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🧵 almost there

Anonymous No. 994131

look at my donut. i sold my old car and invested in a gayming computer with shitty RGB lights i can't turn off (tech illiterate)

So... how much longer until i'm making looped WEBMs of furry porn and charging a thousand dollars per character commission?

it gets better... right? i feel like a baby just learning to crawl.

Anonymous No. 994137

>>994131
I can't tell if this is parody or not because some people genuinely are like this

Anonymous No. 994141

>>994131
>how much longer
5 to 10 years of daily practice (meaning 90% of your work will be DeviantArt beginner tier shit in the meantime), but yeah if you don't give up it's doable.

Anonymous No. 994446

>>994131
>(tech illiterate)
honestly blender and donut guru will suit you well

Anonymous No. 994572

>>994131
I was only able to start learning blender after I fucked off from the doughnut tutorials

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Anonymous No. 995819

>>994131
It is very cool, Bateman. But that's nothing.

Anonymous No. 995870

>>994572
why do people drag on donut? it seems like a good way to learn some of the basic tools.

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Anonymous No. 996600

>>995870
the donut devil tricked an entire generation into believing the blender delusion. sad!

Anonymous No. 996621

>>996600
i admit that I did do the donut tutorial. was super happy with how it was coming along. but it was starting to look weird when i added the icing. started looking like i was polishing a turd. I lost interest and dropped. Recently though I got into modding and it has me interested in making clothes and texture painting.

Anonymous No. 996629

>>996621
Well... I could glaze your donut if you don't mind...

Anonymous No. 996631

The donut tutorial is a meme for a reason... It's literal shit and sets you up for failure

Anonymous No. 998514

Nice donut dude

Anonymous No. 999236

>>996631
Not OP but what should I start with?

Anonymous No. 999249

>>999236
learning anatomy

Anonymous No. 999304

>>999236
Start with hard surface basics. It's easier to understand than organic modeling. Once you get decent at that and have made a few guns, swords, robots, buildings, cars etc. then you can move into organic characters where you should then learn Anatomy like that other anon said. It's been a long ass time since I first learned hard surface so I can't recommend any courses but for anatomy I remember "Scott Eaton Artistic Anatomy for Digital Artists 2013" course to be what clicked for me if you can find it on torrent sites.

Anonymous No. 1000190

>>999236
don't listen to these permabegs, they mad because bad

Anonymous No. 1002111

>>994131
I’m in the same position, but I after three hours my doughnut abstracted into some kind of eldritch mess and I give up. I don’t actually fucking care about a doughnut anyway so I started immediately working on a character model because that’s what I wanted and I have the motivation to actually do it, but now I’m at a point where I’m lost and I’m worried that if I go any further I’m going to ruin it completely

Anonymous No. 1002234

>>1002111
>started immediately working on a character model
ngmi. that's like wright brothers trying to build a space rocket