 997577

does anyone have any idea how daz actually uses vram? i used to use scene optimizer by default, before realizing that literally having 6 characters out of the box with full uncompressed 4k textures doesn't even put a dent in the vram. one character was using 5, with windows stealing 1. 6 characters didn't even hit 6. i don't understand. also, the scene optimizer scaler fucking sucks dick, it makes everything blocky, whereas manually resizing looks much better. a fucking 2k face texture shouldn't be blocky. blurrier, yes, but not blocky.

Anonymous No. 997608

>>997577
My understanding is that Geometry are more an issues than textures with vram. If you don't get beyond a subD of 2 then i guess you won't hit the vram wall.

Anonymous No. 997609

>>997403
Won't work out of daz, but with the right amount of zbrushing it would.

Anonymous No. 997626

yeah new studio DAZ premier and suckscription model incoming. Quelle surprise
https://www.youtube.com/watch?v=t-LNA_ZPb2U

Anonymous No. 997627

>>997626
>we fixed all the flaws you've been complaining about for years
>in the subscription version!
classic.

Anonymous No. 997632

>>997608
i don't use anything beyond subdiv 1 honestly. i also bake my own normal maps from subdiv 4 or 5 hd models, because the normal maps you get with those are usually just surface detail, which is really dumb.

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Anonymous No. 997641

>>997567
yeah that's what I ended up doing, mixing it with some other figure

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Anonymous No. 997648

bros I don't feel so good... something I installed yesterday goofed up the eyes on all my G9 figures. It happens in saved scenes and on brand new G9 figures with zero morphs/poses applied. I even toggled hidden parameters and don't see anything being applied.

Eye Side to Side is causing them to rotate out of socket.. like they are rotating around the wrong axis

Found this thread that is only a few days old and I did have this Charles figure but even after removing all his stuff and clearing cache it is still persisting... bros I am COOKED

Also tried enabling dev tools and edit mode and this "adjust eye rigging" thing to no luck
https://www.daz3d.com/forums/discussion/649281/genesis-9-eye-morphs-export-import-and-movement-woes

Anonymous No. 997650

>>997648
click on the head, enable show hidden in the right panel, then click on "currently used" and look for hidden morphs. then try the eyes next. when you find it, click on the little cog, browse to location, and delete it.

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Anonymous No. 997653

>>997650
ah... I mistook these for official Daz sliders, but after inspecting they were actually related to that charles developer, Color Galeria

thanks

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Anonymous No. 997687

there's no time for resting.

Anonymous No. 997689

The new icon blows, what else changed?

Anonymous No. 997701

The plug-ins provided as part of Daz Studio Premier need to be installed, like any plug-in, through Install Manager with Daz Studio closed. In DIM pasting

rx::ci::^Premier -

into the filter box at top-right should show the Premier add-ons and allow them to be installed, assuming that you have the Download Filters set to include plug-ins.

Once installed, open Daz Studio and log in to your account (Connect>Login..., for the plug-in/feature activation you do not need to update metadata though you do if you also wish to download the content that is tied to your membership; that does not include the free bundles, which are not tied to remaining a member). You should then be prompted to restart Daz Studio.

Once DS is running you can find the new add-ons in the following locations:

Geometry Sculptor shows up in the Tools menu (remember that, like other content creation tools, it disables any GeoGraft's mesh hiding and won't show interpolated hairs for dForce/Strand Based Hair)
Pose Converter shows up in Edit>Figure>Pose
Shape Transfer shows up in Edit>Figure>Shape
DForce Manager shows up in Simulation Settings pane / Manage
Render Queue shows up on Render Settings pane / Queue

Anonymous No. 997720

>>995033
This is caused by some other morph. Dial down morphs you are using and you will soon find it.

Anonymous No. 997721

>>997701
All of these are just reskinned already existing addons, anon. Daz took them from the store (lmao) but you can still pirate them.

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Anonymous No. 997722

I'm having an issue importing a Genesis 8 model from DAZ to ZBrush for creating morphs. The mesh looks really low-res when I bring it in. Any suggestions on how to fix that?

