🧵 almost there
Anonymous at Tue, 3 Sep 2024 07:43:56 UTC No. 994131
look at my donut. i sold my old car and invested in a gayming computer with shitty RGB lights i can't turn off (tech illiterate)
So... how much longer until i'm making looped WEBMs of furry porn and charging a thousand dollars per character commission?
it gets better... right? i feel like a baby just learning to crawl.
Anonymous at Tue, 3 Sep 2024 09:41:48 UTC No. 994137
>>994131
I can't tell if this is parody or not because some people genuinely are like this
Anonymous at Tue, 3 Sep 2024 10:16:23 UTC No. 994141
>>994131
>how much longer
5 to 10 years of daily practice (meaning 90% of your work will be DeviantArt beginner tier shit in the meantime), but yeah if you don't give up it's doable.
Anonymous at Fri, 6 Sep 2024 08:12:12 UTC No. 994446
>>994131
>(tech illiterate)
honestly blender and donut guru will suit you well
Anonymous at Sat, 7 Sep 2024 10:42:05 UTC No. 994572
>>994131
I was only able to start learning blender after I fucked off from the doughnut tutorials
Anonymous at Fri, 20 Sep 2024 07:00:50 UTC No. 995870
>>994572
why do people drag on donut? it seems like a good way to learn some of the basic tools.
Anonymous at Fri, 27 Sep 2024 19:49:26 UTC No. 996621
>>996600
i admit that I did do the donut tutorial. was super happy with how it was coming along. but it was starting to look weird when i added the icing. started looking like i was polishing a turd. I lost interest and dropped. Recently though I got into modding and it has me interested in making clothes and texture painting.
Anonymous at Fri, 27 Sep 2024 20:19:53 UTC No. 996629
>>996621
Well... I could glaze your donut if you don't mind...
Anonymous at Fri, 27 Sep 2024 20:24:01 UTC No. 996631
The donut tutorial is a meme for a reason... It's literal shit and sets you up for failure
Anonymous at Wed, 16 Oct 2024 08:15:52 UTC No. 998514
Nice donut dude
Anonymous at Mon, 21 Oct 2024 05:19:50 UTC No. 999236
>>996631
Not OP but what should I start with?
Anonymous at Mon, 21 Oct 2024 12:15:39 UTC No. 999249
>>999236
learning anatomy
Anonymous at Tue, 22 Oct 2024 01:39:55 UTC No. 999304
>>999236
Start with hard surface basics. It's easier to understand than organic modeling. Once you get decent at that and have made a few guns, swords, robots, buildings, cars etc. then you can move into organic characters where you should then learn Anatomy like that other anon said. It's been a long ass time since I first learned hard surface so I can't recommend any courses but for anatomy I remember "Scott Eaton Artistic Anatomy for Digital Artists 2013" course to be what clicked for me if you can find it on torrent sites.
Anonymous at Mon, 28 Oct 2024 01:50:11 UTC No. 1000190
>>999236
don't listen to these permabegs, they mad because bad
Anonymous at Thu, 21 Nov 2024 04:08:30 UTC No. 1002111
>>994131
I’m in the same position, but I after three hours my doughnut abstracted into some kind of eldritch mess and I give up. I don’t actually fucking care about a doughnut anyway so I started immediately working on a character model because that’s what I wanted and I have the motivation to actually do it, but now I’m at a point where I’m lost and I’m worried that if I go any further I’m going to ruin it completely
Anonymous at Sat, 23 Nov 2024 08:53:02 UTC No. 1002234
>>1002111
>started immediately working on a character model
ngmi. that's like wright brothers trying to build a space rocket