๐งต Where to start to make character models?
Anonymous at Wed, 4 Sep 2024 21:52:52 UTC No. 994325
Hello /3/!
I'm trying to start 3D modelling characters, either male or female, and I've been wondering if any anons here have any good resources that teach this the best?
Also what software to use? I'm mostly experienced with Blender, so unless there's any specific or narrowed down reason to change (such as a software that'll take you one step closer to mastery), I'm willing to hear it.
Oh, and my style is really just regular human model, just realistic, though I'm assuming this won't matter once I master a normal human, then I can just explore different styles eventually.
Anonymous at Wed, 4 Sep 2024 22:45:11 UTC No. 994328
just model
Anonymous at Thu, 5 Sep 2024 01:43:39 UTC No. 994344
>>994332
Hnngh
Anonymous at Thu, 5 Sep 2024 02:41:29 UTC No. 994350
>>994332
that's a really unappealing design
Anonymous at Thu, 5 Sep 2024 02:46:56 UTC No. 994353
>>994350
You're brown
Anonymous at Thu, 5 Sep 2024 05:44:57 UTC No. 994363
>>994332
There is a LOT to unpack in that image.
Anonymous at Thu, 5 Sep 2024 14:30:49 UTC No. 994381
>>994332
Am I supposed to feel like this is racist?
Anonymous at Thu, 5 Sep 2024 19:36:09 UTC No. 994397
I'm going to kill myself.
how the FUCK do you make a face?
๐๏ธ Anonymous at Thu, 5 Sep 2024 20:04:46 UTC No. 994398
>>994397
Are you rrom Africa btw? You sculpt fucking heads a 100 times using references.
Anonymous at Thu, 5 Sep 2024 20:51:15 UTC No. 994401
>>994398
I literally didn't know, that's why I made the thread you black elephant nigger giraffe monkey
Anonymous at Thu, 5 Sep 2024 21:05:23 UTC No. 994402
>>994398
wAit, should i sculpt the rest of the body then?
Anonymous at Thu, 5 Sep 2024 21:09:49 UTC No. 994403
>>994402
it's a personal preference
sculpting is way faster but you gotta retopo
box modelling nearly builds good topo into the base mesh but it's slow.
Do any part in any order. All that matters is if you get the best results that way.
Anonymous at Thu, 5 Sep 2024 21:16:23 UTC No. 994404
>>994403
Ah I see, thank you!
Is there anything to worry about when it comes to retopo? I see it being discussed a lot around here, so maybe there's something I should know
Anonymous at Thu, 5 Sep 2024 21:19:29 UTC No. 994405
First time ever sculpting, here's the results.
Obviously it sucks lmfao, it's supposed to be a woman too.
I'll get more reference pics, study anatomy, practice older faces, etc. If there's any tips, much appreciated.
Anonymous at Thu, 5 Sep 2024 21:29:31 UTC No. 994407
Troll thread, DNI lmao
Anonymous at Thu, 5 Sep 2024 21:30:49 UTC No. 994408
>>994407
im not trolling :(
why are you mean nigga? :(
Anonymous at Thu, 5 Sep 2024 23:37:19 UTC No. 994414
>>994404
It's just very tedious. There are tools to do it for you to greater or lesser degrees. When I box model I am constantly redoing the topo ad I make it with very down to the vertex drawing new edges. When I sculpt I hit the zremesher(or w/e it is) and I just take a deep breath and accept the results as they are.
It depends on so much. You'll have to experiment with the different workflows
Anonymous at Thu, 5 Sep 2024 23:42:13 UTC No. 994415
>>994406
aside from what gets shouted over and over
>use a reference
When at the early stage of a sculpt your goal is to get the most general shape correct before moving on to finer details.
To begin use the move brush with a pretty big radius to get your base mesh into the right shape. Then switch to normal brushes, add some details(very broad details use big radiuses). Then switch back to using the move tool. You first "layer" of detail you'll be alternating between using the move tool and use fat normal brushes.
๐๏ธ Anonymous at Fri, 6 Sep 2024 06:16:28 UTC No. 994443
>>994414
^^ please never ever do what this guy does by using zrenesher. Always manual retopo, every single time. Turn it into your habit. It's additional 30 minutes you have to spend to. Treat your assets not like shit.
>t. intermediate character artist of 3 years
Anonymous at Fri, 6 Sep 2024 12:05:18 UTC No. 994455
>>994414
>>994443
I see, thanks!
>>994415
>use a reference
Should I be using a reference like anon mentioned here >>994332 or should I just look at images for reference e.g. using PureRef program?
Anonymous at Fri, 6 Sep 2024 18:42:44 UTC No. 994485
>>994443
Close your eyes
Relax the muscles in your shoulders, back, stomach, and face.
Take deep breaths.
Inhale for 4 seconds
Exhale for 8 seconds
Let stray thoughts come, acknowledge them, and dismiss them
Embrace quiet mind
Then press zRemesher, and accept the world as it is.
Anonymous at Fri, 6 Sep 2024 18:46:32 UTC No. 994486
>>994455
It's another "depends"
When I box model I am essentially tracing image planes with my 3d model. When I'm sculpting I don't find image planes as useful, and I just have references up on my other screen of details I want to get right. Like I would if I were sculpting clay.
zBrush has a kind of image plane feature but I don't like it. If pureref or any of the other image overlay programs work for you use them.
