Image not available

1280x1920

1726426340076.jpg

🧵 Untitled Thread

Anonymous No. 995364

So I wanna arrange my scenes in blender for a comic/manga. I figure it'll look unique at the very least, maybe I can do something with the lighting/geometry? Any suggestions?

Anonymous No. 995402

using 3d models to form like you comic pre sketches and test lighting is what poser was designed for. work out of the box for that

Image not available

554x554

IMG_0016.jpg

Anonymous No. 995428

>>995402
No I meant I wanna take my 2d drawings, paste them to a flat cube (aka square) and arrange them in a 3D scene. Kinda like pic related?

Why would I do this? Idk just trying new things.

Anonymous No. 995430

>>995428
that sounds absolutely moronic and itd look like pure shite
why are you even making this thread are this incapable of applying a texture to a basic primitive?

Anonymous No. 995432

>>995430
What else do you expect from someone who posts ai garbage?

Anonymous No. 995439

>>995428
Just draw better, that’s the answer.

Anonymous No. 995446

>>995364
Looking for hacky solutions to cut corners and claiming the shitty end product as a unique style instead of properly learning. Now where have I heard that before? It seems like the god of workflows has some competition now, I wish you the best of luck on your decade long journey

Anonymous No. 995525

>>995364
Use images as planes

Image not available

1497x945

11plane21.png

Anonymous No. 995935

>>995428
It would make more sense to use a plane instead of a cube if they are just going to be cutouts like that. Ideally you should also use an image with an alpha channel so that it will only mask out the person/figure of the image.

Image not available

500x367

apuvectormath.gif

Anonymous No. 995936

>>995430
Nah you can do some pretty cool stuff with just an image and some vector math.

Anonymous No. 995937

>>995936
This is basic UV distortion via noise, right?

Anonymous No. 995938

>>995364
Cris, get back to your thread.

Image not available

500x375

apupix.gif

Anonymous No. 996052

>>995937
You can basically plug any vector expression into the texture coordinates and create endless amazing things. It doesn't have to be limited to just distorting UVs.

Anonymous No. 996054

>>996052
That's amazing. I thought something like that could be done only with Geometry Nodes in Blender. Because people have been using Geometry Nodes and they've been making amazing stuff.

Image not available

1329x967

53442.png

Anonymous No. 996056

>>996054
Well this effect would essentially be done the same way in geo nodes using a voronoi texture. The difference is you would actualy be using voxels or points while here I am simply manipulating the vectors at the texture level. I made most of the animations in my daily thread this way. The best thing about blender is Evee and the ability to make these kinds of animated effects in real time. It reminds me of Unreal's animated shaders or cascade in a lot of ways.

Anonymous No. 998503

Sounds interesting! Try shadows.