🧵 /Daz3D/ general - Rise from the ashes edition
Anonymous at Mon, 26 Aug 2024 15:53:50 UTC No. 993129
Previous: >>https://warosu.org/3/thread/98699
Someone thought it was a good idea to use angel wings at the op pic.
Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz
Wpguru
Parmy
Travis Davids (Marvelous designer)
Thundornd
CgBytes
https://www.laylo3d.com/
https://thinkdrawart.com/
Kelvin Jin
Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/
Similar programs:
https://www.reallusion.com/characte
Makehuman: http://www.makehumancommunity.org/
Vroid Anime Tool: https://vroid.com/en/studio
Xnalara: https://www.deviantart.com/xnalara
https://archive.org/details/NSidedQ
Hair Creation: Still working on the retard friendly vroid to ornatrix guide
News: Literally just ai stuff and lame ai at that because tafi fucking sucks
Some anon created a cool morph. May require editing since it auto applies to any Gen8 female. Quinn -mega(.)nz/file/2qpGmDoD#YdTIb5G1dM
Anonymous at Mon, 26 Aug 2024 21:19:32 UTC No. 993209
>>993178
https://www.daz3d.com/long-bump-hai
https://www.daz3d.com/dforce-faye-h
https://www.daz3d.com/ulani-hair-fo
Anonymous at Tue, 27 Aug 2024 00:44:01 UTC No. 993244
In the last thread someone asked about making poses easier and an anon posted an weird device that looks like one of those robots that sucks up dust from the ground. Could someone explain to me how that helps? Thanks.
Anonymous at Tue, 27 Aug 2024 01:07:35 UTC No. 993248
>>993209
Nice, thank you.
Anonymous at Tue, 27 Aug 2024 06:29:33 UTC No. 993289
>>993244
That was me, it was the 3D Connexion space mouse. Basically the way you manipulate the device itself is the way the camera moves, or limbs move if you change the daz studio settings so that it controls bend/rotate/etc instead.
Anonymous at Tue, 27 Aug 2024 14:23:13 UTC No. 993348
>>993289
Oh, thank you.
As for the poses themselves, I think the biggest problem isn't the controls, but the total lack of more advanced tools. As far as I know, you can't even see the center of mass of the models. DAZ Studio is a poser that offers basically no tools for posing the models, which is pretty insane.
There are other programs out there that apply physics to models to make poses look natural and realistic, such as Cascadeur, but this one focuses on animations.
Anonymous at Tue, 27 Aug 2024 16:03:30 UTC No. 993361
>>993348
Indeed. Even the rig exported using the bridges is better than what's available normally in daz, which is pretty silly.
Anonymous at Thu, 29 Aug 2024 03:03:36 UTC No. 993582
>>993129
thanks for putting the link to my morph in the post for this and the last thread. I want to make a second version of the morph without it auto applying to every gen8 female, is there any good guides or advice to properly export a morph for others to use?
Anonymous at Thu, 29 Aug 2024 03:11:53 UTC No. 993583
>>993582
The freckled harlot!
Anonymous at Thu, 29 Aug 2024 05:11:21 UTC No. 993592
Is there a daz alternative that's actually better than daz yet? Makehuman is fucking dead and cc4 is a piece of shit.
Anonymous at Thu, 29 Aug 2024 07:52:40 UTC No. 993606
>>993592
Diffeo to Blender. All the cool kids are using it.
Anonymous at Thu, 29 Aug 2024 17:06:33 UTC No. 993640
>>993606
>Blunder
Cringe.
Anonymous at Thu, 29 Aug 2024 17:09:15 UTC No. 993641
>>993129
What did you use to render that? A TI-83?
Anonymous at Thu, 29 Aug 2024 19:33:32 UTC No. 993654
>>993640
Cope clara fag. Blender is essential for the ultimate daz comics (Non porn, zbrush with maya is best for that)
Anonymous at Thu, 29 Aug 2024 20:01:32 UTC No. 993658
>>993654
Is that you, parmy?
Anonymous at Sat, 31 Aug 2024 08:55:07 UTC No. 993785
>>993592
it's looking more like models generated with AI will be the future. We just need to wait a few more years.
Anonymous at Sat, 31 Aug 2024 16:11:30 UTC No. 993807
>>993582
Here is a tut
https://www.youtube.com/watch?v=OfA
Anonymous at Sun, 1 Sep 2024 07:25:00 UTC No. 993890
Well boys, it's come to this...
I consider myself a staunch and proud Daz hater, but I need a set of characters for some upcoming projects, and I can't find a better alternative. Character Creator is up it's own ass and I'm not dropping $200 on that shit, MakeHuman is fucking MakeHuman, Unreal's Metahumans look like an absolute fucking BITCH to get out of Unreal into something other than Max, and AI is still trash.
So yeah, I'm up Shit's Creek and my only paddle looks to be Daz.
Someone wanna give me a quick rundown of this shit?
Can I just download the program, shit out a rigged character with some hair/clothes I like and jump into my program of choice? Or is it something where I'm nickeled and dimed for every retarded inch of the character (like closing the eyes is a $20 "morph pack")?
I've got access to CGPeers, so if I need to grab some pack or something it might be on there (unless there's some site dedicated towards pirating Daz shit).
Granted, Pirating CC4 is an option, but I'd rather go with something a little less sketchy this time. Especially with how retarded the install process for it is.
So yeah, I've scorned it in the past, but I'm pushing my pride and judgment aside to give Daz a go. Any help would be appreciated. Might even make a convert of me.
Anonymous at Sun, 1 Sep 2024 10:46:15 UTC No. 993904
>>993890
There is no "quick rundown" for daz, just learning by doing.
Grab some basic character, cloth it, pose it, render it.
Do that until you're familiar with daz layout and basic functions.
Then start to push on custom morphs (zbrush 2021.5.1 works great with Daz 4.22) textures tweak and lighting, scene composition.
Then you'll have your hands free for post processing and animations (or rather not, animation in daz is fucking terrible)
Anonymous at Sun, 1 Sep 2024 10:56:36 UTC No. 993907
>>993827
>making violent rape porn with real starlets
I did not believe I could fall down this degeneracy slippery slope before I downloaded those models of Mckenna Grace and Isabella Sermon
may god help my soul now for the ungodly acts I have perpetrated
Anonymous at Sun, 1 Sep 2024 16:49:11 UTC No. 993966
>>993890
>Or is it something where I'm nickeled and dimed for every retarded inch of the character (like closing the eyes is a $20 "morph pack")?
that's kinda true but there are sites where you can download them for free and seeing as you're already talking about pirating software i dont see why that would be an issue
porting from daz to blender is easy, you can do it for other programs too but i've only used blender
Anonymous at Mon, 2 Sep 2024 00:44:17 UTC No. 994001
>>993904
I'm not really looking to do the "full workflow" inside Daz (getting a character, adding a scene, posing, rendering, etc.),
I'm just interested in it as a way to get characters for actual projects outside of their ecosystem. So really the "quick rundown" amounted to what character to use, quirks/pitfalls and bullshit, and exporting. I've got no interest in the program itself outside of a means to an end to get characters in projects outside of Daz.
>>993966
Yeah, I mean if I can do basic morphs or whatever myself I can't imagine it being too difficult. I'm assuming it's just moving verts around, and people selling em are capitalizing on people being too computer illiterate to do it themselves. I'm mainly looking at Daz for the pre-weighted clothes and character.
Like I'll be able to edit facial proportions and stuff without buying into it, right? Like basic things you'd see in any other character creator, I'm not looking for crazy paid shit like elves or goblins.
Anonymous at Mon, 2 Sep 2024 00:58:21 UTC No. 994005
>>994001
download Genesis 8 and Genesis 9. Those are the base models and rest are just morphs. Then get the morphs you want / characters and then export them either unrigged or rigged to blender / maya / 3dmax
>I'm assuming it's just moving verts around
it is. But you dont really do that inside DAZ. Export the models to something like zbrush or blender or what have you to create your own morphs. You can create a entire morph library yourself and then use the DAZ base models just like a character generator.
Also there are so many morphs made for DAZ that you can just easily go get them to get started. Wont cost you anything.
Anonymous at Mon, 2 Sep 2024 04:24:31 UTC No. 994017
>>994005
Yeah, I downloaded it and gave it a quick look, but like I feel like I'm stepping into another world or something.
Like I realize that you have to buy the ability to change tit sizes or change a dude's jaw structure, but like, where the fuck are those in the marketplace to begin with? Do people buy entire characters and get shit like that piecemeal alongside the character and it just blends between the default and that character, or is there some kind of overall pack that simply does what normal character creators do (just blending between two extremes of a given part)?
I downloaded the base shit, and it made it seem like it came with all kinds of basic stuff, but it really is just full of eyebrows and other useless trash.
You'd think the actual devs would put something that has the basic sliders people expect front and center on the marketplace.
Also, is there some super secrit site to download these things, or do I just have to make do with CGP?
Anonymous at Mon, 2 Sep 2024 10:32:13 UTC No. 994045
>>994017
exit while you can!
Anonymous at Mon, 2 Sep 2024 10:35:34 UTC No. 994046
>>994017
3d-load if you dont want to make a zone account. You don't need an account to use thr install manager.
Anonymous at Mon, 2 Sep 2024 19:05:55 UTC No. 994075
If I want to make a visual novel but I have shitty hardware, are there any tips to improve rendering time? Scenes with 2 models and a room, for example, take forever. I plan to upgrade my GPU, but for now, what are some things I can do?
Anonymous at Mon, 2 Sep 2024 20:46:28 UTC No. 994097
>>994075
turn down the max samples and max render time
Anonymous at Mon, 2 Sep 2024 22:50:07 UTC No. 994105
>>994046
>3d-load if you dont want to make a zone account
Dunno what zone is, but 3d-load seems like a good start I think.
I'm still really confused about what I should be downloading if I want to edit general face/body proportions though. Characters? Aren't there just dedicated slider packs or something?
>>994045
I'm considering it. The more I dig deeper, the more it seems this is closer to second-life autism than 3d.
Still, I've got anim projects I need finished, and the other offerings just aren't an option.
Anonymous at Mon, 2 Sep 2024 23:37:08 UTC No. 994111
Is there an easy way to put a transparent png into your scene? What about an animated gif? I've checked the forums and it seems there isn't an easy solution for pngs, and I haven't found anything on gifs.
Anonymous at Tue, 3 Sep 2024 04:22:48 UTC No. 994122
>>994105
>I'm still really confused about what I should be downloading if I want to edit general face/body proportions though. Characters? Aren't there just dedicated slider packs or something?
Actually, I think I've figured it out. Partly because I'm retarded, and partly because the program is too.
All the shit that I want seems to be built-in with the Genesis 9 figure. God damn this shit is obtuse.
Anonymous at Tue, 3 Sep 2024 05:47:16 UTC No. 994125
>>993807
Thanks, I made a new version of the morph. This should work better than the last version.
https://mega(.)nz/file/rmZQWLKZ#lh4
>>994003
I still have the one you sent me a couple years ago (thanks btw), I truly think you have made the best 3d emma ever. Don't ever stop creating what you want.
>>994111
try looking up Texture Animator for Daz Studio 4, I haven't tested it out but it claims it can render animated textures on both iray and 3delight.
Anonymous at Tue, 3 Sep 2024 08:00:22 UTC No. 994133
>>994125
groovy
Anonymous at Tue, 3 Sep 2024 16:26:37 UTC No. 994163
>>994075
If you're rendering via iray, and using modern assets, then you don't have much choice but to try to rely heavily on the AI filter (in the render settings, see the post denoiser options under “filtering”). Your renders will be blurry, however, if you make the filter start acting too early.