Anonymous No. 997724

>>997722
use blender

Anonymous No. 997726

>>997722
With the main mesh selected, press D.

Anonymous No. 997731

>>997721
Are they at least improved? Mesh grabber and render queue haven't had updates in ages. They're pretty basic.

Anonymous No. 997733

>>997731
Mesh Grabber supposedly is (it was originally an update). RQ is basically the same as RQ3, only reskinned.
My real question is how their Gen9 conversion fares, since the available addons (they removed from the store) were basically useless.

Anonymous No. 997744

>>997721
What's with Geometry Sculptor ? Was that a plugin too? Mesh grabber is not really a sculpting tool.

Anonymous No. 997745

>>997744
"Geometry Sculptor" = updated Mesh Grabber.

Anonymous No. 997757

>that will be 3 dollars SIRS

https://www.renderhub.com/sunreiz/dance-twerk-animation-for-g8f

Anonymous No. 997759

>>997722
That's the resolution you'll have to work with in ZB. Daz won't let higher resolution at all.
>>997627
I give it a year before we can use their shit for free. I can be patient when it come to keep my money away from them.
I swear to god they won't see a cents from me.

Anonymous No. 997760

>>997759
>That's the resolution you'll have to work with in ZB. Daz won't let higher resolution at all.
Wrong. Press D to subd, do your sculpt, port back, it works.

Anonymous No. 997765

Daz premiere bros, where we at???

Anonymous No. 997766

>>997765
The Premiere stands for Premiere Retard, because only those would go for it.

Anonymous No. 997782

Are there any good pregnant morphs?

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Anonymous No. 997785

>>997782
That fully depends on how coomer you want to get

Anonymous No. 997799

>>997782
Laudanum has some decent ones in the Xtreme Penetration Morphs bundle

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Anonymous No. 997802

>>997757
there's no way an adult made that, it looks like something some 12 year old made after just installing Daz 30 minutes prior to uploading... does renderhub even have age verification before you can upload junk like this and sell it?

Anonymous No. 997810

>>997802
>TFW didnt scroll down and see the animation until now.
My_sides.exe

Anonymous No. 997812

Has anybody updated to Daz 4.23? is it worth it?
https://www.youtube.com/watch?v=BKUkJoo1l5g
How are the exports to Blender? Is diffeomorphic still better?

Anonymous No. 997826

>>995842
What you're planning is pretty much the simplest way of texture mixing:
1. Make two layers in a graphics program like krita, gimp, photoshop
2. Put the base texture layer on the bottom
3. Put the second texture (with the pieces you want, in your case the feet) on top layer
4. Erase the parts you don't want from the top layer (in your case, everything but the feet), and give it a smooth edge with eraser, or alternatively use a layer mask instead of erasing it.
5. Change hue/saturation/brightness of the top layer to make it fit the skintone of the base texture.

You can also try different layer modes on the top layer (addition, saturation, multiplier), and play around with the transparency to get different mixing results. In my case, i usually do this with nipples or genitals on textures because 95% of them are either terrible or missing entirely.

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Anonymous No. 997834

>>993129
>Stop using DAZ for like 3-4 years
>Come back looking forward to how far it's developed
>huh?.jpg
>Actual renderer still looks like 2005 tech demo and is slow beyond measure.
>Still has no realtime rendering for previews like literally any other 3D Software.
My god, what the absolute fuck are the people at DAZ doing? Do i have to import my shit to Blender again to get anything remotely decent looking? Even open source game engines written by some guy in moms basement look better graphically at this point. How are you capable of making models and textures this detailed but shaders and renderers this shitty. What the fuck?

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Anonymous No. 997888

>>996451
Beautiful render, its inspiring to see this. Makes me want to do an even more elaborate render.

>>997626
Can't wait for the crack, hopefully they finally update iray in the future.

Anonymous No. 997892

>>997888
Cute! Good colors.

