🧵 Untitled Thread
Anonymous at Sun, 15 Sep 2024 19:01:32 UTC No. 995364
So I wanna arrange my scenes in blender for a comic/manga. I figure it'll look unique at the very least, maybe I can do something with the lighting/geometry? Any suggestions?
Anonymous at Mon, 16 Sep 2024 01:37:59 UTC No. 995402
using 3d models to form like you comic pre sketches and test lighting is what poser was designed for. work out of the box for that
Anonymous at Mon, 16 Sep 2024 06:59:06 UTC No. 995428
>>995402
No I meant I wanna take my 2d drawings, paste them to a flat cube (aka square) and arrange them in a 3D scene. Kinda like pic related?
Why would I do this? Idk just trying new things.
Anonymous at Mon, 16 Sep 2024 07:32:39 UTC No. 995430
>>995428
that sounds absolutely moronic and itd look like pure shite
why are you even making this thread are this incapable of applying a texture to a basic primitive?
Anonymous at Mon, 16 Sep 2024 07:38:47 UTC No. 995432
>>995430
What else do you expect from someone who posts ai garbage?
Anonymous at Mon, 16 Sep 2024 09:47:54 UTC No. 995439
>>995428
Just draw better, that’s the answer.
Anonymous at Mon, 16 Sep 2024 12:11:20 UTC No. 995446
>>995364
Looking for hacky solutions to cut corners and claiming the shitty end product as a unique style instead of properly learning. Now where have I heard that before? It seems like the god of workflows has some competition now, I wish you the best of luck on your decade long journey
Anonymous at Tue, 17 Sep 2024 05:27:36 UTC No. 995525
>>995364
Use images as planes
Anonymous at Fri, 20 Sep 2024 21:00:22 UTC No. 995935
>>995428
It would make more sense to use a plane instead of a cube if they are just going to be cutouts like that. Ideally you should also use an image with an alpha channel so that it will only mask out the person/figure of the image.
Anonymous at Fri, 20 Sep 2024 21:52:53 UTC No. 995937
>>995936
This is basic UV distortion via noise, right?
Anonymous at Fri, 20 Sep 2024 22:07:43 UTC No. 995938
>>995364
Cris, get back to your thread.
Anonymous at Sat, 21 Sep 2024 19:12:55 UTC No. 996054
>>996052
That's amazing. I thought something like that could be done only with Geometry Nodes in Blender. Because people have been using Geometry Nodes and they've been making amazing stuff.
Anonymous at Sat, 21 Sep 2024 19:24:10 UTC No. 996056
>>996054
Well this effect would essentially be done the same way in geo nodes using a voronoi texture. The difference is you would actualy be using voxels or points while here I am simply manipulating the vectors at the texture level. I made most of the animations in my daily thread this way. The best thing about blender is Evee and the ability to make these kinds of animated effects in real time. It reminds me of Unreal's animated shaders or cascade in a lot of ways.
Anonymous at Wed, 16 Oct 2024 08:13:37 UTC No. 998503
Sounds interesting! Try shadows.