A possible solution is to make your Visual Novel rely heavily on sprites. Instead of rendering two characters in a room, you render the room as a blurred “background”, then render each character and their poses separately using any HDRI to speed up the rendering (pic related), then you program your visual novel so that it consists of a background + sprites in front, and the rest you describe with text.
Of course, you'll still need to render entire scenes at certain times, but you can radically reduce the need for them if you make intelligent use of assets.
Bear in mind, however, that depending on how limited your GPU is, you'll probably run out of VRAM to render more complex scenes. You'll probably need to start using things like the scene optimizer to reduce textures or things like that.
Anonymous at Tue, 3 Sep 2024 17:23:23 UTC No. 994168
>>994075
Nothing; You bite the bullet until you've sucked enough dongs to buy a 4090, or if you're poor a 3090. Good luck, we all went there.
Anonymous at Tue, 3 Sep 2024 21:34:03 UTC No. 994203
>>994165
Where can I find this guy's models? I haven't found anything on the most famous websites.
Anonymous at Wed, 4 Sep 2024 00:05:41 UTC No. 994211
>>994203
zonegfx has a lot
Anonymous at Wed, 4 Sep 2024 01:05:10 UTC No. 994216
Any recs for natural style female pubic hair? The few I've seen for golden palace are a little too trimmed for what I'm considering.
Anonymous at Wed, 4 Sep 2024 01:23:29 UTC No. 994217
does anyone know why my HDRI's have this weird horizontal line through them? it happens no matter what HDRI I use and I'm pretty sure it happens no matter if it's set to infinite/finite dome/box whatever.. assuming it's some settings that is causing it?
Anonymous at Wed, 4 Sep 2024 01:27:13 UTC No. 994218
>>994163
thanks. yeah that makes a lot of sense. I will render the background separately and use it multiple times.
Now, do you have any opinions on whether DAZ or Blender is better for this? I love how easy it is to put different clothes/hairs/accesories/morphs on DAZ but posing is a nightmare and Blender really makes it so much easier. Also I can sculpt some stuff better on Blender, right? And what about render time? Too many things to consider, it's a bit overwhelming
Anonymous at Wed, 4 Sep 2024 01:31:42 UTC No. 994220
>>994217
if I put it to finite box it does get less visible because it moves the line up into the skyline... but I mean... this doesn't feel like a solution.. is this just the line separating the sky box from the ground? I thought HDRI's were supposed to be like 1 consistent solid picture or whatever
Anonymous at Wed, 4 Sep 2024 01:46:15 UTC No. 994222
>>994217
>>994220
well after getting desperate enough to complain/ask for help here I decided to finally go thru each and every render setting and found out it's this draw ground setting that was doing it... apparently it splits the HDRI in half for "ground reflectivity" or whatever that means.......
Anonymous at Wed, 4 Sep 2024 02:04:19 UTC No. 994224
>>994218
If you use the same models and assets and aim for photorealism, the rendering time will basically be the same.
Blender is better than DAZ, though. Everyone who uses both says it's worth going for Blender, even if you just want to do exactly what you do in DAZ. You'll have to learn how to export the models, and you'll have to learn how to deal with Blender, but this initial barrier, once overcome, makes all your future work more efficient.
However, as you're still starting out, I think it might be worth trying to make a prototype in DAZ, a very simple visual novel, and see if you can create something interesting that will appeal to some audience.
Anonymous at Wed, 4 Sep 2024 16:18:49 UTC No. 994282
>>994241
Zookeeper
Anonymous at Wed, 4 Sep 2024 19:18:11 UTC No. 994317
Does anyone regconize this character's textures?
I swear I have seen this body textures with lots of moles somewhere, looks like aeon soul's stuffs but im not sure
https://files.catbox.moe/2az35f.png
Anonymous at Thu, 5 Sep 2024 13:35:03 UTC No. 994378
>>994222
>splits the HDRI in half for "ground reflectivity"
Nah, it just draws a ground. As in, an infinite plane of grey, at the lowermost Y of your scene (if "auto") or at a set Y (if "manual"). This fucks up any scene looking at a distance, any scene with an horizon, or any outdoor HDRI. It's activated by default.
🗑️ Anonymous at Thu, 5 Sep 2024 14:59:44 UTC No. 994383
I downloaded a model rip in a blend file and it has this weird rigging I haven't seen before (I am noob). When I rotate her chest bone it does this. When I rotate her neck it just kinda rotates in place with her head still looking forward. I guess this is IK? How do I pose it like a normal skeleton?
Can I rotate other bones? It seems I am restricted to just a few
Anonymous at Thu, 5 Sep 2024 22:30:29 UTC No. 994411
Anyone use Daz under Linux? How are the current state of things. I've seen the official forum post suggest some nviida-libs git project that apparently gets cuda working in a wine bottle or prefix.
Anonymous at Fri, 6 Sep 2024 01:11:29 UTC No. 994417
>>994399
That's very cute, anon, but...
Pic related causes Iray (Iteration): 1,500,000 (2%) which is the most pathologic case of lighting I have ever seen in a scene, and makes the environment functionally useless.
I don't understand why. There is nothing seriously wrong in the placement of the lights there, and last I tried there was nothing seriously wrong with the render settings. But for some reason, Iray really, really, really, really hates this scene.
Anonymous at Fri, 6 Sep 2024 01:44:28 UTC No. 994421
>>994417
There have been a few products like that. I've messaged a few of the creators and they pretty much just shrugged their shoulders.
Anonymous at Fri, 6 Sep 2024 02:22:50 UTC No. 994427
>>994411
Daz works with wine and has worked perfectly for like eight years. The (only) remaining issue is rendering with Cuda. When I tried to make it works half a dozen years it was simply impossible.
>I've seen the official forum post suggest some nviida-libs git project that apparently gets cuda working in a wine bottle or prefix.
I suppose some advance had to been done in six years. But honestly I stopped trying.
Anonymous at Fri, 6 Sep 2024 17:15:43 UTC No. 994477
>>994417
I had no problem with that scene. Also why would you not limit your iterations?
Anonymous at Fri, 6 Sep 2024 20:39:37 UTC No. 994499
>>994484
I do 18 hours renders commonly, as in thrice per weeks. 12000x6000 at a decent convergence will do that in difficult scenes. 4 hours on easy scenes, 6 on difficult, 8+ on slightly pathologic. My GPU, last I heard, isn't catching fire.
>>994477
I didn't try since 2020. Possibly fixed since then. Was fun when it happened.
>Also why would you not limit your iterations?
It also looked like utter shit in render, it wasn't a convergence bug, it really looked like shit after 1,000,000+ iterations. Have you tried posing a random character at the centre of that environment to try?
Anonymous at Fri, 6 Sep 2024 21:19:48 UTC No. 994503
Finally some real daz tech talk
Anonymous at Fri, 6 Sep 2024 22:20:34 UTC No. 994507
>>994506
>no dragon dildo on the desk
Anonymous at Fri, 6 Sep 2024 22:21:59 UTC No. 994509
>>994431
Uninterested photo or movie rental clerk.
Anonymous at Fri, 6 Sep 2024 23:18:54 UTC No. 994518
>>994507
I almost put a dildo on her desk but the story isn't quite there yet.
Anonymous at Sat, 7 Sep 2024 00:23:27 UTC No. 994523
Is it possible to steal a lip shape/morph from a character?
I think it's part of the head morph so idk if it's possible.
Anonymous at Sat, 7 Sep 2024 00:56:47 UTC No. 994526
>>994518
Based anon
Anonymous at Mon, 9 Sep 2024 16:04:40 UTC No. 994810
How come 60% of Daz characters are Japanese women yet Japanese 3D porn artists are all using fucking Honey Select?
Anonymous at Mon, 9 Sep 2024 16:42:10 UTC No. 994816
>>994810
>How come 60% of Daz characters are Japanese women
Did you mean to write 6% because 60% is far from the truth.
Anonymous at Wed, 11 Sep 2024 20:44:03 UTC No. 995033
Does anyone know how to make Breastacular seem less terrible?
It usually looks all wrong if you don't set up a collision object with it, but once you do, it theoretically needs to look normal. But with me it's always very deformed. I've tried all sorts of different smoothness, but it always looks deformed.
Anonymous at Thu, 12 Sep 2024 22:09:23 UTC No. 995121
What a waste filament ended up being eh?
Anonymous at Fri, 13 Sep 2024 17:08:11 UTC No. 995185
>>995133
subdiv anon
Anonymous at Fri, 13 Sep 2024 22:14:26 UTC No. 995209
>>995208
Iris are completely fucked, these people are a disgrace. His shit isn't worth pirating.
Anonymous at Sat, 14 Sep 2024 23:41:07 UTC No. 995290
I just realized the little + in the middle of the two depth of field frames is for where you want the center to be.... I have been meticulously going back and forth with the focal & fstop sliders to adjust it for like half a year now and it just clicked in my brain...........
Anonymous at Sun, 15 Sep 2024 00:21:07 UTC No. 995293
it's crazy to me how much better Daz could be if the devs actually gave a shit about improving their product, as opposed to pushing pointless trash like NFTs. i keep telling myself i'll switch to blender... eventually...
Anonymous at Sun, 15 Sep 2024 08:35:43 UTC No. 995315
>>995293
Nice! Where can I see more of your work (presuming this is yours)
Anonymous at Sun, 15 Sep 2024 08:46:18 UTC No. 995317
Is there any community/server of people sharing tips, advice, showing off their work and getting critiques and stuff like that? There are technical videos on how to use DAZ, but I haven't found any good content that focuses on getting really good, pro like renders. If not, should we start one?
Anonymous at Sun, 15 Sep 2024 14:23:59 UTC No. 995332
>>995317
It goes like this: If you're mediocre, you post your work on F95 where you won't get any constructive criticism ever and might accidentally impress some third worlder and his goat.
I you (falsely) believe you above average you post your work on Artstation where you won't get any constructive criticism ever and might accidentally impress some third worlder and his boyfriend.
Anonymous at Sun, 15 Sep 2024 15:43:51 UTC No. 995338
>>995317
go to the Daz website and check out the community pages, they have user galleries and a forum. Daz actually has a sizeable non-coomer userbase, if you can believe that, and there's a lot of skilled people there. most of the problems i run into are solved by searching their forums
>>995315
i'm glad you like it. my SFW stuff is on deviantart though i don't use that anymore. i've returned to posting on pixiv, search for phantaseye
Anonymous at Sun, 15 Sep 2024 16:18:20 UTC No. 995343
>>995338
Aside from richard, the daz forums are surprisingly good. Hell, that applies to most daz communites not counting the subreddit and the offical discord. (Tafi shilling)
Anonymous at Sun, 15 Sep 2024 18:56:51 UTC No. 995363
>>995317
>There are technical videos on how to use DAZ, but I haven't found any good content that focuses on getting really good, pro like renders.
You will always get the same answer to that question. Look for tutorials from photographers or lighting for movies.
How to set up your lightning matters more than having the greatest assets.
Anonymous at Sun, 15 Sep 2024 21:08:55 UTC No. 995371
>>995369
Emmanon no! Uncensored nipples!!
Anonymous at Sun, 15 Sep 2024 21:15:55 UTC No. 995374
>>995371
ohhh seems like I was due a vacation
Anonymous at Sun, 15 Sep 2024 21:26:38 UTC No. 995376
>>995369
Love that knight, what hair are you using? Is that a custom ab morph? Cant wait to see more of her!