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Anonymous No. 997914

>>997834
Daz barely has an actual development team at this point (likely 1-2 programmers who might even be contractors). The company is run by short sighted money grubbing retards who chase trends and get rich quick schemes (NFTs, AI image enhancement, etc.). The software will continue to languish and stagnate. Daz is primarily a 3D asset store at this point. Yes, you will have to import to blender if you want to be able to use actual up to date competent software with the assets Daz sells.

Anonymous No. 997915

I need a car. A normal car. Not a 1950 vintage car. Not a fancy race car. I need a normal car. Why is it impossible to find?

Anonymous No. 997917

>>997812
I havent tried diffeo recently but read the big thing with that was grafts exporting correctly. With the update to the "official" daz to blender plugin the other day. It appears that Golden Palace and Advanced Pussy transfer correctly. I've not used this much before but the morphs I selected for the gens objects didnt trasfer. JCM and other morphs I selected for Genesis 8 transferred without issue.

Anonymous No. 997918

>>997915
Nevermind. I found a good one

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Anonymous No. 997919

>>997914
They made over a million from the NFT grift, so I guess that worked out. What's the point of developing a free software where all the store assets get pirated?

Anonymous No. 997923

>>997919
They'll make a bit of money sure. In the long term they will become uncompetitive though. Maybe they already are. If thats the case, their behavior makes sense and they are just cash grabbing before the ship sinks.

Anonymous No. 997934

>>997923
They have no competition. Make Human or Realusion forbid nudes.
>>997760
Working a on subdivided mesh isn't the same as making morph at a subdivided level.
I am pretty sure you're going to bust my balls because you won't get it; So please, Lurk more.

Anonymous No. 997935

>>997934
>Working a on subdivided mesh isn't the same as making morph at a subdivided level.
Chances are, it will be enough. It is definitely enough for shaping tits and other soft parts of the body, it is good for skindentation, and it is definitely good for sculpting faces. Apart from making really detailed stuff like scars or anything else that would require "HD" morph, it is definitely enough.
And for HD morphs, just use Xin's shit.

Anonymous No. 997937

>>997935
It improves the workflow, true, but technically that not it.

Anonymous No. 997938

>>997937
I'm actually interested now. For basic work, this is pretty much perfect solution. For HD morphs, use Xin's plugin. Is there even a different user case not covered by these two?
If you are talking about Xin's plugin being kinda ass to work with, then I agree.

Anonymous No. 997942

>>997938
Blender is an extra step i refuse to make.
It's bad enough you have to use another software to improve these retarded broken jcms; I won't jump in the blender train.
No, kind sir, i was referring to the fact that you still work on a 0 subd mesh in ZB no matter how much zb subdivides it.

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Anonymous No. 997950

I hate lighting so much. I've spent like two hours tweaking this scene and I'm still not happy with it. I'm just going to move on though, while the ADHD/perfectionist in my cries out in pain.

Anonymous No. 997962

>>997950
>ADHD/perfectionist in my cries out in pain.
I resemble that remark!
Looks good to me though. Far better than many of the WEGgers

Anonymous No. 997981

did the daz forum get even more shit since i last checked it
feels like the GUI got even worse

Anonymous No. 997982

>>997981
and did warez retards finally agree on a common folder structure for RARs so Anons don't have to make sure everything install to the right place

Anonymous No. 997988

>>997950
I'm a photographer and that has helped me a lot when it comes to lighting. I would check lighting tutorials for film/photography and translate that into DAZ. What were you trying to do?

Anonymous No. 997990

https://www.daz3d.com/vicky-9

Anonymous No. 998006

>>997950
And you're right, there is not enough contrast on the front and not enough saturation.
You're supposed to finish the lighting in post treatment anyway (means Photoshop).

Anonymous No. 998009

>>997990
Why did they list her measurements?

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Anonymous No. 998013

>>997950
Your render probably would have looked better if the hdri or the light you used as enviroment was the only light lol. You pretty much "drowned" everything in light.

Anonymous No. 998021

>>998013
hdris whitewashes shots, flattens iris's light reflection and vote for Kamala Harris.
You need several spots at any circumstances.
Doesn't means they have to blast the shit out of your render.

