Anonymous at Sun, 1 Sep 2024 01:14:43 UTC No. 993861
>>993823
What's the best way to make these in blender? Smoke sims and forces to affect the shape and movement?
Anonymous at Sun, 1 Sep 2024 08:53:16 UTC No. 993892
are ya using volume ambient occlusion for scattering in the shader or just rawdogging the render?
Anonymous at Sun, 1 Sep 2024 09:13:38 UTC No. 993894
>>993823
now grabb a female big assed model and make her let out a green cloud out of her ass
Anonymous at Sun, 1 Sep 2024 09:47:59 UTC No. 993895
Make it the Debian logo pls
Anonymous at Sun, 1 Sep 2024 10:04:36 UTC No. 993898
>>993823
maximum BRAP simulation potential
Anonymous at Sun, 1 Sep 2024 10:54:36 UTC No. 993905
>>993892
I’m using a pyro shader. Almost everything is left at default.
Anonymous at Sun, 1 Sep 2024 11:00:14 UTC No. 993908
>>993861
Well the way I made this is by scattering some spheres on a spiral then adding noise to the spheres then turning them into fog vdbs and using new cloud nodes for the noise. You can do something similar in blender with the mesh to volume geometry nodes. I don’t know how you would shade it to look like mine, I just used the pyro karma shader. Blenders volume shading is a bit different and I havent really used it much but managed to make this using blender a few years back.
Anonymous at Sun, 1 Sep 2024 11:02:26 UTC No. 993909
>>993872
That looks great. Basically identical to mine. What renderer did you do this on?
Anonymous at Sun, 1 Sep 2024 11:23:55 UTC No. 993910
>>993908
please, make BRAP scene
Anonymous at Sun, 1 Sep 2024 12:09:00 UTC No. 993921
>>993905
ah, try out the volume ao node if you haven't already. just add it to your existing vdb and use the baked cloud material preset.
you can turn volume limit down to 0 for really fast renders.
doesn't look as great and physically accurate as a full trace but, it's handy for background stuff.
Anonymous at Sun, 1 Sep 2024 13:17:13 UTC No. 993926
>>993910
>BRAP scene
Sorry I'm a little retarded and dont know what that is.
Anonymous at Sun, 1 Sep 2024 13:21:25 UTC No. 993927
>>993926
BRAP = fart
Anonymous at Sun, 1 Sep 2024 17:05:00 UTC No. 993970
>>993894
>>993898
>>993927
Ok Ill do it but only if you promise me you wont fap to it.
Anonymous at Sun, 1 Sep 2024 17:20:50 UTC No. 993972
>>993861
you can only use them in blender but can't create them in there.
Anonymous at Sun, 1 Sep 2024 18:29:57 UTC No. 993975
>>993970
I promise
Anonymous at Sun, 1 Sep 2024 21:27:40 UTC No. 993989
>>993909
>Basically identical to mine.
Niet, it's not a real VDB because it does't have any density information, it's just a mesh with a volume shader.
>What renderer did you do this on?
Cycles
Anonymous at Mon, 2 Sep 2024 05:51:21 UTC No. 994026
>>993823
>VDBs
what is vdbs? what are they used for?
did you make this from scratch or is vdb for modifying existing objects?
Anonymous at Mon, 2 Sep 2024 08:29:39 UTC No. 994034
>>994011
It was worth it, didn' touch myself, hope ur happy
Anonymous at Mon, 2 Sep 2024 09:24:36 UTC No. 994039
>>994026
vdb is a file format (and data structure) for efficiently storing and working with volume data.
op made these in houdini with the (newish) cloud tools.
Anonymous at Mon, 2 Sep 2024 13:31:42 UTC No. 994053
>>994026
>did you make this from scratch or is vdb for modifying existing objects?
VDBs are volumes made with voxels. You can make them from scratch with some float value governing density or you can make them from an object effectively turning polygons or points into voxels.
Anonymous at Mon, 2 Sep 2024 16:18:10 UTC No. 994063
>>993989
Well it looks great! And they say cycles is a”toy renderer”.
Anonymous at Mon, 2 Sep 2024 23:36:04 UTC No. 994110
>>994109
Now make it rainbow colored.
Anonymous at Tue, 3 Sep 2024 07:37:14 UTC No. 994130
>>993823
what is this?
Anonymous at Tue, 3 Sep 2024 20:15:03 UTC No. 994185
>>994130
Its a cloud spiral I made. I can make any shape into clouds just like god.
Anonymous at Thu, 5 Sep 2024 02:17:43 UTC No. 994349
>>994336
Why pick something so gay to cloudify?
Anonymous at Wed, 16 Oct 2024 08:04:00 UTC No. 998468
They're pretty cool!
Anonymous at Wed, 16 Oct 2024 08:32:59 UTC No. 998601
fr