Anonymous at Sun, 15 Sep 2024 21:39:20 UTC No. 995378
>>995376
>what hair are you using?
for the knight ive been using:
dForce Stephanie Ponytail
then just changed it to fit what I want. Pretty good product.
>Is that a custom ab morph?
Yes, wanted her to appear trim and athletic but I felt most morphs are too extreme for the look I wanted
Anonymous at Sun, 15 Sep 2024 22:24:35 UTC No. 995382
>>995381
dforce asset. Just create some nice looking "slime" in a 3d modeler and then use dforce to get that hanging thick look. Fix minor z fighting issues in post (I dont like doing post so I want everything to do in-render)
Anonymous at Sun, 15 Sep 2024 23:40:30 UTC No. 995387
>>995386
OH NONONONO not another nipple!!
Anonymous at Mon, 16 Sep 2024 15:34:37 UTC No. 995458
>>995455
This time for reals!
Anonymous at Mon, 16 Sep 2024 19:20:08 UTC No. 995478
The official forums search engine fucking blows. Any search tips to share?
Anonymous at Mon, 16 Sep 2024 19:23:58 UTC No. 995480
>>995478
"Qwery" site:daz3d.com/forums
Works much better for me. I have no idea why they dont update their forum software.
Anonymous at Mon, 16 Sep 2024 19:26:14 UTC No. 995481
>>995480
Thanks, I'll give that a shot.
Anonymous at Tue, 17 Sep 2024 00:30:40 UTC No. 995505
Will upgrading 5600x to a 7800x3D give more any performance benefits in Daz?
Anonymous at Tue, 17 Sep 2024 00:57:38 UTC No. 995508
>>995505
What's your GPU?
Anonymous at Tue, 17 Sep 2024 01:00:00 UTC No. 995509
>>995508
4090
Anonymous at Tue, 17 Sep 2024 01:05:52 UTC No. 995511
>>995509
I'm no rocket surgeon but I doubt it will change much. Perhaps shorter time between pressing render and seeing iterations start, depending on the storage device you have all the futa dicks stored on.
Anonymous at Tue, 17 Sep 2024 02:48:03 UTC No. 995517
>>995512
show bobs
Anonymous at Tue, 17 Sep 2024 04:53:09 UTC No. 995523
>>995522
Hell yeah reallosers where we at??
Anonymous at Tue, 17 Sep 2024 16:15:11 UTC No. 995558
>>995524
When will it get a good looking render engine?
Anonymous at Wed, 18 Sep 2024 02:10:22 UTC No. 995637
https://www.daz3d.com/cave-builder
What an asset collection!
Anonymous at Wed, 18 Sep 2024 21:08:39 UTC No. 995719
>load default male figure
>load SWOLE sliders
>crank my hog as I slowly pull them to the right
like is there something else i'm supposed to be doing here or have I got the idea
Anonymous at Wed, 18 Sep 2024 21:29:37 UTC No. 995721
>>995719
Keyframe it and let the animation loop
Anonymous at Wed, 18 Sep 2024 22:55:57 UTC No. 995727
>>995719
yeah you're supposed to load the female figure
Anonymous at Thu, 19 Sep 2024 19:45:25 UTC No. 995825
>>995293
I once asked on the DAZ forum and all the guys said that once you get used to Blender you can't go back. I don't think there's really any advantage in staying with DAZ, perhaps except to use iray if for some reason.
Anonymous at Fri, 20 Sep 2024 00:10:40 UTC No. 995842
I'm trying to do something but I'm probably going about it in the most retarded way possible. I downloaded a figure whose skin comes with these pink details on the bottoms of the feet that I like. I want to use those pink details on other characters, but nothing else from this character's skin. I thought I might use Photoshop to extract just the pink details and make that something I can layer on top of other character skins as needed. Does what I'm looking for already exist somewhere and am I making any sense?
Anonymous at Fri, 20 Sep 2024 00:49:33 UTC No. 995845
>>995825
perhaps not, but it's the beast i'm familiar with, and i really don't feel like undergoing "the climb" all over again right now. and i'm not about to start being a craftsman who blames his tools for my renders, there are some artists out there who make some great renders with Daz.
Anonymous at Fri, 20 Sep 2024 19:17:05 UTC No. 995920
>>995842
It's very hard to mix base color maps, because there will be a visible seam.
Maybe you can get away by using the sliders to make your legs visually match the tone of your skin and then use like a skirt to hide the transition from legs to body, because you can never get it perfect.
Anonymous at Fri, 20 Sep 2024 20:08:24 UTC No. 995927
>>995923
He meant the artist probably does interracial animaitons on his socials.
Anonymous at Fri, 20 Sep 2024 20:36:31 UTC No. 995931
>>995923
just taking a quick look at their products page, there are several QOS clothing items for sale.
Anonymous at Sat, 21 Sep 2024 05:28:43 UTC No. 995968
>>995825
Blender's navigation, modeling and posing is so much better than DAZ, but the problem for me is the library. In DAZ, changing poses, hairstyles, clothes, accesories, materials, genitals and expressions is so easy and quick, I can try every single clothing item I have to see which ones I like better and it doesn't require ahuge scene like Blender would if I want to give my models more options. That's the only thing keeping me in DAZ
Anonymous at Sat, 21 Sep 2024 09:46:23 UTC No. 995989
>>995957
>he is phased by seeing a buff woman with a cock
Anon stick to the blue boards, otherwise you're in for a bad time...
Anonymous at Sat, 21 Sep 2024 13:21:19 UTC No. 996016
>>995923
Imagine being on 4chan and being bothered by other people's taste in porn.
Anonymous at Sat, 21 Sep 2024 17:41:59 UTC No. 996041
>>995989
>>996016
imagine being on 4chan and being bothered that people actively make fun of and shit on your bad tastes
Anonymous at Sat, 21 Sep 2024 18:21:21 UTC No. 996047
>>995923
I don't give a shit what he or you think about anything.
And Fuck hiroshimoot.
Anonymous at Sat, 21 Sep 2024 18:28:08 UTC No. 996048
>>995842
You past the details and do your best to blend them within your targeted textures, means maybe adjusting Hue, Saturation, Colors, Brightness, Contrasts etc...
What you also want is to avoid to override the original texture's edges; Shade off the details, keep the original edges.
Anonymous at Sat, 21 Sep 2024 18:32:06 UTC No. 996049
>>996048
It's a case by case scenario...
Anonymous at Sun, 22 Sep 2024 00:33:54 UTC No. 996084
Any good tutorials for Diffiomorphic? My characters just don't look the same in Blender than it does in Daz.
Anonymous at Sun, 22 Sep 2024 08:22:05 UTC No. 996113
>>996084
Daz (Iray Uber, PBR, MDL etc...) and Blender (no idea) probably don't use the same "shaders" :The combination of successive layered texture processing (if it makes any sense).
Same with Arnold or Octane; not the same shader render.
Anonymous at Sun, 22 Sep 2024 09:08:08 UTC No. 996114
This tutorial was solid, I learned a lot from it. I suspect this guy is a legit pedo, but whatever. He creates great tutorials.
https://youtu.be/mQ9-b_UMGPw
Anonymous at Sun, 22 Sep 2024 13:17:20 UTC No. 996118
>>996114
>I suspect this guy is a legit pedo
Just from the thumbnail and channel name I can confirm this 1000%
Anonymous at Sun, 22 Sep 2024 15:45:37 UTC No. 996127
>>996113
This, learn Blender native materials.
>>996114
>>996118
The shirt's stamp too.
Anonymous at Mon, 23 Sep 2024 05:20:11 UTC No. 996174
>>996114
>DazCentral
Confirmed psychopath
Anonymous at Mon, 23 Sep 2024 20:52:05 UTC No. 996217
We need some proper titty simulation.
Anonymous at Tue, 24 Sep 2024 01:52:19 UTC No. 996240
I have some ponytail and pigtail style hairs that work on most of my figures but some of the shorter ones are offset or hovering away from the main hair. How can I fix that? The braids are a sub object of the hair but translation controls do nothing to it.
Anonymous at Tue, 24 Sep 2024 03:42:23 UTC No. 996254
>>996220
https://www.daz3d.com/hina-for-gene
https://www.daz3d.com/xi-yue-and-xi
Anonymous at Tue, 24 Sep 2024 03:52:42 UTC No. 996256
>>996240
The item is Cute Braids for G8. Merigold Hair is a somewhat similar alternative but I'd much prefer to get Cute braids working.
Anonymous at Tue, 24 Sep 2024 07:44:29 UTC No. 996272
>>996254
Thanks. Giving her a cute futa cock as we speak.
Anonymous at Tue, 24 Sep 2024 08:29:57 UTC No. 996276
>>996272
post render or it didn't happen
Anonymous at Wed, 25 Sep 2024 11:44:46 UTC No. 996408
>>996389
Is this G9 or G8.1?
Anonymous at Wed, 25 Sep 2024 17:16:22 UTC No. 996445
>>996408
8.1
Anonymous at Wed, 25 Sep 2024 19:20:45 UTC No. 996450
>>996389
Haven't see you in a while
Anonymous at Wed, 25 Sep 2024 19:27:28 UTC No. 996452
>>996451
Cute!
Anonymous at Fri, 27 Sep 2024 04:50:50 UTC No. 996558
should I bother learning how to do skin indentation manually or just use this addon/script for it?
https://www.daz3d.com/forums/discus
there's this good thread where this guy posts instructions but it's kind of confusing to follow
Anonymous at Fri, 27 Sep 2024 05:59:12 UTC No. 996563
>>996558
Sculpt in your application of choice
Anonymous at Fri, 27 Sep 2024 12:35:26 UTC No. 996579
>>996575
https://www.daz3d.com/karissa-hair-
https://www.daz3d.com/tempest-hair-
https://www.daz3d.com/miranda-hair-
https://www.daz3d.com/gizelle-hair-
https://www.daz3d.com/pascale-hair-
Anonymous at Fri, 27 Sep 2024 15:11:57 UTC No. 996592
>>996563
I mean... yeah... if I don't get good results I guess I can just export to Blender..... but I'm even more of a noob on there
Anonymous at Fri, 27 Sep 2024 23:25:28 UTC No. 996660
>>996592
Z-brush has a plugin that seamlessly ports over your Genesis 8 and is actually made for sculpting.
Anonymous at Fri, 27 Sep 2024 23:52:43 UTC No. 996670
>>996609
Not the worst of his slop
Anonymous at Sun, 29 Sep 2024 06:35:18 UTC No. 996802
Why does G9 have no morphs comparable to Thicc Project for G8?
Anonymous at Sun, 29 Sep 2024 19:39:41 UTC No. 996833
>>996812
needs bigger booba. Bigger than her head
Anonymous at Mon, 30 Sep 2024 02:42:51 UTC No. 996871
>>996842
it could not find Genesis 8 Female. You probably deleted it, or a script deleted the morph. You have to reinstall the basic G8 Female from Daz
Anonymous at Mon, 30 Sep 2024 04:38:52 UTC No. 996879
>>996871
but i can literally load in the dev load of gen 8 and 8.1, and normal 8 and 8.1.
Anonymous at Thu, 3 Oct 2024 09:40:31 UTC No. 997213
How do I get dforce hair to show up properly in blender? I'm trying to use diffeomorphic "make hair" and selecting the hair and the human mesh but it's not working. Either the human mesh is not selected or it's in the place of the hair. The render looks like a buzzcut.