Anonymous No. 998023

>>997626
>Geometry sculpter
>Subscription only
Shouldn't they work on fixing shit first? This proves they still have at least two programmers left.

https://youtube.com/watch?v=NL8sQnYOZ64
Seems I'll acutally have to move on from 3delight since these look WAY better than pwtoon. Only problem is, I haven't updated in fucking YEARS. Something will break for sure.

Anonymous No. 998025

>>997934
Makehuman doesnt forbid nudes, it's just fucking dead and everytime someone tries to make an opensource or nonshit daz, they literally die. Character creator seemed neat with 3 at first, but one of its major selling points was importing daz models which tells you alot. It's also more resource heavy than daz for some reason.

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Anonymous No. 998027

Hdris needs additional lighting or you have no respect for your craft.

Anonymous No. 998031

>>998025
>more resource heavy than daz for some reason.
pajeet code

Anonymous No. 998033

>>998009
All Daz3D core figures have their measurements listed, even the male figures.

Anonymous No. 998061

>>998023
As a Filament enjoyer this pleases me.

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Anonymous No. 998125

I'm having trouble figuring out stockings. The thing I'm using (Stocking Settings) basically adds the stocking to the figure's skin and then you have to add the part covering the toes separately, like a piece of clothing. When I do this it looks good in the viewport set to IRAY (left), but in the actual render (right) the figure's toes seem to poke through the toes clothing. I've tried adding collision and smoothing iterations but no luck. Any advice?

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Anonymous No. 998172

This new FilaToon shader and anime base character is actually pretty neat. I might actually start using G9 just for anime characters.

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Anonymous No. 998173

Testing out Totocandy's Sydney Sweeney model.

Anonymous No. 998231

>>998173
HORSED when?!?!

Anonymous No. 998261

>>998173
Did you convert to the Character Creator rig/mesh or retain the Daz one?

Anonymous No. 998266

>>998261
Daz character is converted to a CC3+ model

Anonymous No. 998298

>>998125
Might be the same problem you often encounter with hair caps. Try increasing the size of the toe part. Most of the time you can only see it in shaded view and not with textures.

Anonymous No. 998321

>>998298
Thanks, I tried that but no luck. I think these stockings just don't support custom feet morphs. Can anyone suggest some good stockings that do?

Anonymous No. 998381

>>997981
3 retarded recent regressions that sucks daily and really imper my workflow:

* They removed the "Recently Open" drop down menu to put it into their brainded "New" window with an ad and which takes 1 second+ to load. They did it only to force you to watch their "New" window and its ad. Literally.
* They removed the "Edit Settings" option for Iray Render settings, with no reason why. You can put it back but it's obscure.
* And they added more stringent resolution limits for no reasons which DOESN'T EVEN SAVE.

So every time I want to render a 12000x6000 scene for a recent scene I'm not already in, I need to click the New button, wait 1 second, click my recent scene, go to render setting, watch as my previous resolution of 12000x6000 is 10000x6000 because Daz REFUSES to save it, go to "edit settings" for the resolution, deactivate the limits, and manually input width=12000. Every time.

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Anonymous No. 998408

Does anyone know what i'm doing wrong? I'm trying to use the new filatoon model but it says i'm missing some base and outline texture. I have all 3 of the new G9 Essentials + 4.23 installed but it still isn't working.

Anonymous No. 998415

>>998408
nvm apparently i had to install default resources

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Anonymous No. 998452

Anyone knows how I'd go about importing a daz character into a game? I like the idea of controlling my models. Not sure what would be the best game too, thinking something like G mod or Skyrim with the customization. Sexual stuff not required but would be a plus. Any ideas/recommendations?

Anonymous No. 998590

Cool stuff

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Anonymous No. 998668

Why is all daz studio shit instantly recognizable? And "looks like a WEG"? Maybe it is just the lighting / rendering engine, which is bright and colorful but somehow very distinct to daz.
WEGs have ruined it, literally every daz studio render looks fucking ugly to me even if its not, just by association with those abhorrent "games". It is frequently a criticism of videogame girls that they resemble daz studio renders

Anonymous No. 998674

>>998668
>Why is all daz studio shit instantly recognizable?
non-pbr materials in path traced lighting.

