Image not available

1107x600

1696622040349132.jpg

๐Ÿงต Starfield quality

Anonymous No. 995465

so this is what passes for AAA these days? they don't even bother making high poly for assets anymore. the whole thing feels like it was outsourced to some third world asset-mill for $200
the hell is happening to this industry

Anonymous No. 995472

You nailed it. What "Passes" in a AAA studio is whatever the director approves of. It's 100% an economic decision. Nowadays directors approve shit like this because they just hold their 3rd world contractors to a lower standard than they would any brand new domestic applicant.

Anonymous No. 995486

>>995472
grim outlook. corners are being cut everywhere and yet the industry is making more money than ever
It doesn't even make sense to me anymore

Anonymous No. 995489

>>995465
Asset quality isn't even the worst part, the whole "nasapunk" aesthetic they proudly kept talking only made it's way to the final game in form of a few outfits, game just looks like generic sci-fi slop. Gone are the days when bethesda had strong visionary art leads

Anonymous No. 995493

They had to save the polygons for the 1 million polygon apples.

Anonymous No. 995498

>>995465
forget the model, the textures are horrendous
couldn't tell what i was looking at until i noticed the fangs, i knew their art direction was terrible but this is unacceptable

Anonymous No. 995529

>>995486
>the industry is making more money than ever
Don't take those figures at face value, take inflation into consideration as well. We're in a recession

Anonymous No. 995547

>>995529
theyre also playing the same finance>flop game as the movie industry.

Anonymous No. 995623

The industry is washed. Being independent is where the money and security is

Anonymous No. 998487

Yep, standards are slipping.