Anonymous at Thu, 3 Oct 2024 20:07:58 UTC No. 997236
>>997214
Your renders are improving. Post work?
Anonymous at Fri, 4 Oct 2024 00:57:57 UTC No. 997265
I just noticed that I always rendered with the “Bloom filter” turned off. I guess that completely removes the bloom from the image, right?
Do you use bloom when rendering your stuff?
Anonymous at Fri, 4 Oct 2024 08:11:01 UTC No. 997291
>>997265
Bloom sucks it's only used by those who want to do retarded artsy fartsy "cinematic" renders
Anonymous at Sat, 5 Oct 2024 04:53:33 UTC No. 997375
Anonymous at Sat, 5 Oct 2024 16:42:06 UTC No. 997399
What is the best video I can watch that can help me manage different genesis models and accesories?
Anonymous at Sat, 5 Oct 2024 21:54:12 UTC No. 997421
>>997399
Instructions unclear. Install? Just watch some basic intro videos from their official channel.
Anonymous at Mon, 7 Oct 2024 02:01:49 UTC No. 997567
>>997565
just take another hot guy, and 50% their heads for a legal distinct henry.
Anonymous at Mon, 7 Oct 2024 05:59:40 UTC No. 997577
does anyone have any idea how daz actually uses vram? i used to use scene optimizer by default, before realizing that literally having 6 characters out of the box with full uncompressed 4k textures doesn't even put a dent in the vram. one character was using 5, with windows stealing 1. 6 characters didn't even hit 6. i don't understand. also, the scene optimizer scaler fucking sucks dick, it makes everything blocky, whereas manually resizing looks much better. a fucking 2k face texture shouldn't be blocky. blurrier, yes, but not blocky.
Anonymous at Mon, 7 Oct 2024 15:20:11 UTC No. 997608
>>997577
My understanding is that Geometry are more an issues than textures with vram. If you don't get beyond a subD of 2 then i guess you won't hit the vram wall.
Anonymous at Mon, 7 Oct 2024 15:25:14 UTC No. 997609
>>997403
Won't work out of daz, but with the right amount of zbrushing it would.
Anonymous at Mon, 7 Oct 2024 18:23:19 UTC No. 997626
yeah new studio DAZ premier and suckscription model incoming. Quelle surprise
https://www.youtube.com/watch?v=t-L
Anonymous at Mon, 7 Oct 2024 18:43:08 UTC No. 997627
>>997626
>we fixed all the flaws you've been complaining about for years
>in the subscription version!
classic.
Anonymous at Mon, 7 Oct 2024 19:26:06 UTC No. 997632
>>997608
i don't use anything beyond subdiv 1 honestly. i also bake my own normal maps from subdiv 4 or 5 hd models, because the normal maps you get with those are usually just surface detail, which is really dumb.
Anonymous at Mon, 7 Oct 2024 21:59:15 UTC No. 997648
bros I don't feel so good... something I installed yesterday goofed up the eyes on all my G9 figures. It happens in saved scenes and on brand new G9 figures with zero morphs/poses applied. I even toggled hidden parameters and don't see anything being applied.
Eye Side to Side is causing them to rotate out of socket.. like they are rotating around the wrong axis
Found this thread that is only a few days old and I did have this Charles figure but even after removing all his stuff and clearing cache it is still persisting... bros I am COOKED
Also tried enabling dev tools and edit mode and this "adjust eye rigging" thing to no luck
https://www.daz3d.com/forums/discus
Anonymous at Mon, 7 Oct 2024 22:10:03 UTC No. 997650
>>997648
click on the head, enable show hidden in the right panel, then click on "currently used" and look for hidden morphs. then try the eyes next. when you find it, click on the little cog, browse to location, and delete it.
Anonymous at Tue, 8 Oct 2024 02:07:17 UTC No. 997689
The new icon blows, what else changed?
Anonymous at Tue, 8 Oct 2024 04:25:20 UTC No. 997701
The plug-ins provided as part of Daz Studio Premier need to be installed, like any plug-in, through Install Manager with Daz Studio closed. In DIM pasting
rx::ci::^Premier -
into the filter box at top-right should show the Premier add-ons and allow them to be installed, assuming that you have the Download Filters set to include plug-ins.
Once installed, open Daz Studio and log in to your account (Connect>Login..., for the plug-in/feature activation you do not need to update metadata though you do if you also wish to download the content that is tied to your membership; that does not include the free bundles, which are not tied to remaining a member). You should then be prompted to restart Daz Studio.
Once DS is running you can find the new add-ons in the following locations:
Geometry Sculptor shows up in the Tools menu (remember that, like other content creation tools, it disables any GeoGraft's mesh hiding and won't show interpolated hairs for dForce/Strand Based Hair)
Pose Converter shows up in Edit>Figure>Pose
Shape Transfer shows up in Edit>Figure>Shape
DForce Manager shows up in Simulation Settings pane / Manage
Render Queue shows up on Render Settings pane / Queue
Anonymous at Tue, 8 Oct 2024 11:29:30 UTC No. 997720
>>995033
This is caused by some other morph. Dial down morphs you are using and you will soon find it.
Anonymous at Tue, 8 Oct 2024 11:32:41 UTC No. 997721
>>997701
All of these are just reskinned already existing addons, anon. Daz took them from the store (lmao) but you can still pirate them.
Anonymous at Tue, 8 Oct 2024 12:02:34 UTC No. 997724
>>997722
use blender
Anonymous at Tue, 8 Oct 2024 12:05:00 UTC No. 997726
>>997722
With the main mesh selected, press D.
Anonymous at Tue, 8 Oct 2024 13:54:42 UTC No. 997731
>>997721
Are they at least improved? Mesh grabber and render queue haven't had updates in ages. They're pretty basic.
Anonymous at Tue, 8 Oct 2024 13:57:49 UTC No. 997733
>>997731
Mesh Grabber supposedly is (it was originally an update). RQ is basically the same as RQ3, only reskinned.
My real question is how their Gen9 conversion fares, since the available addons (they removed from the store) were basically useless.
Anonymous at Tue, 8 Oct 2024 15:49:02 UTC No. 997744
>>997721
What's with Geometry Sculptor ? Was that a plugin too? Mesh grabber is not really a sculpting tool.
Anonymous at Tue, 8 Oct 2024 15:51:51 UTC No. 997745
>>997744
"Geometry Sculptor" = updated Mesh Grabber.
Anonymous at Tue, 8 Oct 2024 18:44:29 UTC No. 997757
>that will be 3 dollars SIRS
https://www.renderhub.com/sunreiz/d
Anonymous at Tue, 8 Oct 2024 19:02:25 UTC No. 997759
>>997722
That's the resolution you'll have to work with in ZB. Daz won't let higher resolution at all.
>>997627
I give it a year before we can use their shit for free. I can be patient when it come to keep my money away from them.
I swear to god they won't see a cents from me.
Anonymous at Tue, 8 Oct 2024 19:06:28 UTC No. 997760
>>997759
>That's the resolution you'll have to work with in ZB. Daz won't let higher resolution at all.
Wrong. Press D to subd, do your sculpt, port back, it works.
Anonymous at Tue, 8 Oct 2024 20:26:40 UTC No. 997765
Daz premiere bros, where we at???
Anonymous at Tue, 8 Oct 2024 20:30:47 UTC No. 997766
>>997765
The Premiere stands for Premiere Retard, because only those would go for it.
Anonymous at Tue, 8 Oct 2024 22:44:40 UTC No. 997782
Are there any good pregnant morphs?
Anonymous at Wed, 9 Oct 2024 01:40:09 UTC No. 997799
>>997782
Laudanum has some decent ones in the Xtreme Penetration Morphs bundle
Anonymous at Wed, 9 Oct 2024 01:41:47 UTC No. 997802
>>997757
there's no way an adult made that, it looks like something some 12 year old made after just installing Daz 30 minutes prior to uploading... does renderhub even have age verification before you can upload junk like this and sell it?
Anonymous at Wed, 9 Oct 2024 02:14:18 UTC No. 997810
>>997802
>TFW didnt scroll down and see the animation until now.
My_sides.exe
Anonymous at Wed, 9 Oct 2024 02:29:04 UTC No. 997812
Has anybody updated to Daz 4.23? is it worth it?
https://www.youtube.com/watch?v=BKU
How are the exports to Blender? Is diffeomorphic still better?
Anonymous at Wed, 9 Oct 2024 10:45:15 UTC No. 997826
>>995842
What you're planning is pretty much the simplest way of texture mixing:
1. Make two layers in a graphics program like krita, gimp, photoshop
2. Put the base texture layer on the bottom
3. Put the second texture (with the pieces you want, in your case the feet) on top layer
4. Erase the parts you don't want from the top layer (in your case, everything but the feet), and give it a smooth edge with eraser, or alternatively use a layer mask instead of erasing it.
5. Change hue/saturation/brightness of the top layer to make it fit the skintone of the base texture.
You can also try different layer modes on the top layer (addition, saturation, multiplier), and play around with the transparency to get different mixing results. In my case, i usually do this with nipples or genitals on textures because 95% of them are either terrible or missing entirely.
Anonymous at Wed, 9 Oct 2024 14:11:41 UTC No. 997834
>>993129
>Stop using DAZ for like 3-4 years
>Come back looking forward to how far it's developed
>huh?.jpg
>Actual renderer still looks like 2005 tech demo and is slow beyond measure.
>Still has no realtime rendering for previews like literally any other 3D Software.
My god, what the absolute fuck are the people at DAZ doing? Do i have to import my shit to Blender again to get anything remotely decent looking? Even open source game engines written by some guy in moms basement look better graphically at this point. How are you capable of making models and textures this detailed but shaders and renderers this shitty. What the fuck?
Anonymous at Wed, 9 Oct 2024 22:11:06 UTC No. 997892
>>997888
Cute! Good colors.
Anonymous at Thu, 10 Oct 2024 05:20:40 UTC No. 997914
>>997834
Daz barely has an actual development team at this point (likely 1-2 programmers who might even be contractors). The company is run by short sighted money grubbing retards who chase trends and get rich quick schemes (NFTs, AI image enhancement, etc.). The software will continue to languish and stagnate. Daz is primarily a 3D asset store at this point. Yes, you will have to import to blender if you want to be able to use actual up to date competent software with the assets Daz sells.
Anonymous at Thu, 10 Oct 2024 05:27:45 UTC No. 997915
I need a car. A normal car. Not a 1950 vintage car. Not a fancy race car. I need a normal car. Why is it impossible to find?
Anonymous at Thu, 10 Oct 2024 05:44:16 UTC No. 997917
>>997812
I havent tried diffeo recently but read the big thing with that was grafts exporting correctly. With the update to the "official" daz to blender plugin the other day. It appears that Golden Palace and Advanced Pussy transfer correctly. I've not used this much before but the morphs I selected for the gens objects didnt trasfer. JCM and other morphs I selected for Genesis 8 transferred without issue.
Anonymous at Thu, 10 Oct 2024 06:41:06 UTC No. 997918
>>997915
Nevermind. I found a good one
Anonymous at Thu, 10 Oct 2024 10:38:21 UTC No. 997923
>>997919
They'll make a bit of money sure. In the long term they will become uncompetitive though. Maybe they already are. If thats the case, their behavior makes sense and they are just cash grabbing before the ship sinks.
Anonymous at Thu, 10 Oct 2024 15:47:49 UTC No. 997934
>>997923
They have no competition. Make Human or Realusion forbid nudes.
>>997760
Working a on subdivided mesh isn't the same as making morph at a subdivided level.