Anonymous No. 998682

>>998674
Basically all assets for DAZ since a Iray was implemented is pbr.

Anonymous No. 998683

>>998682
yes, but weg characters are textured like video game characters from the ps2 era, and half the time the roughness map is just the color map inverted, turned gray, and left that way.

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Anonymous No. 998693

>>998668
It's the Iray rendering engine that gives it that recognizable look. Most of those renders are made by people who don't bother putting in the time and effort into understanding it and actually tweaking it's settings. They are also usually lit very poorly because understanding proper lighting techniques also takes a lot of time and energy. Here is a Genesis 9 anime styled character using the Filament rendering engine in Daz Studio with the new FilaToon shaders applied. I'm guessing its not instantly recognizable as Daz Studio shit.

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Anonymous No. 998715

poasting some old character i slapped together

Anonymous No. 998763

Hey I wanted to ask a couple of questions about Daz.

I make a series of what you could basically call ecchi comics for a hobby using Koikatsu. And I'd be pretty happy with what I'm doing except the anime artsyle and assets on Koikatsu kinda limit the sort of stories I can tell, and I've been wondering if I should swap to some other 3d modelling software.

Basically my requirements are that I can get all the shit for free (this is a hobby I'm not making money off of), that I can run it off my laptop, and that my dumbass can figure out enough basics to make my characters and take the relevant pictures for making these comics.

Would Daz work for me or should I look elsewhere?

Anonymous No. 998765

>>998693
>I'm guessing its not instantly recognizable as Daz Studio shit
I'm guessing that's because it's
>anime styled

Anonymous No. 998766

>>998763
been some time since i've used daz, but from memory it would just depend on your laptop
if you have a shittop like me you might have to spin up a VM which would cost money - not too much afaik
most assets you can get for free but i forgot what website/s to use for that - last i used daz was 2 years ago
good luck friend

Anonymous No. 998768

>>998763
>that I can run it off my laptop

Does your laptop have 6080?

Anonymous No. 998769

>>993129
test

Anonymous No. 998786

>>998763
>all the shit for free
No issues.

>I can run it off my laptop
You can run it under somewhat underpowered computers, but iray render times will be long if they can't run on a video card. Daz in itself works with old hardware, the rendering is the pain in the ass.

I used to render with (old) CPUs for four years. It's workable, if you can stomach several hours of render time.

>my dumbass can figure out enough basics to make my characters and take the relevant pictures for making these comics.
It's the easiest (vaguely) 3d software out there to figure out, at least for simple stuff, which is why it is used by all coomerbros and weg. The learning curve for first user is usually "open it, play a bit with the control of the camera and the GUI, click on a model, click on an outfit, click on a pose, render".

Anonymous No. 998789

>>998668
Everything just looks to shiny to me, especially the clothing.

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Anonymous No. 998790

>>998763
Filament is a real-time rendering engine made by google which is designed to be run on mobile phones, it should run on a toaster laptop. Anime styled renders are now quite possible with the new FilaToon shader Daz released recently (just apply the appropriate shader presets to the 3D objects in your scene) and Genesis 9 seems like a decent platform for anime styled characters. The whole process is going to feel much less streamlined and much more janky than something like Koikatsu, however. You are going to have to scour certain internet sites for assets (I recommend Shinteo's Deviantart/Patreon page for Genesis 9 anime character morphs although some require tweaking the position of the mouth) or make them yourself. Pic related is an example of a Genesis 9 anime character I slapped together using Shinteo's anime morphs and Daz clothing assets with the FilaToon shader applied (the hair doesn't have a texture and just uses a base color with the FilaToon hair shader preset applied). There are also programs like VRoid Studio (designed specifically to make anime characters but might be too limited in other aspects) and Blender (much more capable 3D software than Daz and VRoid but with a much higher learning curve).