Anonymous at Fri, 6 Sep 2024 18:50:08 UTC No. 994487
>>994485
You two faggots are fighting about retopology, meanwhile I'm debating whether to continue living or killing myself after being unable to create a base to begin with.
But it's not the base that's bothering me. I can always sculpt tomorrow and get better and better each day. It is the fact that it is all useless and worth nothing. I have so many skills (but not enough mastery to make money, go figure!) and no matter how much better I get, life is only going to become more miserable and the journey to enlightenment is surely going well but it's certainly extremely painful and lonely.
I can't take it anymore. I have TRIED all of your advice. You can't give me an advice I haven't taken. I have been on nofap and noporn for 21903 days, I have done all it takes to cultivate a mindful attitude, I've fixed a lot of physical and mental issues, recovered from many things, yet the journey itself towards life is incredibly degenerate. I cannot socialize, not because of skill issue but because of lack of humans around me. Even when there is a "human" out there, they really aren't human. They are just cunts waiting to argue with me to prove their point about some bullshit. I can't even talk to people anymore without them being mean asshole prick pieces of shit trying to fit their nihilistic normie fag cunt liberal agenda. I hate everything about life and I wish I can unite with God when I finally break out of this cycle so I can start torturing people around me for pleasure. Or perhaps that is the reason I incarnated, so I can torture people while alive. Fucking hate everything, I'm gonna kill myself.
Anonymous at Fri, 6 Sep 2024 19:40:01 UTC No. 994492
>>994491
Go do something better retard
Anonymous at Fri, 6 Sep 2024 19:47:40 UTC No. 994494
>>994492
encouraging anons to reach their goals is never a bad use of one's time
Anonymous at Fri, 6 Sep 2024 19:53:56 UTC No. 994495
>>994487
You weren't born to make art and that's okay.
Anonymous at Fri, 6 Sep 2024 20:10:51 UTC No. 994496
>>994487
> I have been on nofap and noporn for 21903 days
Maybe that's why you're so miserable.
> I cannot socialize, not because of skill issue but because of lack of humans around me.
I can't leave appartment for half a year already and yet I'm having fun and positive outlook of life.
Do projects, take notes, fap regularly, watch anime, play vidya, it will all fix you.
Anonymous at Fri, 6 Sep 2024 20:28:48 UTC No. 994498
>get anatomy for sculptors
>get comfortable with sculpting anatomy
>learn how topology works from examples and trying รญt out yourself by rigging your own models
Anonymous at Fri, 6 Sep 2024 22:29:17 UTC No. 994511
>>994487
You havent been asking for career advice. Have you seen how much shitty CG there is out there? Being good has nothing to do with getting a job. It matters if you want to be an independent content creator, but every 2bit marketing studio wants a guy who can animate spheres on deck.
Anonymous at Thu, 12 Sep 2024 11:46:21 UTC No. 995080
>>994348
>Find MH, try to get some clothes done.
>Blender addons are buggy as hell.
>Pipeline breaks symmetry.
>Go to their forums, ask how to solve.
>They link to some other addon which doesn't work outside of 2.8x
>Ask how they do the whole new topology + same UV mapping.
>They say it is like making clothes, but that results in terrible rigs.
>Ask about the possibility of addons being updated or something.
>Dev cries about being all alone in the project, shifting focus from standalone to the full blender addon.
>Shit is broken, laggy and unreliable as an addon.
Anonymous at Thu, 12 Sep 2024 14:16:57 UTC No. 995088
>>994482
>>994483
Follow a tutorial retard, also you went too high poly way too quickly
Anonymous at Thu, 12 Sep 2024 14:36:36 UTC No. 995091
>>995080
you get what you pay for
Anonymous at Sat, 14 Sep 2024 16:12:56 UTC No. 995255
>>994406
This is my face when playing pregmod for 5 hours
Anonymous at Sun, 15 Sep 2024 06:11:53 UTC No. 995312
unironically watch Nikos videos/streams Speedchar/live. Practice daily, even a 30 second process of opening the program and saving it lol, just anything to condition your brain to opening the program every single day. The rest will happen naturally as you decide to stick with it, if you're expecting to do 3d porn level ready models within months to a few short years then you're better off grinding out whatever your real job is, and paying for models. And no, you don't need reference images, you can sculpt from your memory and imagination, but references will help you early on, and later if you want to be a brainlet forever.
Common methods produce common results.
Anonymous at Sun, 15 Sep 2024 15:30:04 UTC No. 995336
Any good tutorials for poly modeling a character? I know its an old technique but I'm interested in how its done
Anonymous at Sun, 15 Sep 2024 16:02:33 UTC No. 995342
>>995336
yeah you line up a reference image or two and trace it you dumb fuck. You need a tutorial on how to turn on your computer as well?
Anonymous at Fri, 20 Sep 2024 09:40:06 UTC No. 995874
>>994487
Jeez, you need to relax man. You already admitted to making progress, just keep at it and eventually you will be able to turn it into a job. But you need to fix your mental first.
For what it's worth all art is suffering for someone with great aspirations or perfectionism, but don't give up and you will get there.
Anonymous at Wed, 9 Oct 2024 19:31:07 UTC No. 997866
>>994325
new course from CG Boost just dropped, probably your best bet for blender at least
https://youtu.be/5nVnTv-IaDg?si=u84
https://www.cgboost.com/courses/mas
Anonymous at Wed, 16 Oct 2024 08:21:56 UTC No. 998543
Sounds interesting!