I am pretty sure you're going to bust my balls because you won't get it; So please, Lurk more.
Anonymous at Thu, 10 Oct 2024 15:51:44 UTC No. 997935
>>997934
>Working a on subdivided mesh isn't the same as making morph at a subdivided level.
Chances are, it will be enough. It is definitely enough for shaping tits and other soft parts of the body, it is good for skindentation, and it is definitely good for sculpting faces. Apart from making really detailed stuff like scars or anything else that would require "HD" morph, it is definitely enough.
And for HD morphs, just use Xin's shit.
Anonymous at Thu, 10 Oct 2024 16:02:19 UTC No. 997937
>>997935
It improves the workflow, true, but technically that not it.
Anonymous at Thu, 10 Oct 2024 16:07:22 UTC No. 997938
>>997937
I'm actually interested now. For basic work, this is pretty much perfect solution. For HD morphs, use Xin's plugin. Is there even a different user case not covered by these two?
If you are talking about Xin's plugin being kinda ass to work with, then I agree.
Anonymous at Thu, 10 Oct 2024 16:57:57 UTC No. 997942
>>997938
Blender is an extra step i refuse to make.
It's bad enough you have to use another software to improve these retarded broken jcms; I won't jump in the blender train.
No, kind sir, i was referring to the fact that you still work on a 0 subd mesh in ZB no matter how much zb subdivides it.
Anonymous at Thu, 10 Oct 2024 20:27:05 UTC No. 997950
I hate lighting so much. I've spent like two hours tweaking this scene and I'm still not happy with it. I'm just going to move on though, while the ADHD/perfectionist in my cries out in pain.
Anonymous at Thu, 10 Oct 2024 23:22:29 UTC No. 997962
>>997950
>ADHD/perfectionist in my cries out in pain.
I resemble that remark!
Looks good to me though. Far better than many of the WEGgers
Anonymous at Fri, 11 Oct 2024 04:47:14 UTC No. 997981
did the daz forum get even more shit since i last checked it
feels like the GUI got even worse
Anonymous at Fri, 11 Oct 2024 04:50:43 UTC No. 997982
>>997981
and did warez retards finally agree on a common folder structure for RARs so Anons don't have to make sure everything install to the right place
Anonymous at Fri, 11 Oct 2024 06:41:07 UTC No. 997988
>>997950
I'm a photographer and that has helped me a lot when it comes to lighting. I would check lighting tutorials for film/photography and translate that into DAZ. What were you trying to do?
Anonymous at Fri, 11 Oct 2024 08:33:06 UTC No. 997990
https://www.daz3d.com/vicky-9
Anonymous at Fri, 11 Oct 2024 12:46:33 UTC No. 998006
>>997950
And you're right, there is not enough contrast on the front and not enough saturation.
You're supposed to finish the lighting in post treatment anyway (means Photoshop).
Anonymous at Fri, 11 Oct 2024 13:13:23 UTC No. 998009
>>997990
Why did they list her measurements?
Anonymous at Fri, 11 Oct 2024 15:49:27 UTC No. 998021
>>998013
hdris whitewashes shots, flattens iris's light reflection and vote for Kamala Harris.
You need several spots at any circumstances.
Doesn't means they have to blast the shit out of your render.
Anonymous at Fri, 11 Oct 2024 16:14:05 UTC No. 998023
>>997626
>Geometry sculpter
>Subscription only
Shouldn't they work on fixing shit first? This proves they still have at least two programmers left.
https://youtube.com/watch?v=NL8sQnY
Seems I'll acutally have to move on from 3delight since these look WAY better than pwtoon. Only problem is, I haven't updated in fucking YEARS. Something will break for sure.
Anonymous at Fri, 11 Oct 2024 16:28:38 UTC No. 998025
>>997934
Makehuman doesnt forbid nudes, it's just fucking dead and everytime someone tries to make an opensource or nonshit daz, they literally die. Character creator seemed neat with 3 at first, but one of its major selling points was importing daz models which tells you alot. It's also more resource heavy than daz for some reason.
Anonymous at Fri, 11 Oct 2024 18:24:34 UTC No. 998031
>>998025
>more resource heavy than daz for some reason.
pajeet code
Anonymous at Fri, 11 Oct 2024 18:34:27 UTC No. 998033
>>998009
All Daz3D core figures have their measurements listed, even the male figures.
Anonymous at Sat, 12 Oct 2024 08:07:09 UTC No. 998061
>>998023
As a Filament enjoyer this pleases me.
Anonymous at Sun, 13 Oct 2024 02:23:23 UTC No. 998125
I'm having trouble figuring out stockings. The thing I'm using (Stocking Settings) basically adds the stocking to the figure's skin and then you have to add the part covering the toes separately, like a piece of clothing. When I do this it looks good in the viewport set to IRAY (left), but in the actual render (right) the figure's toes seem to poke through the toes clothing. I've tried adding collision and smoothing iterations but no luck. Any advice?
Anonymous at Sun, 13 Oct 2024 23:09:33 UTC No. 998231
>>998173
HORSED when?!?!
Anonymous at Mon, 14 Oct 2024 06:28:24 UTC No. 998261
>>998173
Did you convert to the Character Creator rig/mesh or retain the Daz one?
Anonymous at Mon, 14 Oct 2024 08:33:08 UTC No. 998266
>>998261
Daz character is converted to a CC3+ model
Anonymous at Mon, 14 Oct 2024 17:58:15 UTC No. 998298
>>998125
Might be the same problem you often encounter with hair caps. Try increasing the size of the toe part. Most of the time you can only see it in shaded view and not with textures.
Anonymous at Mon, 14 Oct 2024 23:25:43 UTC No. 998321
>>998298
Thanks, I tried that but no luck. I think these stockings just don't support custom feet morphs. Can anyone suggest some good stockings that do?
Anonymous at Tue, 15 Oct 2024 11:40:37 UTC No. 998381
>>997981
3 retarded recent regressions that sucks daily and really imper my workflow:
* They removed the "Recently Open" drop down menu to put it into their brainded "New" window with an ad and which takes 1 second+ to load. They did it only to force you to watch their "New" window and its ad. Literally.
* They removed the "Edit Settings" option for Iray Render settings, with no reason why. You can put it back but it's obscure.
* And they added more stringent resolution limits for no reasons which DOESN'T EVEN SAVE.
So every time I want to render a 12000x6000 scene for a recent scene I'm not already in, I need to click the New button, wait 1 second, click my recent scene, go to render setting, watch as my previous resolution of 12000x6000 is 10000x6000 because Daz REFUSES to save it, go to "edit settings" for the resolution, deactivate the limits, and manually input width=12000. Every time.
Anonymous at Tue, 15 Oct 2024 17:51:05 UTC No. 998408
Does anyone know what i'm doing wrong? I'm trying to use the new filatoon model but it says i'm missing some base and outline texture. I have all 3 of the new G9 Essentials + 4.23 installed but it still isn't working.
Anonymous at Tue, 15 Oct 2024 18:37:36 UTC No. 998415
>>998408
nvm apparently i had to install default resources
Anonymous at Wed, 16 Oct 2024 06:05:24 UTC No. 998452
Anyone knows how I'd go about importing a daz character into a game? I like the idea of controlling my models. Not sure what would be the best game too, thinking something like G mod or Skyrim with the customization. Sexual stuff not required but would be a plus. Any ideas/recommendations?
Anonymous at Wed, 16 Oct 2024 08:30:41 UTC No. 998590
Cool stuff
Anonymous at Wed, 16 Oct 2024 16:46:58 UTC No. 998668
Why is all daz studio shit instantly recognizable? And "looks like a WEG"? Maybe it is just the lighting / rendering engine, which is bright and colorful but somehow very distinct to daz.
WEGs have ruined it, literally every daz studio render looks fucking ugly to me even if its not, just by association with those abhorrent "games". It is frequently a criticism of videogame girls that they resemble daz studio renders
Anonymous at Wed, 16 Oct 2024 17:12:41 UTC No. 998674
>>998668
>Why is all daz studio shit instantly recognizable?
non-pbr materials in path traced lighting.
Anonymous at Wed, 16 Oct 2024 17:36:15 UTC No. 998682
>>998674
Basically all assets for DAZ since a Iray was implemented is pbr.
Anonymous at Wed, 16 Oct 2024 17:37:52 UTC No. 998683
>>998682
yes, but weg characters are textured like video game characters from the ps2 era, and half the time the roughness map is just the color map inverted, turned gray, and left that way.
Anonymous at Wed, 16 Oct 2024 19:16:53 UTC No. 998693
>>998668
It's the Iray rendering engine that gives it that recognizable look. Most of those renders are made by people who don't bother putting in the time and effort into understanding it and actually tweaking it's settings. They are also usually lit very poorly because understanding proper lighting techniques also takes a lot of time and energy. Here is a Genesis 9 anime styled character using the Filament rendering engine in Daz Studio with the new FilaToon shaders applied. I'm guessing its not instantly recognizable as Daz Studio shit.
Anonymous at Thu, 17 Oct 2024 04:29:31 UTC No. 998763
Hey I wanted to ask a couple of questions about Daz.
I make a series of what you could basically call ecchi comics for a hobby using Koikatsu. And I'd be pretty happy with what I'm doing except the anime artsyle and assets on Koikatsu kinda limit the sort of stories I can tell, and I've been wondering if I should swap to some other 3d modelling software.
Basically my requirements are that I can get all the shit for free (this is a hobby I'm not making money off of), that I can run it off my laptop, and that my dumbass can figure out enough basics to make my characters and take the relevant pictures for making these comics.
Would Daz work for me or should I look elsewhere?
Anonymous at Thu, 17 Oct 2024 05:00:07 UTC No. 998765
>>998693
>I'm guessing its not instantly recognizable as Daz Studio shit
I'm guessing that's because it's
>anime styled
Anonymous at Thu, 17 Oct 2024 05:03:29 UTC No. 998766
>>998763
been some time since i've used daz, but from memory it would just depend on your laptop
if you have a shittop like me you might have to spin up a VM which would cost money - not too much afaik
most assets you can get for free but i forgot what website/s to use for that - last i used daz was 2 years ago
good luck friend
Anonymous at Thu, 17 Oct 2024 06:51:29 UTC No. 998768
>>998763
>that I can run it off my laptop
Does your laptop have 6080?
Anonymous at Thu, 17 Oct 2024 07:35:16 UTC No. 998769
>>993129
test
Anonymous at Thu, 17 Oct 2024 11:43:47 UTC No. 998786
>>998763
>all the shit for free
No issues.
>I can run it off my laptop
You can run it under somewhat underpowered computers, but iray render times will be long if they can't run on a video card. Daz in itself works with old hardware, the rendering is the pain in the ass.
I used to render with (old) CPUs for four years. It's workable, if you can stomach several hours of render time.
>my dumbass can figure out enough basics to make my characters and take the relevant pictures for making these comics.
It's the easiest (vaguely) 3d software out there to figure out, at least for simple stuff, which is why it is used by all coomerbros and weg. The learning curve for first user is usually "open it, play a bit with the control of the camera and the GUI, click on a model, click on an outfit, click on a pose, render".
Anonymous at Thu, 17 Oct 2024 12:39:08 UTC No. 998789
>>998668
Everything just looks to shiny to me, especially the clothing.