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Anonymous No. 998792

>>998763
A problem I've immediately run into is a limited number of usable hair assets. Most Daz hair assets are designed for realistic characters to be rendered in Iray. You could use some of Shinteo's anime hair ripped from video game characters (pic related), but in order to get a wider variety of hair styles you'd have to learn Blender which has a much higher learning curve.

Anonymous No. 998799

>>998786
Sounds good, what's the file size requirement? And what's the deal with rendering? Can I not just take screenshots for making comic panels?
>>998790
>>998792
I'm not a fan of there not being any outlines on the characters. Makes them look ill-defined. I prefer thin outlines, but I think it's an important part of the artstyle.

I also figured that hairstyles would be an issue. One of the reasons I was thinking of switching is I want to use a number of black characters in my comics, and Koikatsu is horrible at modeling both black skintones and hairstyles. I don't HAVE to keep the anime artstyle consistent if I'm swapping mediums but it'd be a nice option.

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Anonymous No. 998801

>>998799
Here is one with the outline applied. It's done through geo shell and doesn't seem to be tweakable as far as I can tell. With the lack of hair assets I'm guessing Daz won't work for you.

Anonymous No. 998805

>>998801
That looks better.

Anyway like I said I'm okay not using the anime filter. Seems like I can at least download it and give it a whirl, where would I go to download it?

Anonymous No. 998809

>>998805
https://www.daz3d.com/install-manager-info

You have to download Daz Install Manager and the download Daz Studio through it. Then you have to download Genesis 8/8.1 or Genesis 9 Starter Essentials to get the base meshes. Genesis 8/8.1 is divided into separate male and female base meshes while Genesis 9 is a unisex mesh. Beyond that there is two major pirate sites to get free assets (3d-load, render-state). Using Daz Studio to create characters is essentially dialing in morphs to the base mesh using sliders and applying materials to the model and attaching clothes. Most of the character morphs and materials are trying to be somewhat realistic looking so that's what it is really best for.

Anonymous No. 998811

>>998805
I'm much more knowledgeable with Genesis 8/8.1 (only started using Genesis 9 a few days ago for anime characters), so if you have any questions about assets I can be much more helpful if you are using it as a base for somewhat realistic looking characters.

Anonymous No. 998814

>>998809
Given my comics have some minor genderbending aspects, 9 sounds better.

Now I'm assuming there's a character creator for all this that lets me design all my own characters?

Anonymous No. 998815

>>998811
Thank you random anonymous internet person.

Anonymous No. 998816

>>998814
Daz Studio is the character creator. You have to download the morphs separately though. Out of the box it has the functionality but no content.

Anonymous No. 998817

>>998816
Define 'morph' for me since I don't know any of the terms.

Koikatsu has a seperate game that acts as the character creator (and basically plops you down in an all-girl school to perc on) and then it has the 'CharaStudio' that lets you load in maps, character, props to make the scenes with.

I assume likewise that Daz has some sort of studio mode.

Anonymous No. 998819

>>998817
A morph is a deformed version of a mesh stored as a series of vertex positions. With Daz Studio the Genesis figures are your mesh and different characters are created by applying one or more morphs to them. The morphs can vary between a single slider in the UI controlling an entire character shape, a head shape, a body shape, specific body part shapes (eyes, nose, ears, fingers, toes, etc.). Daz Studio would basically be the Koikatsu character creator and 'CharaStudio' all in one. You create your characters and then drag in props to create scenes and render them within Daz Studio or export the characters into other 3D rendering/modelling software.

Anonymous No. 998821

>>998819
Huh, so I guess that means one can completely redesign characters on the fly while you are posing all the characters and putting them in scenes?

Also I naturally assume you can save and load scenes, and load in different poses and the like.

Anonymous No. 998824

>>998821
>Huh, so I guess that means one can completely redesign characters on the fly while you are posing all the characters and putting them in scenes?
Yes.

>Also I naturally assume you can save and load scenes, and load in different poses and the like.
Also yes.

