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🧵 Untitled Thread

Anonymous No. 993823

I love VDBs

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Anonymous No. 993858

>>993823
First attempt.

Anonymous No. 993861

>>993823
What's the best way to make these in blender? Smoke sims and forces to affect the shape and movement?

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Anonymous No. 993871

>>993858
Second attempt.

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Anonymous No. 993872

>>993871

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Anonymous No. 993874

Anonymous No. 993892

are ya using volume ambient occlusion for scattering in the shader or just rawdogging the render?

Anonymous No. 993894

>>993823
now grabb a female big assed model and make her let out a green cloud out of her ass

Anonymous No. 993895

Make it the Debian logo pls

Anonymous No. 993898

>>993823
maximum BRAP simulation potential

Anonymous No. 993905

>>993892
I’m using a pyro shader. Almost everything is left at default.

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Anonymous No. 993908

>>993861
Well the way I made this is by scattering some spheres on a spiral then adding noise to the spheres then turning them into fog vdbs and using new cloud nodes for the noise. You can do something similar in blender with the mesh to volume geometry nodes. I don’t know how you would shade it to look like mine, I just used the pyro karma shader. Blenders volume shading is a bit different and I havent really used it much but managed to make this using blender a few years back.

Anonymous No. 993909

>>993872
That looks great. Basically identical to mine. What renderer did you do this on?

Anonymous No. 993910

>>993908
please, make BRAP scene

Anonymous No. 993921

>>993905
ah, try out the volume ao node if you haven't already. just add it to your existing vdb and use the baked cloud material preset.
you can turn volume limit down to 0 for really fast renders.
doesn't look as great and physically accurate as a full trace but, it's handy for background stuff.

Anonymous No. 993926

>>993910
>BRAP scene
Sorry I'm a little retarded and dont know what that is.

Anonymous No. 993927

>>993926
BRAP = fart

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Anonymous No. 993941

>>993895
I can take a crack at it.

Anonymous No. 993970

>>993894
>>993898
>>993927
Ok Ill do it but only if you promise me you wont fap to it.

Anonymous No. 993972

>>993861
you can only use them in blender but can't create them in there.

Anonymous No. 993975

>>993970
I promise

Anonymous No. 993989

>>993909
>Basically identical to mine.
Niet, it's not a real VDB because it does't have any density information, it's just a mesh with a volume shader.

>What renderer did you do this on?
Cycles

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Anonymous No. 994011

>>993975
Okay. This was the best I could do. Shading a posed fbx in Solaris is kinda a nightmare.

Anonymous No. 994026

>>993823
>VDBs
what is vdbs? what are they used for?
did you make this from scratch or is vdb for modifying existing objects?

Anonymous No. 994034

>>994011
It was worth it, didn' touch myself, hope ur happy

Anonymous No. 994039

>>994026
vdb is a file format (and data structure) for efficiently storing and working with volume data.
op made these in houdini with the (newish) cloud tools.

Anonymous No. 994053

>>994026
>did you make this from scratch or is vdb for modifying existing objects?
VDBs are volumes made with voxels. You can make them from scratch with some float value governing density or you can make them from an object effectively turning polygons or points into voxels.

Anonymous No. 994063

>>993989
Well it looks great! And they say cycles is a”toy renderer”.

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Anonymous No. 994109

>>993823
Last attempt.

Anonymous No. 994110

>>994109
Now make it rainbow colored.

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Anonymous No. 994112

>>994110
ok.

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Anonymous No. 994116

>>994112
That looks like you put a filter over it in post but you know what it still made me nut so I dont care.

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Anonymous No. 994120

>>993823
Why is Mantaflow so bad, sisters?

Anonymous No. 994130

>>993823
what is this?

Anonymous No. 994185

>>994130
Its a cloud spiral I made. I can make any shape into clouds just like god.

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Anonymous No. 994219

>>994120
I can't get rid of those aliasing artifacts-

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Anonymous No. 994336

Anonymous No. 994349

>>994336
Why pick something so gay to cloudify?

Anonymous No. 998468

They're pretty cool!

Anonymous No. 998601

fr