Anonymous at Thu, 17 Oct 2024 13:43:15 UTC No. 998790
>>998763
Filament is a real-time rendering engine made by google which is designed to be run on mobile phones, it should run on a toaster laptop. Anime styled renders are now quite possible with the new FilaToon shader Daz released recently (just apply the appropriate shader presets to the 3D objects in your scene) and Genesis 9 seems like a decent platform for anime styled characters. The whole process is going to feel much less streamlined and much more janky than something like Koikatsu, however. You are going to have to scour certain internet sites for assets (I recommend Shinteo's Deviantart/Patreon page for Genesis 9 anime character morphs although some require tweaking the position of the mouth) or make them yourself. Pic related is an example of a Genesis 9 anime character I slapped together using Shinteo's anime morphs and Daz clothing assets with the FilaToon shader applied (the hair doesn't have a texture and just uses a base color with the FilaToon hair shader preset applied). There are also programs like VRoid Studio (designed specifically to make anime characters but might be too limited in other aspects) and Blender (much more capable 3D software than Daz and VRoid but with a much higher learning curve).
Anonymous at Thu, 17 Oct 2024 14:26:00 UTC No. 998792
>>998763
A problem I've immediately run into is a limited number of usable hair assets. Most Daz hair assets are designed for realistic characters to be rendered in Iray. You could use some of Shinteo's anime hair ripped from video game characters (pic related), but in order to get a wider variety of hair styles you'd have to learn Blender which has a much higher learning curve.
Anonymous at Thu, 17 Oct 2024 15:03:27 UTC No. 998799
>>998786
Sounds good, what's the file size requirement? And what's the deal with rendering? Can I not just take screenshots for making comic panels?
>>998790
>>998792
I'm not a fan of there not being any outlines on the characters. Makes them look ill-defined. I prefer thin outlines, but I think it's an important part of the artstyle.
I also figured that hairstyles would be an issue. One of the reasons I was thinking of switching is I want to use a number of black characters in my comics, and Koikatsu is horrible at modeling both black skintones and hairstyles. I don't HAVE to keep the anime artstyle consistent if I'm swapping mediums but it'd be a nice option.
Anonymous at Thu, 17 Oct 2024 15:21:47 UTC No. 998801
>>998799
Here is one with the outline applied. It's done through geo shell and doesn't seem to be tweakable as far as I can tell. With the lack of hair assets I'm guessing Daz won't work for you.
Anonymous at Thu, 17 Oct 2024 15:58:37 UTC No. 998805
>>998801
That looks better.
Anyway like I said I'm okay not using the anime filter. Seems like I can at least download it and give it a whirl, where would I go to download it?
Anonymous at Thu, 17 Oct 2024 16:14:16 UTC No. 998809
>>998805
https://www.daz3d.com/install-manag
You have to download Daz Install Manager and the download Daz Studio through it. Then you have to download Genesis 8/8.1 or Genesis 9 Starter Essentials to get the base meshes. Genesis 8/8.1 is divided into separate male and female base meshes while Genesis 9 is a unisex mesh. Beyond that there is two major pirate sites to get free assets (3d-load, render-state). Using Daz Studio to create characters is essentially dialing in morphs to the base mesh using sliders and applying materials to the model and attaching clothes. Most of the character morphs and materials are trying to be somewhat realistic looking so that's what it is really best for.
Anonymous at Thu, 17 Oct 2024 16:21:00 UTC No. 998811
>>998805
I'm much more knowledgeable with Genesis 8/8.1 (only started using Genesis 9 a few days ago for anime characters), so if you have any questions about assets I can be much more helpful if you are using it as a base for somewhat realistic looking characters.
Anonymous at Thu, 17 Oct 2024 16:48:33 UTC No. 998814
>>998809
Given my comics have some minor genderbending aspects, 9 sounds better.
Now I'm assuming there's a character creator for all this that lets me design all my own characters?
Anonymous at Thu, 17 Oct 2024 16:49:34 UTC No. 998815
>>998811
Thank you random anonymous internet person.
Anonymous at Thu, 17 Oct 2024 16:59:03 UTC No. 998816
>>998814
Daz Studio is the character creator. You have to download the morphs separately though. Out of the box it has the functionality but no content.
Anonymous at Thu, 17 Oct 2024 17:08:40 UTC No. 998817
>>998816
Define 'morph' for me since I don't know any of the terms.
Koikatsu has a seperate game that acts as the character creator (and basically plops you down in an all-girl school to perc on) and then it has the 'CharaStudio' that lets you load in maps, character, props to make the scenes with.
I assume likewise that Daz has some sort of studio mode.
Anonymous at Thu, 17 Oct 2024 17:37:11 UTC No. 998819
>>998817
A morph is a deformed version of a mesh stored as a series of vertex positions. With Daz Studio the Genesis figures are your mesh and different characters are created by applying one or more morphs to them. The morphs can vary between a single slider in the UI controlling an entire character shape, a head shape, a body shape, specific body part shapes (eyes, nose, ears, fingers, toes, etc.). Daz Studio would basically be the Koikatsu character creator and 'CharaStudio' all in one. You create your characters and then drag in props to create scenes and render them within Daz Studio or export the characters into other 3D rendering/modelling software.
Anonymous at Thu, 17 Oct 2024 17:48:34 UTC No. 998821
>>998819
Huh, so I guess that means one can completely redesign characters on the fly while you are posing all the characters and putting them in scenes?
Also I naturally assume you can save and load scenes, and load in different poses and the like.
Anonymous at Thu, 17 Oct 2024 17:51:51 UTC No. 998824
>>998821
>Huh, so I guess that means one can completely redesign characters on the fly while you are posing all the characters and putting them in scenes?
Yes.
>Also I naturally assume you can save and load scenes, and load in different poses and the like.
Also yes.
Anonymous at Thu, 17 Oct 2024 17:55:46 UTC No. 998825
>>998819
I kind of hate daz face morphs. 3d porn artists always make porn of videogame characters with daz morphs and it doesn't even look like the character anymore. It looks like some random prostitute lookalike doing a cosplay
Anonymous at Thu, 17 Oct 2024 18:01:22 UTC No. 998826
>>998825
I personally like Daz for mixing morphs together to create new characters. Trying to recreate existing video game characters with it usually turns out really janky.
Anonymous at Fri, 18 Oct 2024 01:42:35 UTC No. 998922
>>997403
>pajeets find this hot
Anonymous at Fri, 18 Oct 2024 05:38:34 UTC No. 998941
>>998799
>And what's the deal with rendering?
By default you see a very simplified look in your realtime view of what your scene would look like if rendered. The realtime view is here to help you set your characters/poses/outfits and whatnot. Then there is a separate process where Daz "renders", aka produce an image, based on your scene.
All 3d softwares work the same.
There are several render engines for Daz. OpenGL, which is viewport (so useless, comparable to a viewport screenshot). 3DLight, which is the historic one (as in far in the past), which is fast, but looks like crap and is discontinued. Iray, which is the photorealistic one. And the new one, Filament, which is fast but realistically only useful for anime.
Iray can be used on a potato, but in that case expects some hours of rendering time.
Anonymous at Fri, 18 Oct 2024 19:45:32 UTC No. 998981
>>998956
>>998969
This. Just look at the ton of figures already on smutba.se. There's definitely a process easy enough for coomers to follow.
Anonymous at Sat, 19 Oct 2024 03:59:04 UTC No. 999030
>>998941
With Koikatsu it's a pretty simple screenshot button. I'm not trying to make the next crisis, and I expect my lighting needs are going to be largely a matter of just informing the viewer the time of day or if it's dark out.
So what'd be my ideal course of action for that? After all I'm going to want multiple shots to make a comic.
Anonymous at Sat, 19 Oct 2024 04:41:52 UTC No. 999031
>>999030
Just use Koikatsu. It's 6 years old and shows no signs of being eclipsed by it's 2 sequels. There really isn't enough filatoon support to really generate anything of scope. at least, not at the moment. Also, for what it's worth, Charastudio is easier to just start using and making stuff.
It's not perfect, but it does seem to pair well with people wanting to get their thoughts out as quickly as possible. Quality be damned.
🗑️ Anonymous at Sat, 19 Oct 2024 04:50:24 UTC No. 999032
>>999030
I agree with >>999030
I have been using FilaToon for anime characters the past few days and it doesn't really feel fleshed out enough to be all that useful.
Anonymous at Sat, 19 Oct 2024 04:52:20 UTC No. 999033
>>999030
I agree with >>999031
I have been using FilaToon for anime characters the past few days and it doesn't really feel fleshed out enough to be all that useful.
Anonymous at Sat, 19 Oct 2024 06:04:59 UTC No. 999037
>>999033
Yeah. I can just tell from the screen shots. It's super flat. Like, don't get me wrong. Koikatsu is far from perfect. Allot of the choices make sense for a video game needing to run at 30 fps but not so much for making renders or animations. Especially if actually have an eye for it.
The skin and clothes texture in Koikatsu is layered out with a base texture, a line map, a detail map, and a normal map (as detail stuff for noses, nipples, eyelashes, etc.). This kind of lets the light and the camera angle have more effect on the lines and details being presented. Since the base texture will have general shadows drawn on, a detail mask will raise and lower skin values to create affects like abs and hip bones, and normal maps affect how light affects the surface: You get allot of competing shadows and highlights. It also doesn’t help that there are two light layers, Character and Map. Your model actual has a little invisible Alien that approximates a shadow onto things in the Map layer. This gets to the other issue of shadows being REALLY low res. Hard coded into the studio last I checked.
Anonymous at Sat, 19 Oct 2024 06:06:28 UTC No. 999038
>>999033
Also, Koikatsu is really red. Any texture you import will have to be run through a color filer that absolutely crushes the fidelity of what you’re importing. Every render you’ve ever seen from Koikatsu has a rather limited color space. It’s one of those things your brain notices but you can’t seem to place it at first. I can tell a Koikatsu screen shot from COM3d or VROID or some 3rd option just from a thumbnails.
It's also worth mentioning there are various schisms between the Community at large, the Japanese, and the fucking furries. You’ll want to keep to yourself. It’s also worth mentioning the Schizos on f95 making childing grooming that will steal your character data if they can and sell lazy posts to their sycophants. You’d be surprised how prevalent that is.
I say all this because filatoon, by not trying to tackle any issues, is just flat and lifeless. I’m not gonna dismiss it outright. It is VERY early. It could very well flourish. If
Anonymous at Sat, 19 Oct 2024 08:25:09 UTC No. 999047
>>999037
>>999038
>I say all this because filatoon, by not trying to tackle any issues, is just flat and lifeless.
Well I've been trying to entice /dazg/ into VR rendering for one year and a half now, as I'm doing it, and they don't seem to give any fucks. Any hints, left to the bin. No tractions. They give no fucks.
So I'm supporting you in your endeavor of making anime from Filament. You've got a kindred spirit. Don't expect anyone to try tho.
Anonymous at Sat, 19 Oct 2024 14:42:01 UTC No. 999075
>>999037
My problem with Koikatsu I've found (after using it for about a year) is that it's just limited for what I want to do. Most clothes aren't built for really really big tits (which I find weird cause you got plenty of absurdly big tits in anime), big asses are tempermental, you can't really do much to enlarge the size of lips, and it's not at all built to make black characters when it comes to hair and skintones.
Anyway I'm not overly concerned about trying to keep a consistent artstyle as I am with consistent character design, and in some cases set design. Which'd be-
>slightly japanese high school interior, if I can adjust a few colors on the walls and floors of a regular high-school map this'd be a non-issue
>a cherry blossom walkway to the school, just cause I've used a map like that in plenty of scenes already in the story
>a couple of bedrooms, and a living-room/kitchenette area
>a mostly wooden old-fashioned store
Everything else I think I can fudge, but those I feel should at least gesture at what I've used up until now.