Anonymous No. 998825

>>998819
I kind of hate daz face morphs. 3d porn artists always make porn of videogame characters with daz morphs and it doesn't even look like the character anymore. It looks like some random prostitute lookalike doing a cosplay

Anonymous No. 998826

>>998825
I personally like Daz for mixing morphs together to create new characters. Trying to recreate existing video game characters with it usually turns out really janky.

Anonymous No. 998922

>>997403
>pajeets find this hot

Anonymous No. 998941

>>998799
>And what's the deal with rendering?
By default you see a very simplified look in your realtime view of what your scene would look like if rendered. The realtime view is here to help you set your characters/poses/outfits and whatnot. Then there is a separate process where Daz "renders", aka produce an image, based on your scene.

All 3d softwares work the same.

There are several render engines for Daz. OpenGL, which is viewport (so useless, comparable to a viewport screenshot). 3DLight, which is the historic one (as in far in the past), which is fast, but looks like crap and is discontinued. Iray, which is the photorealistic one. And the new one, Filament, which is fast but realistically only useful for anime.

Iray can be used on a potato, but in that case expects some hours of rendering time.

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Anonymous No. 998956

Is there some dependable way of making your own props (Blender/obj/fbx to Daz)? I have a fuckload of old models I would like to use, but just exporting them usually fucks up the materials.

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Anonymous No. 998969

>>998956
Probably wiser to figure out how to dependably export Genesis figures to Blender.

Anonymous No. 998981

>>998956
>>998969
This. Just look at the ton of figures already on smutba.se. There's definitely a process easy enough for coomers to follow.

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Anonymous No. 999003

Any piper clones yet? Seems like someone Krashwerkz would do.

Anonymous No. 999030

>>998941
With Koikatsu it's a pretty simple screenshot button. I'm not trying to make the next crisis, and I expect my lighting needs are going to be largely a matter of just informing the viewer the time of day or if it's dark out.

So what'd be my ideal course of action for that? After all I'm going to want multiple shots to make a comic.

Anonymous No. 999031

>>999030
Just use Koikatsu. It's 6 years old and shows no signs of being eclipsed by it's 2 sequels. There really isn't enough filatoon support to really generate anything of scope. at least, not at the moment. Also, for what it's worth, Charastudio is easier to just start using and making stuff.

It's not perfect, but it does seem to pair well with people wanting to get their thoughts out as quickly as possible. Quality be damned.

🗑️ Anonymous No. 999032

>>999030
I agree with >>999030
I have been using FilaToon for anime characters the past few days and it doesn't really feel fleshed out enough to be all that useful.

Anonymous No. 999033

>>999030
I agree with >>999031
I have been using FilaToon for anime characters the past few days and it doesn't really feel fleshed out enough to be all that useful.

Anonymous No. 999037

>>999033
Yeah. I can just tell from the screen shots. It's super flat. Like, don't get me wrong. Koikatsu is far from perfect. Allot of the choices make sense for a video game needing to run at 30 fps but not so much for making renders or animations. Especially if actually have an eye for it.


The skin and clothes texture in Koikatsu is layered out with a base texture, a line map, a detail map, and a normal map (as detail stuff for noses, nipples, eyelashes, etc.). This kind of lets the light and the camera angle have more effect on the lines and details being presented. Since the base texture will have general shadows drawn on, a detail mask will raise and lower skin values to create affects like abs and hip bones, and normal maps affect how light affects the surface: You get allot of competing shadows and highlights. It also doesn’t help that there are two light layers, Character and Map. Your model actual has a little invisible Alien that approximates a shadow onto things in the Map layer. This gets to the other issue of shadows being REALLY low res. Hard coded into the studio last I checked.

Anonymous No. 999038

>>999033
Also, Koikatsu is really red. Any texture you import will have to be run through a color filer that absolutely crushes the fidelity of what you’re importing. Every render you’ve ever seen from Koikatsu has a rather limited color space. It’s one of those things your brain notices but you can’t seem to place it at first. I can tell a Koikatsu screen shot from COM3d or VROID or some 3rd option just from a thumbnails.


