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🧵 Post your work

Anonymous No. 993405

I'll start.

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the chair nerd No. 993420

>>993405

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Anonymous No. 993423

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Anonymous No. 993439

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Anonymous No. 993456

Anonymous No. 993461

>>993423
Sorry, your Bender isn't accurate enough.

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Anonymous No. 993486

>>993405

Anonymous No. 993489

>>993405
It's not bad technically, but it makes me want to vomit. Nice choice for OP pic for a thread like this, I'll make sure to hide it.

Anonymous No. 993493

>>993489
Thank you sir.

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Anonymous No. 993963

>>993405

Anonymous No. 994194

>>993405
Indian poo demon?

Anonymous No. 994214

>>994194
Worse, Irnakurse.

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Anonymous No. 994215

>>993405

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Anonymous No. 995143

Anonymous No. 995146

>>994215
I think I remember this one.
Or at least, I think I remember helping someone in a thread a while back figure out slot machines.
If that was you, it turned out pretty good!

Anonymous No. 995163

>>993423
why do 2d toons always look horrible in 3d

Anonymous No. 995172

>>995163
Because the designs aren't tweaked for it. Tweaking is mandatory, 1:1 doesn't work with realistic finishes

Anonymous No. 995192

>>994215
SOVL

Anonymous No. 995212

>>995172
>>995163
Nah, it's simply because his Bender wasn't accurate enough.
If it was, the whole image would magically look perfect and indistinguishable from the show.

Anonymous No. 995213

>>995146
might have been me, I think I posted in /beg/ or the blender thread because I was having issues getting the yotsuba image to properly stick to the cylinders. ty for you're help :)

Anonymous No. 995250

>>993456
This looks great! Any advice on the process/shading? It looks way more like a real mini than anything I've tried to make in the past

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Anonymous No. 995589

>>993405
Very early test render — cut short at <50 samples so don’t mind the graininess. Looking for notes on design more than anything desu

Anonymous No. 995594

>>993456
This is really nice. I agree with the other anon, the shaders/mats are very believable, good job.

Anonymous No. 995624

>>995250
SSS & use something based on your diffuse for your radius (or whatever your software equivalent is called) lol

Anonymous No. 997688

>>995212
you got an example of something like this?

Anonymous No. 997703

>>997688
Unfortunately, in the entire thread of Benders, no one could make a Bender accurate enough for the thread's OP. So no, sorry, but I don't have an example.
https://warosu.org/3/thread/937630

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Anonymous No. 997713

>>995250
>>995594
>>995624

Thanks! I sculpt for 3D printing. The model was made in ZBrush, and I applied some basic polypaint, then exported into blender studio scene with a lot of messing around with the material.

Anonymous No. 997863

>>997703
These don't look terrible but you're right, looks nothing like the show. I meant do you have an example of a 3d model made of someone from a cartoon that is indistinguishable from the show? Seems incredibly difficult if not impossible to accomplish

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Anonymous No. 997875

>>993405

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Anonymous No. 997876

>>997875
Other renders

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Anonymous No. 997877

>>997875

Anonymous No. 997887

>>997863
Nah, I was just fucking around and making a joke about the other thread.
I don't have any specific examples, but I think someone posted an image of the girl from Dagashi Kashi (or whatever it's called) that looked pretty convincing, but as with 3d 2d it'd obviously break the illusion as soon as it moves. Which I guess isn't a problem if you're only making a still image though.

Anonymous No. 997904

>>993489
>vomit
Well seems like that was the intention.

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Anonymous No. 997921

>>997876
comfy style

>>995163
you need to watch code lyoko

Anonymous No. 998239

>>997875
>>997876
>>997877
Really nice. Love me some good iso renders, especially the biome/terrarium type ones

Anonymous No. 998564

Okay, go ahead.

Anonymous No. 999413

>>997904
Indeed it was. Didn't want it to be mistaken for poop tho. Shouldn't have made it so shiny I guess.