Anonymous at Sat, 19 Oct 2024 15:55:25 UTC No. 999083
>>999076
Darn.
Next question- Am I able to mix and match hairpieces to make my own hairstyles?
Anonymous at Sat, 19 Oct 2024 16:05:31 UTC No. 999084
>>999083
not really
but the hairs usually have sliders and toggles that let you change them up a bit
Anonymous at Sun, 20 Oct 2024 14:46:59 UTC No. 999158
>>999047
>Well I've been trying to entice /dazg/ into VR rendering for one year and a half now, as I'm doing it, and they don't seem to give any fucks.
Doesn't rendering for VR need a much higher resolution to look somewhat decent?
Anonymous at Sun, 20 Oct 2024 14:50:59 UTC No. 999159
>>994003
>But there is like already 100x Emma clones out there for DAZ.
I've found only 3 of any real quality for Daz3d
Emmeline SANGRIET
Zoe Vicey3D
Herminia ROMFX
for VAM there are about 10 to 15 of various quality.
Anyway what people really want are all the clothes you made. Just the OBJs and textures would be cool.
Anonymous at Sun, 20 Oct 2024 23:40:58 UTC No. 999214
>>999003
>piper
Seconded, Emmanon, I know you can do her justice
Anonymous at Mon, 21 Oct 2024 01:44:15 UTC No. 999219
>>999158
>straight shota
go on...
Anonymous at Mon, 21 Oct 2024 03:13:25 UTC No. 999226
>>999158
12000x6000 usually. 10000x5000 can cut it but will look a bit blurry on headsets.
You can use a iray section plane to not render the half of the picture that you will cut for a 180° image. This will save roughly 50% of render time.
Anonymous at Tue, 22 Oct 2024 13:06:57 UTC No. 999346
>>993129
Does anybody mess around with textures? How can I make a skin texture look more deeply tanned?
Anonymous at Tue, 22 Oct 2024 13:59:06 UTC No. 999351
>>999346
Open the file in any image editor and change the color.
Anonymous at Tue, 22 Oct 2024 18:13:01 UTC No. 999373
>>999346
The translucy sider is 95% of the case linked to your tan. Put more translucy for more pale skins, put less translucy for more tanned skin. Ez.
Else there are several products that do several things starting by LIE and going to shells and the like for more tan, but it's 95% of the time overkill.
Anonymous at Tue, 22 Oct 2024 23:58:54 UTC No. 999393
I'm in love with this Rose McGowan character from one of the CoD games but the skin is pretty bland except for the head, which is significantly more detailed. How would I get started adding detail to the rest of her body? Are there some kind of pore brushes in photoshop? Pardon the pretty broad question.
Anonymous at Wed, 23 Oct 2024 14:07:23 UTC No. 999477
>>999351
>>999373
I figured it out. I downloaded a skin colour reference chart. Picked a tan colour. Bucket filled a transparent layer with that colour. Put the layer on top of the skin texture and played with the opacity until it looked right.
Anonymous at Wed, 23 Oct 2024 20:53:18 UTC No. 999499
>>998172
Is it possible to get filament in an older version of daz? I'd upgrade, but I just KNOW it'll break something
Anonymous at Wed, 23 Oct 2024 20:54:48 UTC No. 999500
>>999499
no balls
Anonymous at Thu, 24 Oct 2024 09:32:00 UTC No. 999544
>>999499
Not to my knowledge if you are trying to use it for FilaToon. The FilaToon shader and updates to Filament came in the most recent update.
Anonymous at Thu, 24 Oct 2024 18:48:05 UTC No. 999576
>>999501
Create a pose preset with only the wanted (x, y, z) position for your character, not any pose for the bones or anything like that. Then just click on the pose preset to put your character where you want.
Given subsequent poses sometimes hard reset you to (0, 0, 0), most of the times couple poses or poses sold by morons, it can be useful to use a group (create -> new group) and to create a pose preset for that group. Then put your character into the group, click on the pose preset for that group, and you character will be in his little box no matter what retarded things poses try to do after that.
Groups are very useful to just box characters/stuff for a variety of reasons. Sometimes I have 4/5 layers deep groups.
Anonymous at Thu, 24 Oct 2024 19:19:27 UTC No. 999578
>>999576
Clever tips, thank you.
Anonymous at Thu, 24 Oct 2024 19:40:08 UTC No. 999581
>>999578
You can just select what you want to put in a group before creating a group. It saves clicks. The group will just have what you put in it.
There are two ways to parent something in Daz, "in place" or not. In place is what you want if you want your character to not move, compared to the overall render. All his present (not locked) coordinates are changed to be in rapport to the group, but the character doesn't move in viewport.
Not "in place" is putting him into the box, keep his coordinates, but place him into the box. If it's 20 meters right then the figure will be 20 meters right.
In all cases, depending on what your properties you locked or not, it can have some very weird interactions with coordinate or scale factors. If your group is, say, 20% in scale, but you locked the scale of your figure, you'll get a giant in your group. In doubt don't lock.
I realize it's what I thought is some very basic tooltips, but apparently not widely known.
Anonymous at Thu, 24 Oct 2024 19:45:53 UTC No. 999583
The daz tips, help and guides will never be fixed. That's why Jay "WP GURU", and others have made a career off of DAz.
Anonymous at Thu, 24 Oct 2024 21:00:08 UTC No. 999593
What was the workaround for using Gen 8 emotions on 8.1?
Anonymous at Fri, 25 Oct 2024 02:22:16 UTC No. 999633
>>999593
https://www.daz3d.com/forums/discus
Anonymous at Fri, 25 Oct 2024 17:21:39 UTC No. 999719
Are there any addons to completely remove an item and its associated files from a manually created library. My freebies folder has too much trash in it and I dont feel its feasible to start from scratch as some of the freebies are no longer hosted anywhere. Or at the very least an addon or script that will show me the locations and I delete them myself?
Anonymous at Fri, 25 Oct 2024 20:01:37 UTC No. 999739
>>999733
Damn beautiful texturing.
Anonymous at Fri, 25 Oct 2024 21:19:09 UTC No. 999762
>>999739
thanks anon, was fun to setup
Anonymous at Sat, 26 Oct 2024 04:33:07 UTC No. 999798
>>999764
Love the setting and can't wait for more of this, Emmanon. I got a question. In your opinion, what makes the difference between a good render and an amazing one?
Anonymous at Sat, 26 Oct 2024 07:46:51 UTC No. 999817
>>999798
>In your opinion, what makes the difference between a good render and an amazing one?
well a good render could just be one that ticks all the boxees
>good lighting
>good composition
>great pose
but for me for it to be an amazing render there has be that extra of adding some "life" to the render. Tell a story, add some movement, layered details or such.
but really its hard to say since even a very simple render can be amazing if its just that great setup. So I think a good render is more like it got all the technicals down and there is some "artistic" merit behind it. But a amazing is one got that extra flavour.
What do you think it takes?
Anonymous at Sat, 26 Oct 2024 12:43:59 UTC No. 999844
>>993129
HOW, do i add a layer to an existing shader?
Let's say i want to add another Diffuse Overlay mask and color to a MDL shader or another Makeup layer to a PBR.
How do i compute this?
Thanks.
Anonymous at Sun, 27 Oct 2024 20:21:45 UTC No. 1000151
>>999403
if fat tits didn't make 99% of tops look terrible, I'm sure more people would do them
Anonymous at Sun, 27 Oct 2024 20:30:44 UTC No. 1000155
>>1000151
Its a simple fix if you sculpt a fit morph for the top or just create your own booba tops.
Anonymous at Mon, 28 Oct 2024 12:09:24 UTC No. 1000237
>>1000234
meanwhile the shitskin child rapists dont go to prison at all
what a joke country
lol
Anonymous at Mon, 28 Oct 2024 21:06:07 UTC No. 1000271
>>998801
>>998792
>>998790
I don't think it's worth using DAZ for this kind of aesthetic.
It's better to go for something semi-realistic in the style of Honey Select, Final Fantasy, Dead or Alive, and render with iray.
🗑️ Anonymous at Tue, 29 Oct 2024 10:25:45 UTC No. 1000313
>>1000271
I agree. Thay style is fun to experiment with, but there are too many limitations.
Anonymous at Tue, 29 Oct 2024 10:27:47 UTC No. 1000314
>>1000271
I agree. That style is fun to experiment with, but there are too many limitations.
Anonymous at Tue, 29 Oct 2024 16:32:35 UTC No. 1000340
>>1000234
That guy is severely mentally ill, somehow more than the average daz user.
Anonymous at Fri, 1 Nov 2024 07:27:50 UTC No. 1000596
>>1000595
No matter which direction you port things, you'll have to setup materials and shaders again. So you might as well just do your rendering in unreal.
Anonymous at Fri, 1 Nov 2024 11:45:03 UTC No. 1000605
>>1000596
Alright. I guess I'll try making a background in Unreal and then overlay the Daz render on that.
Hopefully it's not difficult to match the camera height/angle/properties between Daz and Unreal. (If anyone has tips on getting the camera to match, I'd appreciate it). Maybe I can use the same hdri to get the lighting to match. Never tried importing a daz hdri to unreal before but I'm sure it's possible.
Anonymous at Fri, 1 Nov 2024 13:18:52 UTC No. 1000611
>>1000595
NINTENDO HIRE THIS MAN
Anonymous at Fri, 1 Nov 2024 20:35:33 UTC No. 1000639
Lycan 9 has been out for over 24 hours and there is no matching genitals for it yet!
Anonymous at Sat, 2 Nov 2024 03:45:46 UTC No. 1000688
>>997757
Oh my gosh
Anonymous at Sat, 2 Nov 2024 07:26:34 UTC No. 1000696
>>999817
For me, great lighting, composition and attention to details I'd say.
Anonymous at Sat, 2 Nov 2024 17:40:08 UTC No. 1000714
>>1000712
atf?
Anonymous at Sat, 2 Nov 2024 18:53:21 UTC No. 1000720
>>1000714
Yeah! All the faggots!
They're not short on troons either.
Anonymous at Sat, 2 Nov 2024 19:57:39 UTC No. 1000722
>>1000712
Stop! You've violated the law!
Anonymous at Sat, 2 Nov 2024 22:30:46 UTC No. 1000727
>>999817
your lighting is always on point. i wish there were better resources on scene lighting. everything i find always refers to 3-point lighting, but that's always in the context of portraits, and not in scenes which require a more complex approach.
Anonymous at Sun, 3 Nov 2024 10:01:04 UTC No. 1000759
>>1000727
>and not in scenes which require a more complex approach.
You can still apply the same rules.
Anonymous at Tue, 5 Nov 2024 02:48:32 UTC No. 1000863
>>1000712
ND3D is the best. Belle is his most beautiful woman.
Anonymous at Tue, 5 Nov 2024 12:43:54 UTC No. 1000885
newest version keeps crashing since I updated to it. anyone else?
Anonymous at Tue, 5 Nov 2024 12:45:26 UTC No. 1000886
>>1000885
>updating daz
>ever
You find a version that works for you and then never update again. It's never worth it.
Downgrade, naturally.
Anonymous at Tue, 5 Nov 2024 12:46:34 UTC No. 1000887
>>1000886
Yeah I learned my lesson, the only reason I wanted to upgrade was the troon shaders. Big mistake. Where can I get older versions of DAZ?
Anonymous at Tue, 5 Nov 2024 19:21:53 UTC No. 1000910
>>1000907
Export as a morph, sculpt it in Zbrush or Blender.