It's also worth mentioning there are various schisms between the Community at large, the Japanese, and the fucking furries. You’ll want to keep to yourself. It’s also worth mentioning the Schizos on f95 making childing grooming that will steal your character data if they can and sell lazy posts to their sycophants. You’d be surprised how prevalent that is.


I say all this because filatoon, by not trying to tackle any issues, is just flat and lifeless. I’m not gonna dismiss it outright. It is VERY early. It could very well flourish. If

Anonymous No. 999047

>>999037
>>999038
>I say all this because filatoon, by not trying to tackle any issues, is just flat and lifeless.
Well I've been trying to entice /dazg/ into VR rendering for one year and a half now, as I'm doing it, and they don't seem to give any fucks. Any hints, left to the bin. No tractions. They give no fucks.

So I'm supporting you in your endeavor of making anime from Filament. You've got a kindred spirit. Don't expect anyone to try tho.

Anonymous No. 999075

>>999037
My problem with Koikatsu I've found (after using it for about a year) is that it's just limited for what I want to do. Most clothes aren't built for really really big tits (which I find weird cause you got plenty of absurdly big tits in anime), big asses are tempermental, you can't really do much to enlarge the size of lips, and it's not at all built to make black characters when it comes to hair and skintones.

Anyway I'm not overly concerned about trying to keep a consistent artstyle as I am with consistent character design, and in some cases set design. Which'd be-
>slightly japanese high school interior, if I can adjust a few colors on the walls and floors of a regular high-school map this'd be a non-issue
>a cherry blossom walkway to the school, just cause I've used a map like that in plenty of scenes already in the story
>a couple of bedrooms, and a living-room/kitchenette area
>a mostly wooden old-fashioned store

Everything else I think I can fudge, but those I feel should at least gesture at what I've used up until now.

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Anonymous No. 999076

Had to edit 4 different hairs together in blender but got my dumb anime mullet.

>>999075
Daz isn't great at fitting clothes to big tits either.

Anonymous No. 999083

>>999076
Darn.

Next question- Am I able to mix and match hairpieces to make my own hairstyles?

Anonymous No. 999084

>>999083
not really
but the hairs usually have sliders and toggles that let you change them up a bit

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Anonymous No. 999158

>>999047
>Well I've been trying to entice /dazg/ into VR rendering for one year and a half now, as I'm doing it, and they don't seem to give any fucks.

Doesn't rendering for VR need a much higher resolution to look somewhat decent?

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Anonymous No. 999159

>>994003
>But there is like already 100x Emma clones out there for DAZ.
I've found only 3 of any real quality for Daz3d
Emmeline SANGRIET
Zoe Vicey3D
Herminia ROMFX

for VAM there are about 10 to 15 of various quality.
Anyway what people really want are all the clothes you made. Just the OBJs and textures would be cool.

Anonymous No. 999214

>>999003
>piper
Seconded, Emmanon, I know you can do her justice

Anonymous No. 999219

>>999158
>straight shota
go on...

Anonymous No. 999226

>>999158
12000x6000 usually. 10000x5000 can cut it but will look a bit blurry on headsets.

You can use a iray section plane to not render the half of the picture that you will cut for a 180° image. This will save roughly 50% of render time.

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Anonymous No. 999246

>>999219

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Anonymous No. 999345

>>999246

Anonymous No. 999346

>>993129
Does anybody mess around with textures? How can I make a skin texture look more deeply tanned?

Anonymous No. 999351

>>999346
Open the file in any image editor and change the color.

Anonymous No. 999373

>>999346
The translucy sider is 95% of the case linked to your tan. Put more translucy for more pale skins, put less translucy for more tanned skin. Ez.

Else there are several products that do several things starting by LIE and going to shells and the like for more tan, but it's 95% of the time overkill.

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Anonymous No. 999393

I'm in love with this Rose McGowan character from one of the CoD games but the skin is pretty bland except for the head, which is significantly more detailed. How would I get started adding detail to the rest of her body? Are there some kind of pore brushes in photoshop? Pardon the pretty broad question.

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Anonymous No. 999403

Thread needs more booba