Anonymous at Wed, 28 Aug 2024 08:31:33 UTC No. 993461
>>993423
Sorry, your Bender isn't accurate enough.
Anonymous at Wed, 28 Aug 2024 13:13:29 UTC No. 993489
>>993405
It's not bad technically, but it makes me want to vomit. Nice choice for OP pic for a thread like this, I'll make sure to hide it.
Anonymous at Wed, 28 Aug 2024 13:50:06 UTC No. 993493
>>993489
Thank you sir.
Anonymous at Tue, 3 Sep 2024 20:46:43 UTC No. 994194
>>993405
Indian poo demon?
Anonymous at Wed, 4 Sep 2024 00:47:06 UTC No. 994214
>>994194
Worse, Irnakurse.
Anonymous at Fri, 13 Sep 2024 07:51:59 UTC No. 995146
>>994215
I think I remember this one.
Or at least, I think I remember helping someone in a thread a while back figure out slot machines.
If that was you, it turned out pretty good!
Anonymous at Fri, 13 Sep 2024 14:19:32 UTC No. 995163
>>993423
why do 2d toons always look horrible in 3d
Anonymous at Fri, 13 Sep 2024 15:38:24 UTC No. 995172
>>995163
Because the designs aren't tweaked for it. Tweaking is mandatory, 1:1 doesn't work with realistic finishes
Anonymous at Fri, 13 Sep 2024 17:40:03 UTC No. 995192
>>994215
SOVL
Anonymous at Fri, 13 Sep 2024 22:43:55 UTC No. 995212
>>995172
>>995163
Nah, it's simply because his Bender wasn't accurate enough.
If it was, the whole image would magically look perfect and indistinguishable from the show.
Anonymous at Fri, 13 Sep 2024 22:53:03 UTC No. 995213
>>995146
might have been me, I think I posted in /beg/ or the blender thread because I was having issues getting the yotsuba image to properly stick to the cylinders. ty for you're help :)
Anonymous at Sat, 14 Sep 2024 15:06:17 UTC No. 995250
>>993456
This looks great! Any advice on the process/shading? It looks way more like a real mini than anything I've tried to make in the past
Anonymous at Tue, 17 Sep 2024 21:40:27 UTC No. 995594
>>993456
This is really nice. I agree with the other anon, the shaders/mats are very believable, good job.
Anonymous at Wed, 18 Sep 2024 01:18:45 UTC No. 995624
>>995250
SSS & use something based on your diffuse for your radius (or whatever your software equivalent is called) lol
Anonymous at Tue, 8 Oct 2024 02:03:11 UTC No. 997688
>>995212
you got an example of something like this?
Anonymous at Tue, 8 Oct 2024 05:52:15 UTC No. 997703
>>997688
Unfortunately, in the entire thread of Benders, no one could make a Bender accurate enough for the thread's OP. So no, sorry, but I don't have an example.
https://warosu.org/3/thread/937630
Anonymous at Tue, 8 Oct 2024 08:35:32 UTC No. 997713
>>995250
>>995594
>>995624
Thanks! I sculpt for 3D printing. The model was made in ZBrush, and I applied some basic polypaint, then exported into blender studio scene with a lot of messing around with the material.
Anonymous at Wed, 9 Oct 2024 19:00:39 UTC No. 997863
>>997703
These don't look terrible but you're right, looks nothing like the show. I meant do you have an example of a 3d model made of someone from a cartoon that is indistinguishable from the show? Seems incredibly difficult if not impossible to accomplish
Anonymous at Wed, 9 Oct 2024 21:40:35 UTC No. 997887
>>997863
Nah, I was just fucking around and making a joke about the other thread.
I don't have any specific examples, but I think someone posted an image of the girl from Dagashi Kashi (or whatever it's called) that looked pretty convincing, but as with 3d 2d it'd obviously break the illusion as soon as it moves. Which I guess isn't a problem if you're only making a still image though.
Anonymous at Thu, 10 Oct 2024 01:56:16 UTC No. 997904
>>993489
>vomit
Well seems like that was the intention.
Anonymous at Mon, 14 Oct 2024 01:56:18 UTC No. 998239
>>997875
>>997876
>>997877
Really nice. Love me some good iso renders, especially the biome/terrarium type ones
Anonymous at Wed, 16 Oct 2024 08:25:50 UTC No. 998564
Okay, go ahead.
Anonymous at Wed, 23 Oct 2024 04:04:34 UTC No. 999413
>>997904
Indeed it was. Didn't want it to be mistaken for poop tho. Shouldn't have made it so shiny I guess.