Anonymous at Tue, 5 Nov 2024 22:43:27 UTC No. 1000920
>>1000907
there's settings for elasticity i think is what it's called.
Anonymous at Wed, 6 Nov 2024 23:45:59 UTC No. 1000975
>>1000969
What have you done to her!?
Anonymous at Thu, 7 Nov 2024 01:45:01 UTC No. 1000978
>>1000920
>>1000910
Yeah, there was actually a simple setting to fix it. Now I have to figure out how to keep the clothes fitting properly even after I change the pose.
Anonymous at Thu, 7 Nov 2024 03:08:12 UTC No. 1000980
>>1000972
Can't see shit, but are you talking about strand hair or polygon?
Make sure the hair cap is the same color as the hair and not reflective if it has one.
Anonymous at Thu, 7 Nov 2024 19:18:21 UTC No. 1001013
Hey guys.
I've noticed that there are some products that kind of “improve” iray renders, like they make things look more artistic, apparently. How do they actually work? Is it just an HDRI made for this purpose? Or maybe some ready-made lighting using spotlights or things like that that you position on the image? Or are there “secret” options for improving renders that don't just involve lighting?
Anonymous at Thu, 7 Nov 2024 19:46:37 UTC No. 1001014
>>1001013
Those things are scams just like presets for lightroom. They are mostly just some basic Hdri and tonemap settings which only work for the specific scene they are made for and look bad outside of it.
Anonymous at Sat, 9 Nov 2024 03:07:08 UTC No. 1001120
Does anyone has this or knows of a similar outfit? the usual sites don't have it, and the zone only has the request, but it hasn't been fulfilled yet.
https://www.renderhub.com/ph3dee/mo
>>999246
Post the whole set w/link anon.
Anonymous at Sat, 9 Nov 2024 03:10:46 UTC No. 1001125
>>1001120
>mookini
What in tarnation
Anonymous at Sat, 9 Nov 2024 19:28:23 UTC No. 1001195
>>1001174
You save your camera preset before a render or edit all shortcuts moving the cam to a ctrl+ or alt+ combo.
Anonymous at Sat, 9 Nov 2024 20:57:28 UTC No. 1001204
>>1001202
Well shit good catch.
Anonymous at Sun, 10 Nov 2024 08:37:49 UTC No. 1001227
So annoying that there aren't more height difference pose sets.
Anonymous at Sun, 10 Nov 2024 08:41:51 UTC No. 1001228
>>1001227
Stop relying on pose sets and let your imagination run wild.
Anonymous at Sun, 10 Nov 2024 10:34:48 UTC No. 1001241
>>1001227
It's usually not too difficult to adjust existing pose sets for a height difference
Anonymous at Sun, 10 Nov 2024 11:01:18 UTC No. 1001244
>>1001228
I have the ideas, fiddling with the joints is just a pain.
Anonymous at Sun, 10 Nov 2024 11:57:25 UTC No. 1001246
>>1001120
https://mega.nz/folder/8d0nUKra#RAb
Anonymous at Sun, 10 Nov 2024 19:13:36 UTC No. 1001313
>>1001246
I wont say it gets easier over time. Though you get used to the tediousness and get better results.
Anonymous at Sun, 10 Nov 2024 21:02:45 UTC No. 1001354
>>1001349
>ten years
That's about the last time they did anything with the software.
Anonymous at Mon, 11 Nov 2024 15:12:20 UTC No. 1001394
>>1001349
It's not a bug, it's input lag.
Anonymous at Tue, 12 Nov 2024 01:36:10 UTC No. 1001428
>>1001426
Damn, got excited that was an emmanon post from the thumbnail
Anonymous at Tue, 12 Nov 2024 20:12:05 UTC No. 1001501
Has anyone here used Cascadeur? The export to daz button isn't working at all for me. Apparently you need the pro version, but I assume that's what I downloaded...
The export to daz option is there, it just doesn't do anything after I try to save the export.
Anonymous at Tue, 12 Nov 2024 23:02:27 UTC No. 1001523
>>1001501
We're back. I just needed to get a different version.
Anonymous at Wed, 13 Nov 2024 02:39:41 UTC No. 1001549
>>1001501
>>1001523
Fucking hell. Finally got it working. That was not easy at all. It's no wonder you never hear about people using this program. Here's what my default genesis character looked like before I figured out how to set everything up properly.
sage at Wed, 13 Nov 2024 02:51:01 UTC No. 1001551
>>1001549
What have you done to Quinn!?
Anonymous at Wed, 13 Nov 2024 20:23:57 UTC No. 1001613
>>1001394
NTA but I don't see how it cannot be a bug. It's a bug. If you are currently selecting item A:
* A <--- selected
* B
* C
* D
And you clearly toggle visibility to item D, you should never, no matter input lag
* A <- selected
* B
* C
* D <- toggle visibility
You should never, in how much crazy scenario you can imagine, end up with:
X A <--- Visibility off
X B <--- Visibility off
X C <--- Visibility off
X D <--- Visibility off
How the fuck does this even work.
Anonymous at Wed, 13 Nov 2024 20:28:30 UTC No. 1001614
>>1001613
Especially when it is impossible, by the very same interface, to select multiple elements and toggle their visibility at once, in that panel at least.
You're literally doing something that is literally naturally impossible to do.
Anonymous at Thu, 14 Nov 2024 15:32:06 UTC No. 1001667
I just discovered that DAZ Studio offers a program called Hexagon, which seems to me to be a simplified version of Blender, for those who want to export things from DAZ Studio to touch up details in a proper 3D modeling software.
Has anyone used this program? If so, what do you have to say? Is it worth it?
Anonymous at Thu, 14 Nov 2024 15:36:48 UTC No. 1001668
>>1001501
I used it a bit, that physics thing makes doing certain animations and poses super simple. Like, you move a leg and the model automatically tries to balance itself in relation to the center of gravity, you can do natural poses in seconds this way, much better than that shitty pose control in DAZ Studio.
One problem I had wasn't exporting the models from DAZ, however, but that the DAZ models are too "hi-poly", even the simplified version, and working with them is bad because everything is slow and fucked up, but maybe I did something wrong, I don't know.
Anonymous at Thu, 14 Nov 2024 22:00:54 UTC No. 1001680
>promo image is a kitbash
>they don't credit any of the assets used
why isn't this illegal?
Anonymous at Fri, 15 Nov 2024 08:37:17 UTC No. 1001702
>>1001668
>the DAZ models are too "hi-poly", even the simplified version, and working with them is bad because everything is slow and fucked up
I never had that problem. Or maybe it's not a big enough deal for me to notice. I have not tried using 8.1 or 9 yet. I remember when I followed a guide that the guy said to untick a certain box in order to lower the filesize. Maybe you are exporting something unnecessary that is slowing things down.
Anonymous at Fri, 15 Nov 2024 10:09:58 UTC No. 1001704
>>1001702
Probably exporting a subdivided model.
>>1001614
Try CTRL + Left click on the eye.
>>1001426
That's G9 i can see it from miles. The body is so fucked up omg.
Anonymous at Mon, 18 Nov 2024 08:52:45 UTC No. 1001936
I want to use a blender model in daz. Or rather, I want to attach the head of a blender model to a daz character. Can someone advise me on a workflow to do this?
I have zbrush although I've never used it with daz.
Anonymous at Mon, 18 Nov 2024 10:29:39 UTC No. 1001937
>>1001936
>export daz model to obj
>export blender model to obj
>get ZWrap plugin for zbrush to transfer head shape to the daz model
>import daz obj to Blender and apply the head morph created in zbrush
>transfer textures, fix eyes etc. in Blender if needed
>export as obj and import to daz as new morph
>you're done
Anonymous at Mon, 18 Nov 2024 19:06:48 UTC No. 1001959
How long has Render State been down for?
Anonymous at Tue, 19 Nov 2024 00:04:30 UTC No. 1001974
>>1001937
use the lattice node at the end, it fixes the eyes, teeth, and lashes by itself. eyes come out a bit distorted, which you can fix with the built in brush.
Anonymous at Tue, 19 Nov 2024 11:14:26 UTC No. 1001995
>>1001937
Welp, I gave it my best shot but I'm getting filtered by zbrush.
Anonymous at Tue, 19 Nov 2024 11:49:36 UTC No. 1001996
>>1001995
nta, but zbrush has absolutely pants on head retarded ui. It might unironically be the worst ui in any 3D software to date. The fact that devs didn't even bother to use proper, widely accepted terminology for things does not make it easier either. Look up some videos how to do it.
Anonymous at Tue, 19 Nov 2024 18:27:24 UTC No. 1002010
>>1001993
finally, some bbc on emma.
Anonymous at Tue, 19 Nov 2024 18:50:18 UTC No. 1002011
>>1001993
LONDON
O
N
D
O
N
Anonymous at Tue, 19 Nov 2024 19:33:01 UTC No. 1002017
>>1002010
>>1002011
>>1002014
maybe some great bong comes to the rescue? but its part of a commission so...
Anonymous at Tue, 19 Nov 2024 19:51:05 UTC No. 1002022
>>1002014
sorry, i self-insert as the girl in bbc porn.
Anonymous at Fri, 22 Nov 2024 08:19:47 UTC No. 1002171
>>1002156
Thanks anon
Anonymous at Fri, 22 Nov 2024 08:40:33 UTC No. 1002172
Am I safe to install new assets while something is rendering?
Anonymous at Fri, 22 Nov 2024 08:50:42 UTC No. 1002173
>>1002172
yes
Anonymous at Sat, 23 Nov 2024 11:32:41 UTC No. 1002238
>>993129
I wish the paedophyles would not exist in the DAZ community. seriously. I wish the main platforms such as DAZ3d shop, renderosity and renderhub stopped selling underage 3D figures
Anonymous at Sat, 23 Nov 2024 11:40:00 UTC No. 1002240
Bros. I am fucking addicted to DAZ3d.
it's crazy.
the ultimate character creator/waifu simulator.
I have created to many renders of Ada Wong from Resident Evil.
Anonymous at Sat, 23 Nov 2024 12:09:18 UTC No. 1002242
>>1002238
I completely agree with you. It can't go on like this forever. I keep getting uncontrolled boners! It has to stop!
🗑️ Anonymous at Sat, 23 Nov 2024 17:16:18 UTC No. 1002253
It's a long shot but I'm looking for clones of the following: Jane Levy, Emma Roberts, Kiernan Shipka, Anna Kendrick, Franceca Capaldi, PsycheSwings (tiktok), Olivia Taylor Dudley, Maya Hawke, Grace Caroline Currey (Fulton), and Hannah Minx. I understand these ladies are pretty niche so any recommendations on people I can commission from are welcomed.
Anonymous at Sat, 23 Nov 2024 20:11:19 UTC No. 1002262
>>1002240
So glad somebody else commissioned my guy so I could just pirate it. Still had to fix a bunch of stuff though.
Anonymous at Sat, 23 Nov 2024 22:04:16 UTC No. 1002276
All the tabs on my secondary window move from the top to the bottom every time I boot up. I'm going to kill myself.
Anonymous at Sun, 24 Nov 2024 07:40:12 UTC No. 1002288
I think it's time for another christmas cuck thread gentlemen, prepare the new thread already
Anonymous at Mon, 25 Nov 2024 01:55:01 UTC No. 1002344
>>1002288
It has been a while. I wonder if that one anon is still around to rage at the thought of it.
Anonymous at Tue, 26 Nov 2024 19:27:39 UTC No. 1002437